PGRData/Script/matrix/xui/xuifubenmainlinebanner/XUiFubenMainLineBanner.lua

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local XUiPanelChapterBfrt = require("XUi/XUiFubenMainLineBanner/XUiPanelChapterBfrt")
local XUiPanelChapterExtra = require("XUi/XUiFubenMainLineBanner/XUiPanelChapterExtra")
local XUiPanelChapterDP = require("XUi/XUiFubenMainLineBanner/XUiPanelChapterDP")
local XUiPanelChapterDz = require("XUi/XUiFubenMainLineBanner/XUiPanelChapterDz")
local XUiPanelMainLineBanner = require("XUi/XUiFubenMainLineBanner/XUiPanelMainLineBanner")
local XUiFubenMainLineBanner = XLuaUiManager.Register(XLuaUi, "UiFubenMainLineBanner")
local CSGameConfig = CS.XGame.ClientConfig
local TAB_BTN_INDEX = {
MAINLINE = 1,
DZ = 2,
DP = 3,
BFRT = 4,
EXTRA = 5
}
function XUiFubenMainLineBanner:OnAwake()
self:InitAutoScript()
self.MainLineBanner = XUiPanelMainLineBanner.New(self.PanelChapterList, self.ParentUi)
self.ChapterDz = XUiPanelChapterDz.New(self.PanelChapterDz, self)
self.ChapterBfrt = XUiPanelChapterBfrt.New(self.PanelChapterBfrt, self.ParentUi)
self.ChapterExtra = XUiPanelChapterExtra.New(self.PanelChapterEX, self.ParentUi, self)
self.ChapterDP = XUiPanelChapterDP.New(self.PanelChapterDP, self.ParentUi) --故事集
self.IsShowDifficultPanel = false
XEventManager.AddEventListener(XEventId.EVENT_NOTICE_SELECTCOVER_CHANGE, self.OnCoverChapterChanged, self)
self:InitTabBtnGroup()
--副本类型:普通,隐藏
self.TYPE = {
NORMAL = XDataCenter.FubenManager.DifficultNormal,
HARD = XDataCenter.FubenManager.DifficultHard,
}
end
function XUiFubenMainLineBanner:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_NOTICE_SELECTCOVER_CHANGE, self.OnCoverChapterChanged)
end
function XUiFubenMainLineBanner:OnEnable()
self.PanelTab:SelectIndex(self.CurrentSelect or TAB_BTN_INDEX.MAINLINE)
self.CurDiff = XDataCenter.FubenMainLineManager.GetCurDifficult()
self.CurExtraDifficult = XDataCenter.ExtraChapterManager.GetCurDiffcult()
self.CurDPDifficult = XDataCenter.ShortStoryChapterManager.GetCurDifficult()
self.MainLineBanner:SetPlayerPrefsPosX(self.TYPE)
self:Refresh(false)
self:PlayAnimation("QIEHuan")
end
function XUiFubenMainLineBanner:SetSelectIndex(defaultTab)
self.CurrentSelect = defaultTab or TAB_BTN_INDEX.MAINLINE
end
function XUiFubenMainLineBanner:Refresh(playAnimation)
if self.CurrentSelect == TAB_BTN_INDEX.MAINLINE then
self:RefreshMainLine(playAnimation)
elseif self.CurrentSelect == TAB_BTN_INDEX.DZ then
self:RefreshPrequel(playAnimation)
elseif self.CurrentSelect == TAB_BTN_INDEX.BFRT then
self:RefreshBfrt(playAnimation)
elseif self.CurrentSelect == TAB_BTN_INDEX.EXTRA then
self:RefreshExtra(playAnimation)
elseif self.CurrentSelect == TAB_BTN_INDEX.DP then
self:RefreshShortStory(playAnimation)
end
-- 难度toggle
self:UpdateDifficultToggles()
end
function XUiFubenMainLineBanner:OnCoverChapterChanged()
-- if self.ChapterDz then
-- self.ChapterDz:OnCoverChanged(chooseInfo)
-- end
end
--@endregion
-- auto
-- Automatic generation of code, forbid to edit
function XUiFubenMainLineBanner:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiFubenMainLineBanner:AutoInitUi()
self.PanelChapterList = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelChapterList")
