PGRData/Script/matrix/xui/xuifubeninfestorexplore/XUiInfestorExploreOutpost.lua

275 lines
9.6 KiB
Lua
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local XUiGridFubenInfestorExploreMember = require("XUi/XUiFubenInfestorExplore/XUiGridFubenInfestorExploreMember")
local XUiGridInfestorExploreOutPostStory = require("XUi/XUiFubenInfestorExplore/XUiGridInfestorExploreOutPostStory")
local stringGsub = string.gsub
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local CSXTextManagerGetText = CS.XTextManager.GetText
local CSXScheduleManagerScheduleForever = XScheduleManager.ScheduleForever
local CSXScheduleManagerUnSchedule = XScheduleManager.UnSchedule
local MAX_OPTION_NUM = 2
local MAX_MEMBER_NUM = 3
local STORY_CD = 1
local EVENT_NAME_STR = CS.XTextManager.GetText("InfestorExploreOutPostNodeName")
local XUiInfestorExploreOutpost = XLuaUiManager.Register(XLuaUi, "UiInfestorExploreOutpost")
function XUiInfestorExploreOutpost:OnAwake()
self.GridMember.gameObject:SetActiveEx(false)
self.GridDescribe.gameObject:SetActiveEx(false)
self:AutoAddListener()
end
function XUiInfestorExploreOutpost:OnStart(chapterId, nodeId)
self.ChapterId = chapterId
self.NodeId = nodeId
self.CharacterIds = XDataCenter.FubenInfestorExploreManager.GetChapterTeamCharacterIds(chapterId)
self.MemberGrids = {}
self.StoryGrids = {}
self:InitView()
end
function XUiInfestorExploreOutpost:OnDestroy()
self:ClearTimer()
if XDataCenter.FubenInfestorExploreManager.IsFightRewadsExist() then
XLuaUiManager.Open("UiInfestorExploreChoose")
end
end
function XUiInfestorExploreOutpost:OnGetEvents()
return { XEventId.EVENT_INFESTOREXPLORE_CHARACTER_HP_CHANGE
, XEventId.EVENT_INFESTOREXPLORE_RESET
}
end
function XUiInfestorExploreOutpost:OnNotify(evt, ...)
if evt == XEventId.EVENT_INFESTOREXPLORE_CHARACTER_HP_CHANGE then
self.DelayChangeHp = true
elseif evt == XEventId.EVENT_INFESTOREXPLORE_RESET then
XDataCenter.FubenInfestorExploreManager.Reset()
end
end
function XUiInfestorExploreOutpost:InitView()
local defaultSelectPos
local characterIds = self.CharacterIds
for pos = 1, MAX_MEMBER_NUM do
local characterId = characterIds[pos]
local grid = self.MemberGrids[pos]
if characterId > 0 then
if not grid then
local go = CSUnityEngineObjectInstantiate(self.GridMember, self.PanelRole)
local clickCb = function()
self:OnSelectMember(pos)
end
grid = XUiGridFubenInfestorExploreMember.New(go, clickCb)
self.MemberGrids[pos] = grid
end
grid:Refresh(characterId)
grid.GameObject:SetActiveEx(true)
defaultSelectPos = defaultSelectPos or pos
else
if grid then
grid.GameObject:SetActiveEx(false)
end
end
end
self.TxtTile.text = EVENT_NAME_STR
self.Panel01.gameObject:SetActiveEx(true)
self.Panel02.gameObject:SetActiveEx(false)
self.Panel03.gameObject:SetActiveEx(false)
self:OnSelectMember(defaultSelectPos)
end
function XUiInfestorExploreOutpost:OnSelectMember(pos)
local grid = self.MemberGrids[pos]
if self.LastSelectMemberGrid then
self.LastSelectMemberGrid:SetSelect(false)
end
self.LastSelectMemberGrid = grid
grid:SetSelect(true)
local characterId = self.CharacterIds[pos]
self.SelectCharacterId = characterId
local icon = XDataCenter.CharacterManager.GetCharHalfBodyBigImage(characterId)
self.RImgRole:SetRawImage(icon)
local fullName = XCharacterConfigs.GetCharacterFullNameStr(characterId)
self.TxtName.text = fullName
self:UpdateCharacterHp()
end
function XUiInfestorExploreOutpost:UpdateCharacterHp()
local characterId = self.SelectCharacterId
if not characterId then return end
local hpPercent = XDataCenter.FubenInfestorExploreManager.GetCharacterHpPrecent(characterId)
