PGRData/Script/matrix/xui/xuifubeninfestorexplore/XUiInfestorExploreTeamEdit.lua

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local CSXTextManagerGetText = CS.XTextManager.GetText
local PlatForm = CS.UnityEngine.Application.platform
local IsWindows = PlatForm == CS.UnityEngine.RuntimePlatform.WindowsEditor or PlatForm == CS.UnityEngine.RuntimePlatform.WindowsPlayer
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
local XUiInfestorExploreTeamEdit = XLuaUiManager.Register(XLuaUi, "UiInfestorExploreTeamEdit")
local CHAR_POS1 = 1
local CHAR_POS2 = 2
local CHAR_POS3 = 3
local MAX_CHAR_COUNT = 3
local LONG_CLICK_TIME = 0
local TIMER = 1
local LOAD_TIME = 10
function XUiInfestorExploreTeamEdit:OnAwake()
self:AutoAddListener()
self.RectTransform = self.Transform:GetComponent("RectTransform")
self.PanelTip.gameObject:SetActiveEx(false)
self.ImgRoleRepace.gameObject:SetActiveEx(false)
self.BtnTeamPrefab.gameObject:SetActiveEx(false)
self:InitFirstFightTabBtns()
end
function XUiInfestorExploreTeamEdit:OnStart(characterLimitType, limitBuffId, characterIds, captainPos, saveCallBack, enterCallBack, forbitReplaceCharacter, firstFightPos)
self.CharacterLimitType = characterLimitType
self.LimitBuffId = limitBuffId
self.ChangeCharIndex = 0
self.CaptainPos = captainPos or 1
self.FirstFightPos = firstFightPos or 1
self.CharacterIds = characterIds
self.SaveCallBack = saveCallBack
self.EnterCallBack = enterCallBack
self.ForbitReplaceCharacter = forbitReplaceCharacter
self.IsShowCharacterInfo = false
self:InitSceneRoot()
self:InitCharacterLimit()
end
function XUiInfestorExploreTeamEdit:OnEnable()
self:UpdateTeamInfo()
self:OnClickTabCaptainCallBack(self.CaptainPos)
self.PanelTabCaptain:SelectIndex(self.FirstFightPos)
end
function XUiInfestorExploreTeamEdit:OnDisable()
self:RemoveTimer()
self.SaveCallBack(self.CharacterIds, self.CaptainPos, self.FirstFightPos)
end
function XUiInfestorExploreTeamEdit:InitCharacterLimit()
local characterLimitType = self.CharacterLimitType
if not XFubenConfigs.IsStageCharacterLimitConfigExist(characterLimitType) then
self.PanelRequireCharacter.gameObject:SetActiveEx(false)
return
else
self.PanelRequireCharacter.gameObject:SetActiveEx(true)
end
local icon = XFubenConfigs.GetStageCharacterLimitImageTeamEdit(characterLimitType)
self.ImgRequireCharacter:SetSprite(icon)
end
function XUiInfestorExploreTeamEdit:GetCurTeamCharacterType()
for _, characterId in pairs(self.CharacterIds) do
if characterId > 0 then
return XCharacterConfigs.GetCharacterType(characterId)
end
end
end
function XUiInfestorExploreTeamEdit:RefreshCharacterTypeTips()
local characterLimitType = self.CharacterLimitType
local limitBuffId = self.LimitBuffId
local characterType = self:GetCurTeamCharacterType()
local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
local text = XFubenConfigs.GetStageCharacterLimitTextTeamEdit(characterLimitType, characterType, limitBuffId)
self.TxtRequireCharacter.text = text
local buffDes = XDataCenter.FubenInfestorExploreManager.GetBuffDes()
if buffDes ~= "" then
self.TxtEffectPosition.text = buffDes
self.PanelBuffDes.gameObject:SetActiveEx(true)
else
self.PanelBuffDes.gameObject:SetActiveEx(false)
end
end
function XUiInfestorExploreTeamEdit:InitFirstFightTabBtns()
local tabGroup = {
self.BtnRed,
self.BtnBlue,
self.BtnYellow,
}
