PGRData/Script/matrix/xui/xuifubenroguelike/XUiRogueLikeCharItem.lua

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local XUiRogueLikeCharItem = XClass(nil, "XUiRogueLikeCharItem")
function XUiRogueLikeCharItem:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
end
function XUiRogueLikeCharItem:UpdateCharacterInfos(charInfo)
self.CharacterInfo = charInfo
if not self.CharacterInfo then
self:Reset()
return
end
self.RImgRoleHead.gameObject:SetActiveEx(true)
self.Locked.gameObject:SetActiveEx(true)
self.RImgRoleHead:SetRawImage(XDataCenter.CharacterManager.GetCharRoundnessHeadIcon(self.CharacterInfo.Id))
self.Slider.value = self.CharacterInfo.HpLeft * 1.0 / 100
self:SetTxtBlood(string.format("%s%%", tostring(self.CharacterInfo.HpLeft)))
self:SetIconUp(XDataCenter.FubenRogueLikeManager.IsTeamEffectCharacter(self.CharacterInfo.Id))
if charInfo.EffectUp and self.PanelEffect then
if self.PanelEffect.gameObject.activeSelf then
self.PanelEffect.gameObject:SetActiveEx(false)
end
self.PanelEffect.gameObject:SetActiveEx(true)
charInfo.EffectUp = false
end
self:CheckEffectNull()
end
function XUiRogueLikeCharItem:CheckEffectNull()
if self.PanelEffectNull then
local characters = XDataCenter.FubenRogueLikeManager.GetCharacterInfos()
self.PanelEffectNull.gameObject:SetActiveEx(#characters <= 0)
end
end
function XUiRogueLikeCharItem:StopFx()
if self.PanelEffect then
self.PanelEffect.gameObject:SetActiveEx(false)
end
end
function XUiRogueLikeCharItem:Reset()
self.RImgRoleHead.gameObject:SetActiveEx(false)
self.Locked.gameObject:SetActiveEx(false)
self.Slider.value = 0
self:SetTxtBlood("")
self:SetIconUp(false)
self:CheckEffectNull()
end
function XUiRogueLikeCharItem:SetTxtBlood(blood)
if self.TxtBlood then
self.TxtBlood.text = blood
end
end
function XUiRogueLikeCharItem:SetIconUp(isUp)
if self.IconUp then
self.IconUp.gameObject:SetActiveEx(isUp)
end
end
return XUiRogueLikeCharItem