self.PanelChapterDz = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelChapterDz")
self.BtnCloseDifficult = self.Transform:Find("FullScreenBackground/MainLineChapter3d/BtnCloseDifficult"):GetComponent("Button")
self.PanelTopDifficult = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelTopDifficult")
self.BtnNormal = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelTopDifficult/BtnNormal"):GetComponent("Button")
self.PanelNormalOn = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelTopDifficult/BtnNormal/PanelNormalOn")
self.PanelNormalOff = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelTopDifficult/BtnNormal/PanelNormalOff")
self.BtnHard = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelTopDifficult/BtnHard"):GetComponent("Button")
self.PanelHardOn = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelTopDifficult/BtnHard/PanelHardOn")
self.PanelHardOff = self.Transform:Find("FullScreenBackground/MainLineChapter3d/PanelTopDifficult/BtnHard/PanelHardOff")
end
function XUiFubenMainLineBanner:AutoAddListener()
self:RegisterClickEvent(self.BtnCloseDifficult, self.OnBtnCloseDifficultClick)
self:RegisterClickEvent(self.BtnNormal, self.OnBtnNormalClick)
self:RegisterClickEvent(self.BtnHard, self.OnBtnHardClick)
self.BtnHelp.CallBack = function()
self:OnBtnHelpClick()
end
end
-- auto
function XUiFubenMainLineBanner:InitTabBtnGroup()
local tabGroup = {
self.BtnTabZX,
self.BtnTabDZ,
self.BtnTabDP,
self.BtnTabJD,
self.BtnTabFW,
}
self.BtnTabDZ:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Prequel))
self.BtnTabJD:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenNightmare))
self.BtnTabFW:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Extra))
self.BtnTabDP:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ShortStory))
self.PanelTab:Init(tabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
-- 功能屏蔽
self.BtnTabDZ.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Prequel))
if XUiManager.IsHideFunc then
self:HideFunc()
end
end
-- 隐藏外篇、故事集、间章、据点按钮
function XUiFubenMainLineBanner:HideFunc()
self.BtnTabFW.gameObject:SetActiveEx(false)
self.BtnTabDZ.gameObject:SetActiveEx(false)
self.BtnTabJD.gameObject:SetActiveEx(false)
self.BtnTabDP.gameObject:SetActiveEx(false)
end
function XUiFubenMainLineBanner:OnClickTabCallBack(tabIndex)
if self.CurrentSelect and self.CurrentSelect == tabIndex then
return
end
if tabIndex == TAB_BTN_INDEX.MAINLINE then
self:RefreshMainLine(true)
elseif tabIndex == TAB_BTN_INDEX.DZ then
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Prequel) then
return
end
self:RefreshPrequel(true)
elseif tabIndex == TAB_BTN_INDEX.BFRT then
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenNightmare) then
return
end
self:RefreshBfrt(true)
elseif tabIndex == TAB_BTN_INDEX.EXTRA then
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Extra) then
return
end
self:RefreshExtra(true)
elseif tabIndex == TAB_BTN_INDEX.DP then
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShortStory) then
return
end
self:RefreshShortStory(true)
end
self.CurrentSelect = tabIndex
self:UpdateDifficultToggles()
end
function XUiFubenMainLineBanner:HidePanelChapter()
self.PanelTopDifficult.gameObject:SetActiveEx(false)
self.PanelChapterList.gameObject:SetActiveEx(false)