self.PanelTabCaptain:Init(tabGroup, function(tabIndex) self:OnFirstFightTabClick(tabIndex) end)
end
function XUiInfestorExploreTeamEdit:InitSceneRoot()
local sceneRoot = self.UiSceneInfo.Transform
self.PanelRoleEffect = {
[CHAR_POS1] = sceneRoot.transform:FindTransform("PanelRoleEffect1"),
[CHAR_POS2] = sceneRoot.transform:FindTransform("PanelRoleEffect2"),
[CHAR_POS3] = sceneRoot.transform:FindTransform("PanelRoleEffect3"),
}
self.RoleModelPanel = {
[CHAR_POS1] = XUiPanelRoleModel.New(sceneRoot.transform:FindTransform("PanelRoleModel1"), self.Name, nil, true, nil, true, true),
[CHAR_POS2] = XUiPanelRoleModel.New(sceneRoot.transform:FindTransform("PanelRoleModel2"), self.Name, nil, true, nil, true, true),
[CHAR_POS3] = XUiPanelRoleModel.New(sceneRoot.transform:FindTransform("PanelRoleModel3"), self.Name, nil, true, nil, true, true),
}
end
-- 设置首次出场
function XUiInfestorExploreTeamEdit:OnFirstFightTabClick(tabIndex)
self.FirstFightPos = tabIndex
for i = 1, MAX_CHAR_COUNT do
self["PanelFirstRole" .. i].gameObject:SetActiveEx(i == tabIndex)
end
end
-- 设置队长技能
function XUiInfestorExploreTeamEdit:OnClickTabCaptainCallBack(tabIndex)
local captainPos = tabIndex
-- 隐藏全部队长标签
for i = 1, MAX_CHAR_COUNT do
self["PanelLeader" .. i].gameObject:SetActiveEx(false)
end
self:UpdateCaptainSkill(captainPos)
end
function XUiInfestorExploreTeamEdit:UpdateTeamInfo()
self.LoadModelCount = 0
local characterIds = self.CharacterIds
for i = 1, MAX_CHAR_COUNT do
local characterId = characterIds[i]
if characterId > 0 then
self.LoadModelCount = self.LoadModelCount + 1
end
self["Timer" .. i] = XScheduleManager.ScheduleOnce(function()
if XTool.UObjIsNil(self.Transform) or not self.GameObject.activeSelf then
return
end
if characterId > 0 then
self:UpdateRoleModel(characterId, self.RoleModelPanel[i], i)
self["ImgAdd" .. i].gameObject:SetActiveEx(false)
self:UpdateRoleStanmina(characterId, i)
else
self.RoleModelPanel[i]:HideRoleModel()
self["PanelStaminaBar" .. i].gameObject:SetActiveEx(false)
self["ImgAdd" .. i].gameObject:SetActiveEx(true)
end
end, i * LOAD_TIME)
end
self.BtnEnterFight.gameObject:SetActiveEx(false)
self:UpdateCharacterInfo()
self:UpdateCaptainSkill(self.CaptainPos)
self:RefreshCharacterTypeTips()
end
--更新模型
function XUiInfestorExploreTeamEdit:UpdateRoleModel(characterId, roleModelPanel, pos)
roleModelPanel:ShowRoleModel() -- 先Active 再加载模型以及播放动画
local callback = function(model)
self.LoadModelCount = self.LoadModelCount - 1
if self.LoadModelCount <= 0 then
self.BtnEnterFight.gameObject:SetActiveEx(true)
end
end
roleModelPanel:UpdateCharacterModel(characterId, nil, nil, nil, callback)
end
function XUiInfestorExploreTeamEdit:UpdateRoleStanmina(characterId, index)
local hpPercent = XDataCenter.FubenInfestorExploreManager.GetCharacterHpPrecent(characterId)
self["TxtMyStamina" .. index].text = CSXTextManagerGetText("InfestorExploreCharacterHpPercent", hpPercent)
self["ImgStaminaExpFill" .. index].fillAmount = hpPercent * 0.01
self["PanelStaminaBar" .. index].gameObject:SetActiveEx(true)
end
function XUiInfestorExploreTeamEdit:UpdateCaptainSkill(captainPos)
if not captainPos then return end
self.CaptainPos = captainPos
-- 开启技能面板、队长头像、技能描述
self.PanelSkill.gameObject:SetActiveEx(true)
self.PanelRole.gameObject:SetActiveEx(true)
self.TxtSkillDesc.gameObject:SetActiveEx(true)
