PGRData/Script/matrix/xui/xuifubenroguelike/XUiRogueLikeFightEntrance.lua

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Lua
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local XUiRogueLikeFightEntrance = XClass(nil, "XUiRogueLikeFightEntrance")
local STAR_LENGTH = 3
function XUiRogueLikeFightEntrance:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
self.BtnFightNormal.CallBack = function() self:OnBtnFightNormalClick() end
self.BtnFightHard.CallBack = function() self:OnBtnFightHardClick() end
self.GridList = {}
self.StarList = {}
self.StarGridList = {}
for i = 1, STAR_LENGTH do
self.StarList[i] = self[string.format("TxtStarActive%d", i)]
self.StarGridList[i] = self[string.format("GridStageStar%d", i)]
end
end
function XUiRogueLikeFightEntrance:UpdateByNode(node, eventNode)
self.Node = node
self.EventNode = (eventNode == nil) and node or eventNode
self.NodeTemplate = XFubenRogueLikeConfig.GetNodeTemplateById(self.EventNode.Id)
self.NodeConfig = XFubenRogueLikeConfig.GetNodeConfigteById(self.EventNode.Id)
self.NormalStageId = self.NodeTemplate.Param[1]
self.HardStageId = self.NodeTemplate.Param[2]
local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.NormalStageId)
self.TxtName.text = self.NodeConfig.Name
self.RImgIcon:SetRawImage(self.NodeConfig.Icon)
self.TxtTarget.text = self.NodeConfig.Description
self.RImgFightCost:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XDataCenter.ItemManager.ItemId.ActionPoint))
local requireNum = stageCfg.RequireActionPoint
local ownNum = XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.ActionPoint)
local color = (requireNum > ownNum) and "#FF0000" or "#0E70BD"
self.TxtOwn.text = string.format("%d/", ownNum)
self.TxtConsumeAmount.text = string.format("<color=%s>%d</color>", color, requireNum)
self.BtnFightHard.gameObject:SetActiveEx(self.HardStageId ~= nil and self.HardStageId > 0)
self:UpdateNodeReward(stageCfg)
for i = 1, STAR_LENGTH do
local starDesc = (stageCfg.StarDesc[i] == nil) and "" or stageCfg.StarDesc[i]
self.StarList[i].text = starDesc
self.StarGridList[i].gameObject:SetActiveEx(starDesc ~= "")
end
end
function XUiRogueLikeFightEntrance:UpdateNodeReward(stageCfg)
local rewardId = 0
local controlCfg = XDataCenter.FubenManager.GetStageLevelControl(stageCfg.NormalStageId)
if controlCfg and controlCfg.FinishRewardShow > 0 then
rewardId = controlCfg.FinishRewardShow
elseif stageCfg.FinishRewardShow > 0 then
rewardId = stageCfg.FinishRewardShow
end
local rewards = {}
if rewardId > 0 then
rewards = XRewardManager.GetRewardList(rewardId)
end
if rewards then
for i, item in ipairs(rewards) do
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.Grid128)
grid = XUiGridCommon.New(self.UiRoot, ui)
grid.Transform:SetParent(self.PanelReward, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid:ShowCount(false)
grid.GameObject:SetActive(true)
end
end
local rewardsCount = 0
if rewards then
rewardsCount = #rewards
end
for j = 1, #self.GridList do
if j > rewardsCount then
self.GridList[j].GameObject:SetActive(false)
end
end
end
function XUiRogueLikeFightEntrance:OnBtnFightNormalClick()
self:OnFightClick(self.NormalStageId)
end
function XUiRogueLikeFightEntrance:OnBtnFightHardClick()
self:OnFightClick(self.HardStageId)
end
function XUiRogueLikeFightEntrance:OnFightClick(stageId)
if not stageId or stageId <= 0 or not self.Node then return end
-- 行动点是否足够
local actionPoint = XDataCenter.FubenRogueLikeManager.GetRogueLikeActionPoint()
local assistRobots = XDataCenter.FubenRogueLikeManager.GetAssistRobots()
local hasAssist = #assistRobots >= XDataCenter.FubenRogueLikeManager.GetTeamMemberCount()
if false and actionPoint <= 0 and not hasAssist then
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeNotEnoughActionPoint"))
return
end
-- 是否在挑战时间内
if not XDataCenter.FubenRogueLikeManager.IsInFight() then
XUiManager.TipMsg(CS.XTextManager.GetText("RogueLikeNotInActivityFightTime"))
return
end
self.UiRoot:Close()
local data = {NodeId = self.Node.Id}
XLuaUiManager.Open("UiNewRoomSingle", stageId, data)
end
return XUiRogueLikeFightEntrance