PGRData/Script/matrix/xui/xuifubenmainlinechapter/XUiPanelFightActive.lua

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Lua
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local XUiPanelFightActive = XClass(nil, "XUiPanelFightActive")
function XUiPanelFightActive:Ctor(ui, stageId, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.StageId = stageId
self.ClickCb = clickCb
self:InitAutoScript()
self:Refresh()
end
function XUiPanelFightActive:Refresh()
local stagecfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
self.RImgFightActiveNor:SetRawImage(stagecfg.Icon)
self.TxtFightNameNor.text = stagecfg.Name
end
function XUiPanelFightActive:UpdateStageId(stageId)
if self.StageId ~= stageId then
self.StageId = stageId
self:Refresh()
end
end
function XUiPanelFightActive:GetKillPos()
if self.KillPos then
return self.KillPos.position
else
return self.Transform.position
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelFightActive:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiPanelFightActive:AutoInitUi()
self.RImgFightActiveNor = self.Transform:Find("RImgFightActiveNor"):GetComponent("RawImage")
self.TxtFightNameNor = self.Transform:Find("ImageFightTitleBgNor/TxtFightNameNor"):GetComponent("Text")
self.BtnStage = self.Transform:Find("BtnStage"):GetComponent("Button")
self.KillPos = self.Transform:Find("KillPos")
end
function XUiPanelFightActive:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelFightActive:RegisterClickEvent函数错误, 参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelFightActive:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelFightActive:AutoAddListener()
self:RegisterClickEvent(self.BtnStage, self.OnBtnStageClick)
end
-- auto
function XUiPanelFightActive:OnBtnStageClick()
if self.ClickCb then self.ClickCb() end
end
return XUiPanelFightActive