53 lines
1.7 KiB
Lua
53 lines
1.7 KiB
Lua
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local XUiGridFubenMainLineTheme = XClass(nil,"XUiGridFubenMainLineTheme")
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---@param ui UnityEngine.GameObject
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function XUiGridFubenMainLineTheme:Ctor(ui)
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self.GameObject = ui
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:RegisterButton()
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end
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function XUiGridFubenMainLineTheme:RegisterButton()
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self.BtnNormal.CallBack = function()
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self:OnClickBtnTheme()
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end
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self.BtnSelect.CallBack = function()
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self:OnClickBtnTheme()
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end
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self.BtnDisable.CallBack = function()
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self:OnClickBtnTheme()
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end
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end
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function XUiGridFubenMainLineTheme:Refresh(chapterConfig,index)
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self.Index = index
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self.ChapterCfg = chapterConfig
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self.BtnNormal:SetNameByGroup(0, chapterConfig.ChapterName)
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self.BtnSelect:SetNameByGroup(0, chapterConfig.ChapterName)
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self.BtnDisable:SetNameByGroup(0, chapterConfig.ChapterName)
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self.BtnNormal:SetNameByGroup(1, chapterConfig.ChapterEn)
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self.BtnSelect:SetNameByGroup(1, chapterConfig.ChapterEn)
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self.BtnDisable:SetNameByGroup(1, chapterConfig.ChapterEn)
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if chapterConfig.OpenCondition > 0 then
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local isOpen = XConditionManager.CheckCondition(chapterConfig.OpenCondition)
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self.BtnNormal.gameObject:SetActiveEx(isOpen)
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self.BtnDisable.gameObject:SetActiveEx(not isOpen)
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end
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end
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function XUiGridFubenMainLineTheme:OnClickBtnTheme()
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if self.ChapterCfg.OpenCondition > 0 then
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local isOpen,desc = XConditionManager.CheckCondition(self.ChapterCfg.OpenCondition)
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if not isOpen then
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XUiManager.TipMsg(desc)
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return
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end
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end
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XEventManager.DispatchEvent(XEventId.EVENT_MAINLINE_SELECT_CHAPTER,self.Index)
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end
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return XUiGridFubenMainLineTheme
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