73 lines
2.1 KiB
Lua
73 lines
2.1 KiB
Lua
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local XUiPanelFightActive = XClass(nil, "XUiPanelFightActive")
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function XUiPanelFightActive:Ctor(ui, stageId, clickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.StageId = stageId
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self.ClickCb = clickCb
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self:InitAutoScript()
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self:Refresh()
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end
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function XUiPanelFightActive:Refresh()
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local stagecfg = XDataCenter.FubenManager.GetStageCfg(self.StageId)
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self.RImgFightActiveNor:SetRawImage(stagecfg.Icon)
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self.TxtFightNameNor.text = stagecfg.Name
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end
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function XUiPanelFightActive:UpdateStageId(stageId)
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if self.StageId ~= stageId then
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self.StageId = stageId
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self:Refresh()
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end
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end
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function XUiPanelFightActive:GetKillPos()
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if self.KillPos then
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return self.KillPos.position
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else
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return self.Transform.position
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiPanelFightActive:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiPanelFightActive:AutoInitUi()
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self.RImgFightActiveNor = self.Transform:Find("RImgFightActiveNor"):GetComponent("RawImage")
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self.TxtFightNameNor = self.Transform:Find("ImageFightTitleBgNor/TxtFightNameNor"):GetComponent("Text")
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self.BtnStage = self.Transform:Find("BtnStage"):GetComponent("Button")
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self.KillPos = self.Transform:Find("KillPos")
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end
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function XUiPanelFightActive:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelFightActive:RegisterClickEvent函数错误, 参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelFightActive:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelFightActive:AutoAddListener()
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self:RegisterClickEvent(self.BtnStage, self.OnBtnStageClick)
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end
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-- auto
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function XUiPanelFightActive:OnBtnStageClick()
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if self.ClickCb then self.ClickCb() end
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end
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return XUiPanelFightActive
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