300 lines
12 KiB
Lua
300 lines
12 KiB
Lua
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local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
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local XUiGridRewardLine = require("XUi/XUiFubenRepeatchallenge/XUiGridRewardLine")
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local CsXTextManagerGetText = CS.XTextManager.GetText
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local XUiRepeatChallengeSettleWin = XLuaUiManager.Register(XLuaUi, "UiRepeatChallengeSettleWin")
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function XUiRepeatChallengeSettleWin:OnAwake()
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self:InitAutoScript()
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self:InitDynamicTable()
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end
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function XUiRepeatChallengeSettleWin:OnStart(data, addLevelTip)
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self.WinData = data
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self.StageInfos = XDataCenter.FubenManager.GetStageInfo(data.StageId)
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self.StageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
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self.CurrentStageId = data.StageId
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self.CurrAssistInfo = data.ClientAssistInfo
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self.WinCount = data.SettleData.ChallengeCount or 1
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self:InitInfo(data)
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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if addLevelTip then
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XUiManager.TipMsg(CsXTextManagerGetText("ActivityRepeatChallengeAddExpTip", addLevelTip))
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XDataCenter.FubenRepeatChallengeManager.ClearAddLevelTip()
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end
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-- "再次挑战"上方显示血清消耗
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self.UiEncorePrice = require("XUi/XUiSettleWin/XUiSettleEncorePrice").New(self, data.StageId)
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end
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function XUiRepeatChallengeSettleWin:OnDestroy()
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XDataCenter.AntiAddictionManager.EndFightAction()
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end
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function XUiRepeatChallengeSettleWin:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelRewards)
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self.DynamicTable:SetDelegate(self)
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self.DynamicTable:SetProxy(XUiGridRewardLine)
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self.GridRewardLine.gameObject:SetActiveEx(false)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiRepeatChallengeSettleWin:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiRepeatChallengeSettleWin:AutoInitUi()
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self.PanelBtns = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns")
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self.BtnLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft"):GetComponent("Button")
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self.TxtLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft/TxtLeft"):GetComponent("Text")
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self.BtnRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight"):GetComponent("Button")
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self.TxtRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight/TxtRight"):GetComponent("Text")
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self.PanelTouch = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch")
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self.BtnBlock = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock"):GetComponent("Button")
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self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight")
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self.PanelFriend = self.Transform:Find("SafeAreaContentPane/PanelFriend")
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self.PanelInf = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf")
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self.PanelHead = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/PanelHead")
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self.ImgHead = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/PanelHead/ImgHead"):GetComponent("Image")
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self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtName"):GetComponent("Text")
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self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtLv"):GetComponent("Text")
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self.BtnFriClose = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriClose"):GetComponent("Button")
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self.BtnFriAdd = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriAdd"):GetComponent("Button")
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end
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function XUiRepeatChallengeSettleWin:AutoAddListener()
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self:RegisterClickEvent(self.BtnLeft, self.OnBtnLeftClick)
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self:RegisterClickEvent(self.BtnRight, self.OnBtnRightClick)
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self:RegisterClickEvent(self.BtnBlock, self.OnBtnBlockClick)
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self:RegisterClickEvent(self.BtnFriClose, self.OnBtnFriCloseClick)
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self:RegisterClickEvent(self.BtnFriAdd, self.OnBtnFriAddClick)
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end
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-- auto
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function XUiRepeatChallengeSettleWin:OnBtnLeftClick()
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self:SetBtnByType(self.StageCfg.FunctionLeftBtn)
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end
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function XUiRepeatChallengeSettleWin:OnBtnFriCloseClick()
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self.PanelFriend.gameObject:SetActive(false)
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end
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function XUiRepeatChallengeSettleWin:OnBtnFriAddClick()
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if not self.CurrAssistInfo then
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return
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end
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XDataCenter.SocialManager.ApplyFriend(self.CurrAssistInfo.Id)
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self.CurrAssistInfo = nil
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self.PanelFriend.gameObject:SetActive(false)
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end
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function XUiRepeatChallengeSettleWin:InitInfo(data)
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self.PanelFriend.gameObject:SetActive(false)
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XTipManager.Execute()
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self:SetBtnsInfo(data)
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self:SetStageInfo(data)
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self:UpdatePlayerInfo(data)
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self:InitRewardCharacterList(data)
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self:UpdateDynamicTable(data.SettleData.MultiRewardGoodsList)
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XTipManager.Add(function()
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if data.UrgentId > 0 then
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XLuaUiManager.Open("UiSettleUrgentEvent", data.UrgentId)
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end
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end)
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end
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function XUiRepeatChallengeSettleWin:SetBtnsInfo(data)
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local stageData = XDataCenter.FubenManager.GetStageData(data.StageId)
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if self.StageCfg.HaveFirstPass and stageData and stageData.PassTimesToday < 2 then
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self.PanelTouch.gameObject:SetActive(true)
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self.PanelBtns.gameObject:SetActive(false)
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else
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local leftType = self.StageCfg.FunctionLeftBtn
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local rightType = self.StageCfg.FunctionRightBtn
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self.BtnLeft.gameObject:SetActive(leftType > 0)
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self.BtnRight.gameObject:SetActive(rightType > 0)
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self.TxtLeft.text = XRoomSingleManager.GetBtnText(leftType)
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self.TxtRight.text = XRoomSingleManager.GetBtnText(rightType)
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self.PanelTouch.gameObject:SetActive(false)
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self.PanelBtns.gameObject:SetActive(true)
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end
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end
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function XUiRepeatChallengeSettleWin:SetStageInfo(data)
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local _, stageName = XDataCenter.FubenManager.GetFubenNames(data.StageId)
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self.TxtStageName.text = stageName
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end
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-- 角色奖励列表
