PGRData/Script/matrix/xui/xuifubenmainlinechapter/XUiPanelEchelon.lua

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local MAX_ECHELON_NUM = 5
local XUiPanelEchelon = XClass(nil, "XUiPanelEchelon")
function XUiPanelEchelon:Ctor(ui, stageId)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.StageId = stageId
XTool.InitUiObject(self)
self:Refresh()
end
function XUiPanelEchelon:Refresh()
local groupId = XDataCenter.BfrtManager.GetGroupIdByBaseStage(self.StageId)
local fightInfoList = XDataCenter.BfrtManager.GetFightInfoIdList(groupId)
local echelonNum = #fightInfoList
for i = 1, echelonNum do
local go = self["ImgEchelon" .. i]
if go then
go.gameObject:SetActiveEx(true)
end
end
for i = echelonNum + 1, MAX_ECHELON_NUM do
local go = self["ImgEchelon" .. i]
if go then
go.gameObject:SetActiveEx(false)
end
end
local logisticsInfoList = XDataCenter.BfrtManager.GetLogisticsInfoIdList(groupId)
local logisticsNum = #logisticsInfoList
for i = 1, logisticsNum do
local go = self["ImgEchelonLogiistics" .. i]
if go then
go.gameObject:SetActiveEx(true)
end
end
for i = logisticsNum + 1, MAX_ECHELON_NUM do
local go = self["ImgEchelonLogiistics" .. i]
if go then
go.gameObject:SetActiveEx(false)
end
end
end
return XUiPanelEchelon