PGRData/Script/matrix/xui/xuifubenrepeatchallenge/XUiFubenRepeatchallengeLevelDes.lua

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local XUiGridFubenRepeatchallengeLevel = require("XUi/XUiFubenRepeatchallenge/XUiGridFubenRepeatchallengeLevel")
local XUiFubenRepeatchallengeLevelDes = XLuaUiManager.Register(XLuaUi, "UiFubenRepeatchallengeLevelDes")
function XUiFubenRepeatchallengeLevelDes:OnAwake()
self:AutoAddListener()
self:InitDynamicTable()
self.TxtDayExp.gameObject:SetActiveEx(false)
end
function XUiFubenRepeatchallengeLevelDes:OnEnable()
self:Refresh()
end
function XUiFubenRepeatchallengeLevelDes:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
self.DynamicTable:SetDelegate(self)
self.DynamicTable:SetProxy(XUiGridFubenRepeatchallengeLevel)
self.GridRepeatChallengeLevel.gameObject:SetActiveEx(false)
end
function XUiFubenRepeatchallengeLevelDes:Refresh()
self:UpdateDynamicTable()
end
function XUiFubenRepeatchallengeLevelDes:UpdateDynamicTable()
self.LevelList = XFubenRepeatChallengeConfigs.GetLevelConfigs()
self.DynamicTable:SetDataSource(self.LevelList)
self.DynamicTable:ReloadDataSync(-1)
end
function XUiFubenRepeatchallengeLevelDes:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(index)
end
end
function XUiFubenRepeatchallengeLevelDes:AutoAddListener()
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
end
function XUiFubenRepeatchallengeLevelDes:OnBtnCloseClick()
self:Close()
end