PGRData/Script/matrix/xui/xuifubenmainlinechapter/XUiPanelBountyTask.lua

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XUiPanelBountyTask = XClass(nil, "XUiPanelBountyTask")
function XUiPanelBountyTask:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
end
--激活
function XUiPanelBountyTask:SetActiveEx(active)
self.GameObject:SetActiveEx(active)
end
function XUiPanelBountyTask:SetupContent(taskData)
self.PanelComplete.gameObject:SetActiveEx(false)
self.PanelStart.gameObject:SetActiveEx(false)
self.BountyTask = taskData
if self.BountyTask == nil then
return
end
local bountyTaskStatus = XDataCenter.BountyTaskManager.BountyTaskStatus
--根据状态显示按钮状态
if self.BountyTask.Status == bountyTaskStatus.AcceptReward or self.BountyTask.Status == bountyTaskStatus.Complete then
self.PanelComplete.gameObject:SetActiveEx(true)
else
self.PanelStart.gameObject:SetActiveEx(true)
end
local taskConfig = XDataCenter.BountyTaskManager.GetBountyTaskConfig(self.BountyTask.Id)
if not taskConfig then
local path = XBountyTaskConfigs.GetBountyTaskPath()
XLog.ErrorTableDataNotFound("XUiPanelTaskCard:SetupTaskCard", "taskConfig", path, "Id", tostring(self.BountyTask.Id))
return
end
self.DifficultStageCfg = XDataCenter.BountyTaskManager.GetBountyTaskDifficultStageConfig(self.BountyTask.DifficultStageId)
self.TxtLevel.text = string.format(taskConfig.TextColor, self.DifficultStageCfg.Name)
end
--设置任务数据
function XUiPanelBountyTask:SetupTask()
if not self.BountyTask then
return
end
self.BtnGet.gameObject:SetActiveEx(false)
self.BtnGo.gameObject:SetActiveEx(false)
self.PanelTask.gameObject:SetActiveEx(true)
--根据状态显示按钮状态
if self.BountyTask.Status == XDataCenter.BountyTaskManager.BountyTaskStatus.AcceptReward then
self.PanelDone.gameObject:SetActiveEx(true)
elseif self.BountyTask.Status == XDataCenter.BountyTaskManager.BountyTaskStatus.Complete then
self.BtnGet.gameObject:SetActiveEx(true)
else
self.BtnGo.gameObject:SetActiveEx(true)
end
local taskConfig = XDataCenter.BountyTaskManager.GetBountyTaskConfig(self.BountyTask.Id)
if not taskConfig then
local path = XBountyTaskConfigs.GetBountyTaskPath()
XLog.ErrorTableDataNotFound("XUiPanelTaskCard:SetupTaskCard", "taskConfig", path, "Id", tostring(self.BountyTask.Id))
return
end
self.DifficultStageCfg = XDataCenter.BountyTaskManager.GetBountyTaskDifficultStageConfig(self.BountyTask.DifficultStageId)
self.TxtLevel.text = self.DifficultStageCfg.Name
self.Parent:SetUiSprite(self.ImgPic, taskConfig.MonsterIcon, function()
self.ImgPic:SetNativeSize()
end)
self:SetupReward(self.BountyTask.RewardId)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelBountyTask:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiPanelBountyTask:AutoInitUi()
self.PanelStart = self.Transform:Find("PanelStart")
self.BtnSkip = self.Transform:Find("PanelStart/BtnSkip"):GetComponent("Button")
self.TxtLevel = self.Transform:Find("PanelStart/TxtLevel"):GetComponent("Text")
self.PanelComplete = self.Transform:Find("PanelComplete")
self.BtnBountyTask = self.Transform:Find("PanelComplete/BtnBountyTask"):GetComponent("Button")
end
function XUiPanelBountyTask:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiPanelBountyTask:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelBountyTask:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiPanelBountyTask:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnSkip, self.OnBtnSkipClick)
XUiHelper.RegisterClickEvent(self, self.BtnBountyTask, self.OnBtnBountyTaskClick)
end
-- auto
--跳轉
function XUiPanelBountyTask:OnBtnSkipClick()
if not self.BountyTask then
return
end
XDataCenter.FubenManager.GoToCurrentMainLine(self.BountyTask.DifficultStageId)
end
--去任务界面
function XUiPanelBountyTask:OnBtnBountyTaskClick()
if XDataCenter.MaintainerActionManager.IsStart()then
XDataCenter.FunctionalSkipManager.OnOpenMaintainerAction()
else
XLuaUiManager.Open("UiMoneyReward")
end
end
return XUiPanelBountyTask