310 lines
12 KiB
Lua
310 lines
12 KiB
Lua
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local XUiMainLine3DFightDetail = XLuaUiManager.Register(XLuaUi, "UiMainLine3DFightDetail")
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function XUiMainLine3DFightDetail:OnAwake()
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self:InitAutoScript()
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self.GridStageStar.gameObject:SetActive(false)
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self.GridCommon.gameObject:SetActive(false)
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self:InitStarPanels()
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end
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function XUiMainLine3DFightDetail:OnStart(stageId)
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self.GridList = {}
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self.StageId = stageId
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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end
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function XUiMainLine3DFightDetail:OnEnable(stageId)
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if stageId then
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self.StageId = stageId
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end -- 动画
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self.IsPlaying = true
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self:PlayAnimation("AnimBegin", handler(self, function()
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self.IsPlaying = false
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end))
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self:AddEventListener()
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self.IsOpen = true
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self:Refresh(XDataCenter.FubenManager.GetStageCfg(self.StageId))
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end
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function XUiMainLine3DFightDetail:OnDisable()
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self:RemoveEventListener()
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self.IsOpen = false
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XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL)
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end
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function XUiMainLine3DFightDetail:InitStarPanels()
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self.GridStarList = {}
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for i = 1, 3 do
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local ui = self.Transform:Find("SafeAreaContentPane/PanelDetail/PanelContent/PanelGoal/PanelTargetList/GridStageStar" .. i)
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ui.gameObject:SetActive(true)
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local grid = XUiGridStageStar.New(ui)
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self.GridStarList[i] = grid
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiMainLine3DFightDetail:InitAutoScript()
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self:AutoAddListener()
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end
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function XUiMainLine3DFightDetail:AutoAddListener()
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self:RegisterClickEvent(self.BtnAddNum, self.OnBtnAddNumClick)
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self:RegisterClickEvent(self.BtnEnter, self.OnBtnEnterClick)
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self:RegisterClickEvent(self.BtnEnterB, self.OnBtnEnterBClick)
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self:RegisterClickEvent(self.BtnAutoFight, self.OnBtnAutoFightClick)
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self:RegisterClickEvent(self.BtnAutoFightComplete, self.OnBtnAutoFightCompleteClick)
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end
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-- auto
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function XUiMainLine3DFightDetail:OnBtnEnterBClick()
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self:OnBtnEnterClick()
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end
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function XUiMainLine3DFightDetail:OnBtnAutoFightClick()
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XDataCenter.AutoFightManager.CheckOpenDialog(self.Stage.StageId, self.Stage)
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end
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function XUiMainLine3DFightDetail:OnBtnAutoFightCompleteClick()
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local index = XDataCenter.AutoFightManager.GetIndexByStageId(self.Stage.StageId)
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XDataCenter.AutoFightManager.ObtainRewards(index)
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end
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function XUiMainLine3DFightDetail:OnBtnCloseClick()
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self:Hide()
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end
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function XUiMainLine3DFightDetail:OnBtnAddNumClick()
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local challengeData = XDataCenter.FubenMainLineManager.GetStageBuyChallengeData(self.Stage.StageId)
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XLuaUiManager.Open("UiBuyAsset", 1, function()
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self:UpdateCommon()
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end, challengeData)
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end
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function XUiMainLine3DFightDetail:OnBtnEnterClick()
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if self.IsPlaying then
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return
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end
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if self.Stage == nil then
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XLog.Error("XUiFubenMainLineDetail.OnBtnEnterClick: Can not find stage!")
