51 lines
1.8 KiB
Lua
51 lines
1.8 KiB
Lua
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local XUiGridChapterBfrt = require("XUi/XUiFubenMainLineBanner/XUiGridChapterBfrt")
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local XUiPanelChapterBfrt = XClass(nil, "XUiPanelChapterBfrt")
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function XUiPanelChapterBfrt:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:InitDynamicTable()
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end
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function XUiPanelChapterBfrt:InitDynamicTable()
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self.ChapterDynamicTable = XDynamicTableNormal.New(self.GameObject)
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self.ChapterDynamicTable:SetProxy(XUiGridChapterBfrt)
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self.ChapterDynamicTable:SetDelegate(self)
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end
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--动态列表事件
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function XUiPanelChapterBfrt:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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if self.ChapterIds[index] then
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grid:RefreshDatas(self.ChapterIds[index])
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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self:OnChapterCoverClick(self.ChapterIds[index])
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
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XEventManager.DispatchEvent(XEventId.EVENT_GUIDE_STEP_OPEN_EVENT)
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end
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end
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-- 章节点击事件
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function XUiPanelChapterBfrt:OnChapterCoverClick(chapterId)
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local doneCb = function()
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local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
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self.RootUi:PushUi(function()
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XLuaUiManager.Open("UiFubenMainLineChapter", chapterCfg, nil, true)
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end)
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end -- doneCb
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XDataCenter.DlcManager.CheckDownloadForEntry(XDlcConfig.EntryType.Bfrt, chapterId, doneCb)
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end
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-- 设置数据
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function XUiPanelChapterBfrt:SetupBfrtChapters()
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self.ChapterIds = self.ChapterIds or XDataCenter.BfrtManager.GetChapterList()
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self.ChapterDynamicTable:SetDataSource(self.ChapterIds)
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self.ChapterDynamicTable:ReloadDataASync()
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end
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return XUiPanelChapterBfrt
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