PGRData/Script/matrix/xui/xuifubenroguelike/XUiRogueLikeHelpRole.lua

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local XUiRogueLikeHelpRole = XLuaUiManager.Register(XLuaUi, "UiRogueLikeHelpRole")
local XUiGridHelpRoleItem = require("XUi/XUiFubenRogueLike/XUiGridHelpRoleItem")
function XUiRogueLikeHelpRole:OnAwake()
self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
self.BtnTanchuangClose.CallBack = function() self:OnBtnCloseClick() end
self.HelpRoleList = {}
end
function XUiRogueLikeHelpRole:OnDestroy()
end
function XUiRogueLikeHelpRole:OnEnable()
XDataCenter.FubenRogueLikeManager.CheckRogueLikeDayResetOnUi("UiRogueLikeHelpRole")
end
function XUiRogueLikeHelpRole:OnDisable()
XDataCenter.FubenRogueLikeManager.ResetNewRobots()
XEventManager.DispatchEvent(XEventId.EVENT_ROGUELIKE_ASSISTROBOT_CHANGED)
end
function XUiRogueLikeHelpRole:OnStart()
local assistRobots = XDataCenter.FubenRogueLikeManager.GetAssistRobots()
self.TxtHavet.text = #assistRobots
self.TxtTotal.text = string.format("/%d", XDataCenter.FubenRogueLikeManager.GetMaxRobotCount())
self.SortedAssistRobots = {}
local index = 0
for _, v in pairs(assistRobots) do
index = index + 1
table.insert(self.SortedAssistRobots, {
RobotId = v.Id,
Priority = index,
IsNew = XDataCenter.FubenRogueLikeManager.IsRobotNew(v) and 1 or 0
})
end
table.sort(self.SortedAssistRobots, function(robotA, robotB)
if robotA.IsNew == robotB.IsNew then
return robotA.Priority < robotB.Priority
end
return robotA.IsNew > robotB.IsNew
end)
for i = 1, #self.SortedAssistRobots do
local robotId = self.SortedAssistRobots[i].RobotId
if not self.HelpRoleList[i] then
local ui = CS.UnityEngine.Object.Instantiate(self.HelpRole.gameObject)
ui.transform:SetParent(self.PanelHelpHead, false)
self.HelpRoleList[i] = XUiGridHelpRoleItem.New(ui, self)
end
self.HelpRoleList[i].GameObject:SetActiveEx(true)
self.HelpRoleList[i]:UpdateHelpRoleInfo(robotId)
end
for i = #self.SortedAssistRobots + 1, #self.HelpRoleList do
self.HelpRoleList[i].GameObject:SetActiveEx(false)
end
end
function XUiRogueLikeHelpRole:OnBtnCloseClick()
self:Close()
end