local teamMemberNum = self:GetCurTeamMemberNum()
local captainId = self.CharacterIds[self.CaptainPos]
-- 队长位没有角色
if captainId <= 0 then
if teamMemberNum <= 0 then
-- 队伍内没有角色,隐藏技能面板
self.PanelSkill.gameObject:SetActiveEx(false)
else
-- 队伍内还有其他角色,隐藏队长头像与技能描述
self.PanelRole.gameObject:SetActiveEx(false)
self.TxtSkillDesc.gameObject:SetActiveEx(false)
-- 队长技能名称更改为未选择队长
self.TxtSkillName.text = CS.XTextManager.GetText("TeamDoNotChooseCaptain")
end
return
end
local captianSkillInfo = XDataCenter.CharacterManager.GetCaptainSkillInfo(captainId)
self.RImgCapIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(captainId))
self:SetUiSprite(self.ImgSkillIcon, captianSkillInfo.Icon)
self.TxtSkillName.text = captianSkillInfo.Name
self.TxtSkillDesc.text = captianSkillInfo.Level > 0 and captianSkillInfo.Intro or CS.XTextManager.GetText("CaptainSkillLock")
end
--更新战斗信息
function XUiInfestorExploreTeamEdit:UpdateCharacterInfo()
if self.IsShowCharacterInfo then
self.BtnShowInfoToggle:SetButtonState(XUiButtonState.Select)
for i = 1, #self.CharacterIds do
local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterIds[i])
if character == nil then
self["CharacterInfo" .. i].gameObject:SetActiveEx(false)
else
self["CharacterInfo" .. i].gameObject:SetActiveEx(true)
self["TxtFight" .. i].text = math.floor(character.Ability)
self["RImgType" .. i]:SetRawImage(XCharacterConfigs.GetNpcTypeIcon(character.Type))
end
end
else
self.BtnShowInfoToggle:SetButtonState(XUiButtonState.Normal)
for i = 1, MAX_CHAR_COUNT do
self["CharacterInfo" .. i].gameObject:SetActiveEx(false)
end
end
end
function XUiInfestorExploreTeamEdit:RemoveTimer()
for i = 1, MAX_CHAR_COUNT do
if self["Timer" .. i] then
XScheduleManager.UnSchedule(self["Timer" .. i])
self["Timer" .. i] = nil
end
end
end
function XUiInfestorExploreTeamEdit:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnEnterFight, self.OnBtnEnterFightClick)
self.BtnShowInfoToggle.CallBack = function(val) self:OnBtnShowInfoToggle(val) end
self.BtnGo.CallBack = function() self:OnPanelBtnLeaderClick() end
for i = 1, MAX_CHAR_COUNT do
local btnChar = self["BtnChar" .. i]
btnChar.CallBack = function() self:OnBtnCharClick(i) end
local btnLongClick = btnChar:GetComponent("XUiPointer")
local longClickCallback = function(_, time) self:OnBtnUnLockLongClick(i, time) end
XUiButtonLongClick.New(btnLongClick, 10, self, nil, longClickCallback, self.OnBtnUnLockLongUp, false)
end
end
function XUiInfestorExploreTeamEdit:OnPanelBtnLeaderClick()
XLuaUiManager.Open("UiNewRoomSingleTip", self, self.CharacterIds, self.CaptainPos, function(index)
self:OnClickTabCaptainCallBack(index)
end)
end
function XUiInfestorExploreTeamEdit:OnBtnShowInfoToggle(val)
self.IsShowCharacterInfo = val ~= 0 and true or false
self:UpdateCharacterInfo()
end
function XUiInfestorExploreTeamEdit:OnBtnUnLockLongUp()
self.ImgRoleRepace.gameObject:SetActiveEx(false)
self.IsUp = not self.IsUp
LONG_CLICK_TIME = 0
if self.ChangeCharIndex > 0 then
local targetX = math.floor(self:GetPisont().x + self.RectTransform.rect.width / 2)
local targetIndex = 0
if targetX <= self.RectTransform.rect.width / 3 then
targetIndex = CHAR_POS2
elseif targetX > self.RectTransform.rect.width / 3 and targetX <= self.RectTransform.rect.width / 3 * 2 then
targetIndex = CHAR_POS1
else
targetIndex = CHAR_POS3
end