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return
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end
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_ENTERFIGHT, self.Stage)
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end
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function XUiMainLine3DFightDetail:Hide()
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if self.IsPlaying or not self.IsOpen then
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return
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end
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self.IsPlaying = true
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self:PlayAnimation("AnimEnd", handler(self, function()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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self.IsPlaying = false
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self:Close()
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end))
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL)
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end
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function XUiMainLine3DFightDetail:Refresh(stage)
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self.Stage = stage or self.Stage
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self:UpdateCommon()
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self:UpdateRewards()
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self:UpdateDifficulty()
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self:UpdateStageFightControl()--更新战力限制提示
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self:UpdateEventPanel()
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end
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function XUiMainLine3DFightDetail:UpdateEventPanel()
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local eventCfg = XFubenMainLineConfigs.GetStageExById(self.StageId)
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self.PanelMessage.gameObject:SetActiveEx(eventCfg)
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if eventCfg then
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local isShowHead = not string.IsNilOrEmpty(eventCfg.EventIcon)
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self.RImgHead.gameObject:SetActiveEx(isShowHead)
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if isShowHead then
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self.RImgHead:SetRawImage(eventCfg.EventIcon)
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end
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self.TextFirstTitle.text = eventCfg.EventParams[2]
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self.TxtFirstContent.text = eventCfg.EventParams[3]
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self.TextSecondTitle.text = eventCfg.EventParams[4]
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self.TxtSecondContent.text = eventCfg.EventParams[5]
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self.TxtContent.text = eventCfg.EventParams[1]
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self.TextFirstTitle.gameObject:SetActiveEx(not string.IsNilOrEmpty(eventCfg.EventParams[2]))
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self.TxtFirstContent.gameObject:SetActiveEx(not string.IsNilOrEmpty(eventCfg.EventParams[3]))
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self.TextSecondTitle.gameObject:SetActiveEx(not string.IsNilOrEmpty(eventCfg.EventParams[4]))
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self.TxtSecondContent.gameObject:SetActiveEx(not string.IsNilOrEmpty(eventCfg.EventParams[5]))
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self.PanelHead.gameObject:SetActiveEx(not (string.IsNilOrEmpty(eventCfg.EventParams[1]) and string.IsNilOrEmpty(eventCfg.EventIcon)))
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self.PanelReat.gameObject:SetActiveEx(not (string.IsNilOrEmpty(eventCfg.EventParams[2]) and string.IsNilOrEmpty(eventCfg.EventParams[4])))
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end
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end
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function XUiMainLine3DFightDetail:UpdateCommon()
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.Stage.StageId)
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.Stage.StageId)
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local chapterOrderId = XDataCenter.FubenMainLineManager.GetChapterOrderIdByStageId(self.Stage.StageId)
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self.TxtTitle.text = chapterOrderId .. "-" .. stageCfg.OrderId .." ".. self.Stage.Name -- 由于关卡名前存在数字,用空格隔开避免歧义
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self.TxtDesc.text = self.Stage.Description
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self.TxtATNums.text = self.Stage.RequireActionPoint
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local maxChallengeNum = XDataCenter.FubenManager.GetStageMaxChallengeNums(self.Stage.StageId)
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local buyChallengeCount = XDataCenter.FubenManager.GetStageBuyChallengeCount(self.Stage.StageId)
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self.PanelNums.gameObject:SetActive(maxChallengeNum > 0)
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self.PanelNoLimitCount.gameObject:SetActive(maxChallengeNum <= 0)
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self.BtnAddNum.gameObject:SetActive(buyChallengeCount > 0)
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local showAutoFightBtn = false
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if stageCfg.AutoFightId > 0 then
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local autoFightAvailable = XDataCenter.AutoFightManager.CheckAutoFightAvailable(self.Stage.StageId) == XCode.Success
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if autoFightAvailable then
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self:SetAutoFightState(XDataCenter.AutoFightManager.State.None)
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showAutoFightBtn = true
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end
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end
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self:SetAutoFightActive(showAutoFightBtn)
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if maxChallengeNum > 0 then
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local stageData = XDataCenter.FubenManager.GetStageData(self.Stage.StageId)
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local chanllengeNum = stageData and stageData.PassTimesToday or 0
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self.TxtAllNums.text = "/" .. maxChallengeNum
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self.TxtLeftNums.text = maxChallengeNum - chanllengeNum
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end
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local firstDrop = false
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if not stageInfo.Passed then
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local cfg = XDataCenter.FubenManager.GetStageLevelControl(self.Stage.StageId)
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if cfg and cfg.FirstRewardShow > 0 or self.Stage.FirstRewardShow > 0 then
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firstDrop = true
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end
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end
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self.TxtFirstDrop.gameObject:SetActive(firstDrop)
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self.TxtDrop.gameObject:SetActive(not firstDrop)
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for i = 1, 3 do
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self.GridStarList[i]:Refresh(self.Stage.StarDesc[i], stageInfo.StarsMap[i])
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end
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end
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function XUiMainLine3DFightDetail:UpdateDifficulty()
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local nanDuIcon = XDataCenter.FubenManager.GetDifficultIcon(self.Stage.StageId)
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--赏金任务