self.PanelChapterBfrt.gameObject:SetActiveEx(false)
self.PanelChapterEX.gameObject:SetActiveEx(false)
self.PanelChapterDP.gameObject:SetActiveEx(false)
self.PanelChapterDz.gameObject:SetActiveEx(false)
end
-- 断章
function XUiFubenMainLineBanner:RefreshPrequel(playAnimation)
self:HidePanelChapter()
self.PanelChapterDz.gameObject:SetActiveEx(true)
self.BtnHelp.gameObject:SetActive(false)
self.ChapterDz:SetupCoverDatas(self.DefaultCoverId, self.DefaultChapterId)
if playAnimation and (not self.DefaultCoverId) then
self:PlayAnimation("DzQieHuanEnable")
end
self.DefaultCoverId = nil
self.DefaultChapterId = nil
end
function XUiFubenMainLineBanner:RefreshBfrt()
self:HidePanelChapter()
self.PanelChapterBfrt.gameObject:SetActiveEx(true)
self.BtnHelp.gameObject:SetActive(true)
self.ChapterBfrt:SetupBfrtChapters()
end
function XUiFubenMainLineBanner:RefreshMainLine(playAnimation)
self:HidePanelChapter()
if not XUiManager.IsHideFunc then
self.PanelTopDifficult.gameObject:SetActiveEx(true)
end
self.PanelChapterList.gameObject:SetActiveEx(true)
self.MainLineBanner:SetupDynamicTable(self.CurDiff)
self.BtnHelp.gameObject:SetActive(false)
if playAnimation then
self:PlayAnimation("ListQieHuanEnable")
end
end
function XUiFubenMainLineBanner:RefreshExtra(playAnimation)
self:HidePanelChapter()
if not XUiManager.IsHideFunc then
self.PanelTopDifficult.gameObject:SetActiveEx(true)
end
self.PanelChapterEX.gameObject:SetActiveEx(true)
self.BtnHelp.gameObject:SetActive(false)
self.ChapterExtra:UpdateCoverData(self.CurExtraDifficult)
if playAnimation then
self:PlayAnimation("EXQieHuanEnable")
end
end
function XUiFubenMainLineBanner:RefreshShortStory(playAnimation)
self:HidePanelChapter()
local chapterIds = XFubenShortStoryChapterConfigs.GetChapterIdsByDifficult(self.TYPE.HARD)
if not XUiManager.IsHideFunc and not XTool.IsTableEmpty(chapterIds) then
self.PanelTopDifficult.gameObject:SetActiveEx(true)
end
self.PanelChapterDP.gameObject:SetActiveEx(true)
self.BtnHelp.gameObject:SetActive(false)
self.ChapterDP:UpdateCoverData(self.CurDPDifficult)
if playAnimation then
self:PlayAnimation("DPQieHuanEnable")
end
end
function XUiFubenMainLineBanner:OnBtnCloseDifficultClick()
self:UpdateDifficultToggles()
end
function XUiFubenMainLineBanner:OnBtnNormalClick()
self:OnBtnNormalAndHardClick(self.TYPE.NORMAL)
end
function XUiFubenMainLineBanner:OnBtnHardClick()
self:OnBtnNormalAndHardClick(self.TYPE.HARD)
end
function XUiFubenMainLineBanner:OnBtnNormalAndHardClick(difficultType)
if self.IsShowDifficultPanel then
if self.CurrentSelect == TAB_BTN_INDEX.MAINLINE then
self:SetCurMainLineDifficult(difficultType)
elseif self.CurrentSelect == TAB_BTN_INDEX.EXTRA then
self:SetCurExtraDifficult(difficultType)
elseif self.CurrentSelect == TAB_BTN_INDEX.DP then
self:SetCurShortStoryDifficult(difficultType)
end
self:UpdateDifficultToggles()
else
self:UpdateDifficultToggles(true)
end
end
function XUiFubenMainLineBanner:SetCurMainLineDifficult(difficult)
if self.CurDiff == difficult then return end
-- 检查困难开启
if difficult == self.TYPE.HARD and not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenDifficulty) then
return
end
self.CurDiff = difficult
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self:RefreshForChangeDiff()
