PGRData/Script/matrix/xui/xuifubenmainlinebanner/XUiGridChapterExtra.lua

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3.7 KiB
Lua
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local XUiGridChapterExtra = XClass(nil, "XUiGridChapterExtra")
function XUiGridChapterExtra:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.LockTxt = self.TxtLock.text
end
function XUiGridChapterExtra:RefreshDatas(chapterCfg, difficulty)
self.ChapterId = chapterCfg.ChapterId[difficulty]
local chapterInfo = XDataCenter.ExtraChapterManager.GetChapterInfo(self.ChapterId)
local isActivity = chapterInfo and chapterInfo.IsActivity
self.PanelActivityTag.gameObject:SetActive(isActivity)
local extraTitle = XDataCenter.ExtraChapterManager.GetChapterDetailsStageTitle(self.ChapterId)
-- 红点&判断新关卡
if isActivity then
self.PanelNewEffect.gameObject:SetActive(false)
end
--初始状态
self.PanelDegree1.gameObject:SetActive(false)
self.PanelDegree2.gameObject:SetActive(false)
self.PanelDegree3.gameObject:SetActive(false)
--进度展示
if difficulty == XDataCenter.FubenManager.DifficultNormal then
self.PanelDegree1.gameObject:SetActive(true)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_EXTRA_CHAPTER_REWARD }, chapterCfg.ChapterId[1])
local checkNew = XDataCenter.ExtraChapterManager.CheckChapterNew(chapterCfg.ChapterId[1])
self.PanelNewEffect.gameObject:SetActive(checkNew)
elseif difficulty == XDataCenter.FubenManager.DifficultHard then
self.PanelDegree2.gameObject:SetActive(true)
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_EXTRA_CHAPTER_REWARD }, chapterCfg.ChapterId[2])
local checkNew = XDataCenter.ExtraChapterManager.CheckChapterNew(chapterCfg.ChapterId[2])
self.PanelNewEffect.gameObject:SetActive(checkNew)
end
-- icon&标题
self.RImgChapter:SetRawImage(chapterCfg.Icon)
self.TxtEN.text = chapterCfg.ChapterEn
self.TxtNum.text = string.format("%s", extraTitle)
-- 普通关卡
local progress = XDataCenter.ExtraChapterManager.GetProgressByChapterId(chapterCfg.ChapterId[1])
self.TxtPercentNormal.text = progress .. "%"
self.ImgPercentNormal.fillAmount = progress / 100
-- 困难关卡
progress = XDataCenter.ExtraChapterManager.GetProgressByChapterId(chapterCfg.ChapterId[2])
self.TxtPercentHard.text = progress .. "%"
self.ImgPercentHard.fillAmount = progress / 100
-- 周目挑战标记
local zhouMuNumber = XDataCenter.FubenZhouMuManager.GetZhouMuNumber(chapterCfg.ZhouMuId)
if zhouMuNumber <= 0 then
self.PanelMultipleWeeksTag.gameObject:SetActiveEx(false)
else
self.PanelMultipleWeeksTag.gameObject:SetActiveEx(true)
self.TextWeekNum.text = zhouMuNumber
end
--未解锁
if chapterInfo.Unlock then
self.PanelChapterLock.gameObject:SetActive(false)
else
if isActivity then
local isUnLock, desc = XDataCenter.ExtraChapterManager.CheckActivityCondition(chapterCfg.ChapterId[difficulty])
self.TxtLock.text = desc
self.PanelChapterLock.gameObject:SetActiveEx(not isUnLock)
if isUnLock then
XDataCenter.ExtraChapterManager.UnlockChapterViaActivity(chapterCfg.ChapterId[difficulty])
end
else
self.TxtLock.text = self.LockTxt
self.PanelChapterLock.gameObject:SetActiveEx(true)
end
end
end
function XUiGridChapterExtra:OnCheckRedPoint(count)
if self.ImgRedDot then
self.ImgRedDot.gameObject:SetActive(count >= 0)
end
end
function XUiGridChapterExtra:OnCheckRewards(count, chapterId)
if self.ImgRewards and chapterId == self.Chapter.ChapterId then
self.ImgRewards.gameObject:SetActive(count >= 0)
end
end
return XUiGridChapterExtra