PGRData/Script/matrix/xui/xuifubenmaverick/xuigrid/XUiFubenMaverickCharacterGrid.lua

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local XUiFubenMaverickCharacterGrid = XClass(nil, "XUiFubenMaverickCharacterGrid")
function XUiFubenMaverickCharacterGrid:Ctor(ui)
XTool.InitUiObjectByUi(self, ui)
end
function XUiFubenMaverickCharacterGrid:Refresh(memberId)
self.MemberId = memberId or self.MemberId
local member = XDataCenter.MaverickManager.GetMember(self.MemberId)
self.TxtLevel.text = member.Level
local combatScore = XDataCenter.MaverickManager.GetCombatScore(member)
self.TxtCombatScore.text = combatScore
self.RobotId = XDataCenter.MaverickManager.GetRobotId(member)
self.CharacterId = XRobotManager.GetCharacterId(self.RobotId)
self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.CharacterId))
self:RefreshSelect()
if self.RootUi.ShowRedDot then
XRedPointManager.CheckOnce(self.OnCheckRedDot, self, { XRedPointConditions.Types.CONDITION_MAVERICK_CHARACTER }, self.MemberId)
else
self:OnCheckRedDot(-1)
end
end
function XUiFubenMaverickCharacterGrid:OnCheckRedDot(count)
self.ImgRedPoint.gameObject:SetActiveEx(count >= 0)
end
function XUiFubenMaverickCharacterGrid:RefreshSelect()
self.PanelSelected.gameObject:SetActiveEx(self.RootUi.LastUsedMemberId == self.MemberId)
end
return XUiFubenMaverickCharacterGrid