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local IsBountyTaskPreFight, task = XDataCenter.BountyTaskManager.CheckBountyTaskPreFight(self.Stage.StageId)
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if IsBountyTaskPreFight then
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local config = XDataCenter.BountyTaskManager.GetBountyTaskConfig(task.Id)
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nanDuIcon = config.StageIcon
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end
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self.RImgNandu:SetRawImage(nanDuIcon)
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end
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function XUiMainLine3DFightDetail:UpdateRewards()
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local stage = self.Stage
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
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-- 获取显示奖励Id
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local rewardId = 0
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local IsFirst = false
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local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
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if not stageInfo.Passed then
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rewardId = cfg and cfg.FirstRewardShow or stage.FirstRewardShow
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if cfg and cfg.FirstRewardShow > 0 or stage.FirstRewardShow > 0 then
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IsFirst = true
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end
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end
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if rewardId == 0 then
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rewardId = cfg and cfg.FinishRewardShow or stage.FinishRewardShow
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end
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if rewardId == 0 then
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for j = 1, #self.GridList do
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self.GridList[j].GameObject:SetActive(false)
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end
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return
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end
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local rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
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if rewards then
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for i, item in ipairs(rewards) do
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local grid
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if self.GridList[i] then
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grid = self.GridList[i]
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelDropContent, false)
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self.GridList[i] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActive(true)
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end
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end
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local rewardsCount = 0
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if rewards then
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rewardsCount = #rewards
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end
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for j = 1, #self.GridList do
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if j > rewardsCount then
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self.GridList[j].GameObject:SetActive(false)
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end
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end
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end
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function XUiMainLine3DFightDetail:UpdateStageFightControl()
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(self.Stage.StageId)
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if self.StageFightControl == nil then
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self.StageFightControl = XUiStageFightControl.New(self.PanelStageFightControl, self.Stage.FightControlId)
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end
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if not stageInfo.Passed and stageInfo.Unlock then
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self.StageFightControl.GameObject:SetActive(true)
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self.StageFightControl:UpdateInfo(self.Stage.FightControlId)
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else
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self.StageFightControl.GameObject:SetActive(false)
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end
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end
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function XUiMainLine3DFightDetail:SetAutoFightActive(value)
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self.PanelAutoFightButton.gameObject:SetActive(value)
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self.BtnEnter.gameObject:SetActive(not value)
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end
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function XUiMainLine3DFightDetail:SetAutoFightState(value)
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local state = XDataCenter.AutoFightManager.State
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self.BtnAutoFight.gameObject:SetActive(value == state.None)
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self.ImgAutoFighting.gameObject:SetActive(value == state.Fighting)
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self.BtnAutoFightComplete.gameObject:SetActive(value == state.Complete)
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end
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function XUiMainLine3DFightDetail:OnAutoFightStart(stageId)
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if self.Stage.StageId == stageId then
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL)
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end
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end
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function XUiMainLine3DFightDetail:OnAutoFightRemove(stageId)
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if self.Stage.StageId == stageId then
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self:SetAutoFightState(XDataCenter.AutoFightManager.State.None)
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end
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end
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function XUiMainLine3DFightDetail:OnAutoFightComplete(stageId)
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if self.Stage.StageId == stageId then
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self:SetAutoFightState(XDataCenter.AutoFightManager.State.Complete)
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end
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end
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function XUiMainLine3DFightDetail:AddEventListener()
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XEventManager.AddEventListener(XEventId.EVENT_AUTO_FIGHT_START, self.OnAutoFightStart, self)
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XEventManager.AddEventListener(XEventId.EVENT_AUTO_FIGHT_REMOVE, self.OnAutoFightRemove, self)
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XEventManager.AddEventListener(XEventId.EVENT_AUTO_FIGHT_COMPLETE, self.OnAutoFightComplete, self)
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end
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function XUiMainLine3DFightDetail:RemoveEventListener()
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XEventManager.RemoveEventListener(XEventId.EVENT_AUTO_FIGHT_START, self.OnAutoFightStart, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_AUTO_FIGHT_REMOVE, self.OnAutoFightRemove, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_AUTO_FIGHT_COMPLETE, self.OnAutoFightComplete, self)
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end
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