if targetIndex > 0 and targetIndex ~= self.ChangeCharIndex then
local teamData = XTool.Clone(self.CharacterIds)
local targetId = teamData[targetIndex]
teamData[targetIndex] = teamData[self.ChangeCharIndex]
teamData[self.ChangeCharIndex] = targetId
self:UpdateTeam(teamData)
end
self.ChangeCharIndex = 0
end
end
function XUiInfestorExploreTeamEdit:OnBtnUnLockLongClick(index, time)
if self.CharacterIds[index] <= 0 then
self.IsUp = true
return
end
LONG_CLICK_TIME = LONG_CLICK_TIME + time / 1000
if self.IsUp then
self.IsUp = false
return
end
if LONG_CLICK_TIME > TIMER and not self.IsUp then
self.IsUp = false
self.ImgRoleRepace.gameObject:SetActiveEx(true)
self.ImgRoleRepace.gameObject.transform.localPosition = self:GetPisont()
end
if self.ChangeCharIndex <= 0 then
self.ChangeCharIndex = index
end
end
function XUiInfestorExploreTeamEdit:GetPisont()
local screenPoint
if IsWindows then
screenPoint = CS.UnityEngine.Vector2(CS.UnityEngine.Input.mousePosition.x, CS.UnityEngine.Input.mousePosition.y)
else
screenPoint = CS.UnityEngine.Input.GetTouch(0).position
end
-- 设置拖拽
local hasValue, v2 = CS.UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(self.RectTransform, screenPoint, CS.XUiManager.Instance.UiCamera)
if hasValue then
return CS.UnityEngine.Vector3(v2.x, v2.y, 0)
else
return CS.UnityEngine.Vector3.zero
end
end
function XUiInfestorExploreTeamEdit:OnBtnBackClick()
if self:IsCaptainEmpty() or self:IsFirstFightEmpty() then return end
self:Close()
end
function XUiInfestorExploreTeamEdit:OnBtnMainUiClick()
if self:IsCaptainEmpty() or self:IsFirstFightEmpty() then return end
XLuaUiManager.RunMain()
end
function XUiInfestorExploreTeamEdit:OnBtnCharClick(index)
if self.ForbitReplaceCharacter then
XUiManager.TipText("InfestorExploreTeamForbitReplaceCharacter")
return
end
local teamData = XTool.Clone(self.CharacterIds)
XLuaUiManager.Open("UiRoomCharacter", teamData, index, function(resTeam)
self:UpdateTeam(resTeam)
end, XDataCenter.FubenManager.StageType.InfestorExplore, self.CharacterLimitType, { LimitBuffId = self.LimitBuffId })
end
-- 更新队伍
function XUiInfestorExploreTeamEdit:UpdateTeam(teamData)
self.CharacterIds = XTool.Clone(teamData)
self:UpdateTeamInfo()
end
function XUiInfestorExploreTeamEdit:GetCurTeamMemberNum()
local count = 0
for _, id in pairs(self.CharacterIds) do
if id > 0 then
count = count + 1
end
end
return count
end
function XUiInfestorExploreTeamEdit:OnBtnEnterFightClick()
if self:IsCaptainEmpty() or self:IsFirstFightEmpty() then return end
self:Close()
if self.EnterCallBack then self.EnterCallBack() end
end
function XUiInfestorExploreTeamEdit:PlayTips(key, isOn)
local msg = CSXTextManagerGetText(key)
self.TxtTips1.text = isOn and msg or ""
self.TxtTips2.text = isOn and "" or msg
self.PanelTip.gameObject:SetActiveEx(true)
self:PlayAnimation("PanelTipEnable", handler(self, function()
self.PanelTip.gameObject:SetActiveEx(false)
end))
end
function XUiInfestorExploreTeamEdit:IsCaptainEmpty()
local captainId = self.CharacterIds[self.CaptainPos]
if captainId <= 0 then
XUiManager.TipText("TeamManagerCheckCaptainNil")
return true
end
return false
end
function XUiInfestorExploreTeamEdit:IsFirstFightEmpty()
local firstFightId = self.CharacterIds[self.FirstFightPos]
if firstFightId <= 0 then
XUiManager.TipText("TeamManagerCheckFirstFightNil")
return true
end
return false
end