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function XUiRepeatChallengeSettleWin:InitRewardCharacterList(data)
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self.GridWinRole.gameObject:SetActive(false)
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if self.StageCfg.RobotId and #self.StageCfg.RobotId > 0 then
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for i = 1, #self.StageCfg.RobotId do
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if self.StageCfg.RobotId[i] > 0 then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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grid:UpdateRobotInfo(self.StageCfg.RobotId[i])
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grid.GameObject:SetActive(true)
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end
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end
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else
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local charExp = data.CharExp
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local count = #charExp
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if count <= 0 then
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return
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end
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-- 原先机制只加一次经验,而且读的本地表,多重挑战需要乘以次数
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local winCount = self.WinCount
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for i = 1, count do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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grid:UpdateRoleInfo(charExp[i], self.StageCfg.CardExp * winCount)
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grid.GameObject:SetActive(true)
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end
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end
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end
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-- 玩家经验
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function XUiRepeatChallengeSettleWin:UpdatePlayerInfo(data)
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if not data or not next(data) then return end
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local lastLevel = data.RoleLevel
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local lastExp = data.RoleExp
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local lastMaxExp = XPlayerManager.GetMaxExp(lastLevel, XPlayer.IsHonorLevelOpen())
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local curLevel = XPlayer.GetLevelOrHonorLevel()
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local curExp = XPlayer.Exp
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local curMaxExp = XPlayerManager.GetMaxExp(curLevel, XPlayer.IsHonorLevelOpen())
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local txtLevelName = XPlayer.IsHonorLevelOpen() and CS.XTextManager.GetText("HonorLevel") or nil
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-- 原先机制只加一次经验,而且读的本地表,多重挑战需要乘以次数
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local winCount = self.WinCount
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local addExp = self.StageCfg.TeamExp * winCount
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self.PlayerExpBar = self.PlayerExpBar or XUiPanelExpBar.New(self.PanelPlayerExpBar)
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self.PlayerExpBar:LetsRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp, addExp, txtLevelName)
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end
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function XUiRepeatChallengeSettleWin:UpdateDynamicTable(rewardLineList)
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self.RewardLineList = rewardLineList
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self.DynamicTable:SetDataSource(self.RewardLineList)
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self.DynamicTable:ReloadDataSync(-1)
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end
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function XUiRepeatChallengeSettleWin:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:InitRootUi(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local rewardGoodsList = self.RewardLineList[index]
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grid:Refresh(rewardGoodsList, index)
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end
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end
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function XUiRepeatChallengeSettleWin:OnBtnRightClick()
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self:SetBtnByType(self.StageCfg.FunctionRightBtn)
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end
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function XUiRepeatChallengeSettleWin:SetBtnByType(btnType)
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if btnType == XRoomSingleManager.BtnType.SelectStage then
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self:OnBtnBackClick(false)
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elseif btnType == XRoomSingleManager.BtnType.Again then
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-- 多重挑战需要传递上次挑战的次数
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local data = { ChallengeCount = XDataCenter.FubenManager.GetFightChallengeCount() }
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-- XLuaUiManager.PopThenOpen("UiNewRoomSingle", self.StageCfg.StageId, data)
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XLuaUiManager.PopThenOpen("UiBattleRoleRoom", self.StageCfg.StageId, nil, nil, nil, true)
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elseif btnType == XRoomSingleManager.BtnType.Next then
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self:OnBtnEnterNextClick()
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elseif btnType == XRoomSingleManager.BtnType.Main then
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self:OnBtnBackClick(true)
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end
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end
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function XUiRepeatChallengeSettleWin:OnBtnEnterNextClick()
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.Tower then
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local stageId = XDataCenter.TowerManager.GetTowerData().CurrentStageId
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if XDataCenter.TowerManager.CheckStageCanEnter(stageId) then
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XLuaUiManager.PopThenOpen("UiNewRoomSingle", stageId)
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else
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local text = CS.XTextManager.GetText("TowerCannotEnter")
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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else
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if self.StageInfos.NextStageId then
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local nextStageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageInfos.NextStageId)
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self:HidePanel()
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XDataCenter.FubenManager.OpenRoomSingle(nextStageCfg)
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else
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local text = CS.XTextManager.GetText("BattleWinMainCannotEnter")
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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end
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end
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function XUiRepeatChallengeSettleWin:OnBtnBackClick(isRunMain)
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.Tower then
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if XDataCenter.TowerManager.GetChapterLastMapId(self.CurrentStageId) == self.CurrentStageId then
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XDataCenter.TowerManager.GetTowerChapterReward(function()
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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end, self.CurrentStageId)
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else
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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end
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elseif self.StageInfos.Type == XDataCenter.FubenManager.StageType.BossSingle then
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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elseif self.StageInfos.Type == XDataCenter.FubenManager.StageType.Urgent then
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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-- 跳转到挑战界面
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XLuaUiManager.RunMain()
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XFunctionManager.SkipInterface(600)
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end
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else
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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end
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end
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function XUiRepeatChallengeSettleWin:OnBtnBlockClick()
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if self.StageCfg.FirstGotoSkipId > 0 then
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XFunctionManager.SkipInterface(self.StageCfg.FirstGotoSkipId)
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self:Remove()
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else
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self:HidePanel()
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end
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end
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function XUiRepeatChallengeSettleWin:HidePanel()
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self:Close()
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end
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-- function XUiRepeatChallengeSettleWin:PlayReward(index, cb)
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-- self.GridRewardList[index].GameObject:SetActive(true)
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-- self:PlayAnimation("GridReward", cb)
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-- end
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