end
function XUiFubenMainLineBanner:SetCurExtraDifficult(difficult)
if self.CurExtraDifficult == difficult then return end
-- 检查困难开启
if difficult == self.TYPE.HARD and not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenDifficulty) then
return
end
self.CurExtraDifficult = difficult
XDataCenter.ExtraChapterManager.SetCurDifficult(self.CurExtraDifficult)
self:RefreshForChangeDiff()
end
function XUiFubenMainLineBanner:SetCurShortStoryDifficult(difficult)
if self.CurDPDifficult == difficult then return end
-- 检查困难开启
if difficult == self.TYPE.HARD and not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenDifficulty) then
return
end
self.CurDPDifficult = difficult
XDataCenter.ShortStoryChapterManager.SetCurDifficult(self.CurDPDifficult)
self:RefreshForChangeDiff()
end
function XUiFubenMainLineBanner:UpdateDifficultToggles(showAll)
if showAll then
self:SetBtnToggleActive(true, true, true)
self.BtnCloseDifficult.gameObject:SetActiveEx(true)
else
if self.CurrentSelect == TAB_BTN_INDEX.MAINLINE then
self:UpdateDifficultToggleActive(self.CurDiff)
elseif self.CurrentSelect == TAB_BTN_INDEX.EXTRA then
self:UpdateDifficultToggleActive(self.CurExtraDifficult)
elseif self.CurrentSelect == TAB_BTN_INDEX.DP then
self:UpdateDifficultToggleActive(self.CurDPDifficult)
end
self.BtnCloseDifficult.gameObject:SetActiveEx(false)
end
self.IsShowDifficultPanel = showAll
end
function XUiFubenMainLineBanner:UpdateDifficultToggleActive(difficult)
if difficult == self.TYPE.NORMAL then
self:SetBtnToggleActive(true, false, false)
self.BtnNormal.transform:SetAsFirstSibling()
elseif difficult == self.TYPE.HARD then
self:SetBtnToggleActive(false, true, false)
self.BtnHard.transform:SetAsFirstSibling()
else
self:SetBtnToggleActive(false, false, true)
end
end
function XUiFubenMainLineBanner:SetBtnToggleActive(isNormal, isHard)
self.BtnNormal.gameObject:SetActiveEx(isNormal)
self.BtnHard.gameObject:SetActiveEx(isHard)
if isHard then
local hardOpen = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenDifficulty)
self.PanelHardOn.gameObject:SetActiveEx(hardOpen)
self.PanelHardOff.gameObject:SetActiveEx(not hardOpen)
end
end
function XUiFubenMainLineBanner:RefreshForChangeDiff()
self:PlayAnimation("ListQieHuanEnable")
self:Refresh(true)
end
function XUiFubenMainLineBanner:OnGetEvents()
return { XEventId.EVENT_FUBEN_PREQUEL_AUTOSELECT, XEventId.EVENT_FUBEN_MAINLINE_TAB_SELECT, XEventId.EVENT_FUBEN_MAINLINE_DIFFICUTY_SELECT }
end
function XUiFubenMainLineBanner:OnNotify(evt, ...)
local args = { ... }
if evt == XEventId.EVENT_FUBEN_PREQUEL_AUTOSELECT then
self.DefaultCoverId = args[1]
self.DefaultChapterId = args[2]
self.PanelTab:SelectIndex(TAB_BTN_INDEX.DZ)
elseif evt == XEventId.EVENT_FUBEN_MAINLINE_TAB_SELECT then
self.PanelTab:SelectIndex(args[1])
elseif evt == XEventId.EVENT_FUBEN_MAINLINE_DIFFICUTY_SELECT then
self.CurrentSelect = nil
self.CurDiff = self.TYPE.HARD
XDataCenter.FubenMainLineManager.SetCurDifficult(self.CurDiff)
self.PanelTab:SelectIndex(TAB_BTN_INDEX.MAINLINE)
self:UpdateDifficultToggles()
end
end
--据点点击了帮助按钮
function XUiFubenMainLineBanner:OnBtnHelpClick()
local helpContent = CSGameConfig:GetString("BfrtShowHelpTip01")
XUiManager.ShowHelpTip(helpContent)
end