PGRData/Script/matrix/xui/xuifubenmainline3d/XUiGridFubenMainLineTheme.lua

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local XUiGridFubenMainLineTheme = XClass(nil,"XUiGridFubenMainLineTheme")
---@param ui UnityEngine.GameObject
function XUiGridFubenMainLineTheme:Ctor(ui)
self.GameObject = ui
self.Transform = ui.transform
XTool.InitUiObject(self)
self:RegisterButton()
end
function XUiGridFubenMainLineTheme:RegisterButton()
self.BtnNormal.CallBack = function()
self:OnClickBtnTheme()
end
self.BtnSelect.CallBack = function()
self:OnClickBtnTheme()
end
self.BtnDisable.CallBack = function()
self:OnClickBtnTheme()
end
end
function XUiGridFubenMainLineTheme:Refresh(chapterConfig,index)
self.Index = index
self.ChapterCfg = chapterConfig
self.BtnNormal:SetNameByGroup(0, chapterConfig.ChapterName)
self.BtnSelect:SetNameByGroup(0, chapterConfig.ChapterName)
self.BtnDisable:SetNameByGroup(0, chapterConfig.ChapterName)
self.BtnNormal:SetNameByGroup(1, chapterConfig.ChapterEn)
self.BtnSelect:SetNameByGroup(1, chapterConfig.ChapterEn)
self.BtnDisable:SetNameByGroup(1, chapterConfig.ChapterEn)
if chapterConfig.OpenCondition > 0 then
local isOpen = XConditionManager.CheckCondition(chapterConfig.OpenCondition)
self.BtnNormal.gameObject:SetActiveEx(isOpen)
self.BtnDisable.gameObject:SetActiveEx(not isOpen)
end
end
function XUiGridFubenMainLineTheme:OnClickBtnTheme()
if self.ChapterCfg.OpenCondition > 0 then
local isOpen,desc = XConditionManager.CheckCondition(self.ChapterCfg.OpenCondition)
if not isOpen then
XUiManager.TipMsg(desc)
return
end
end
XEventManager.DispatchEvent(XEventId.EVENT_MAINLINE_SELECT_CHAPTER,self.Index)
end
return XUiGridFubenMainLineTheme