self.TxtBlood.text = CSXTextManagerGetText("InfestorExploreCharacterHpPercent", hpPercent)
end
function XUiInfestorExploreOutpost:OnSelectHowToFight(rewardMoney, subHpList)
self.RewardMoney = rewardMoney
self.SubHpList = subHpList
self.Panel01.gameObject:SetActiveEx(false)
self.Panel02.gameObject:SetActiveEx(true)
self.Panel03.gameObject:SetActiveEx(false)
--写换名字逻辑 --now
local chapterId = self.ChapterId
local nodeId = self.NodeId
self.BtnOption1:SetName(XDataCenter.FubenInfestorExploreManager.GetOutPostOption1Txt(chapterId, nodeId))
self.BtnOption2:SetName(XDataCenter.FubenInfestorExploreManager.GetOutPostOption2Txt(chapterId, nodeId))
self:PlayAnimationWithMask("Panel02Enable")
end
function XUiInfestorExploreOutpost:OnFightStory()
local chapterId = self.ChapterId
local nodeId = self.NodeId
local characterId = self.SelectCharacterId
local characterName = XCharacterConfigs.GetCharacterFullNameStr(characterId)
local gridIndex = 1
local option = self.SelectOption
local subHpList = self.SubHpList
local totalSubHp = 0
local timeStamp = XTime.GetServerNowTimestamp()
for _, subHp in ipairs(subHpList) do
local myTurnDes = XDataCenter.FubenInfestorExploreManager.GetOutPostNodeMyTurnDes(chapterId, nodeId, option, characterName)
local grid = self.StoryGrids[gridIndex]
if not grid then
local go = CSUnityEngineObjectInstantiate(self.GridDescribe, self.PanelFightContent)
grid = XUiGridInfestorExploreOutPostStory.New(go)
self.StoryGrids[gridIndex] = grid
end
timeStamp = timeStamp + STORY_CD
grid:Refresh(myTurnDes, timeStamp)
grid.GameObject:SetActiveEx(false)
gridIndex = gridIndex + 1
local isHurt = subHp > 0
local hisTurnDes = XDataCenter.FubenInfestorExploreManager.GetOutPostNodeHisTurnDes(chapterId, nodeId, option, isHurt, characterName, subHp)
local grid = self.StoryGrids[gridIndex]
if not grid then
local go = CSUnityEngineObjectInstantiate(self.GridDescribe, self.PanelFightContent)
grid = XUiGridInfestorExploreOutPostStory.New(go)
self.StoryGrids[gridIndex] = grid
end
timeStamp = timeStamp + STORY_CD
grid:Refresh(hisTurnDes, timeStamp)
grid.GameObject:SetActiveEx(false)
gridIndex = gridIndex + 1
totalSubHp = totalSubHp + subHp
end
local endDes = XDataCenter.FubenInfestorExploreManager.GetOutPostNodeEndDes(chapterId, nodeId, characterName, totalSubHp)
local grid = self.StoryGrids[gridIndex]
if not grid then
local go = CSUnityEngineObjectInstantiate(self.GridDescribe, self.PanelFightContent)
grid = XUiGridInfestorExploreOutPostStory.New(go)
self.StoryGrids[gridIndex] = grid
end
timeStamp = timeStamp + STORY_CD
grid:Refresh(endDes, timeStamp)
grid.GameObject:SetActiveEx(false)
self.Panel01.gameObject:SetActiveEx(false)
self.Panel02.gameObject:SetActiveEx(false)
self.Panel03.gameObject:SetActiveEx(true)
self.BtnSkip.gameObject:SetActiveEx(true)
self:PlayAnimationWithMask("Panel03Enable")
self:BeginStoryAnim()
end
function XUiInfestorExploreOutpost:BeginStoryAnim()
self.StageOngoing.gameObject:SetActiveEx(true)
self.StageCease.gameObject:SetActiveEx(false)
self.BtnBack.gameObject:SetActiveEx(false)
local gridIndex = 1
self:ClearTimer()
self.TimerId = CSXScheduleManagerScheduleForever(function()
if XTool.UObjIsNil(self.GameObject) then self:ClearTimer() return end
local grid = self.StoryGrids[gridIndex]
if not grid then
self:OnStoryEnd()
return
end
grid.GameObject:SetActiveEx(true)
gridIndex = gridIndex + 1
end, STORY_CD * XScheduleManager.SECOND)
end
function XUiInfestorExploreOutpost:ClearTimer()
if self.TimerId then
CSXScheduleManagerUnSchedule(self.TimerId)
self.TimerId = nil
end
end
function XUiInfestorExploreOutpost:OnStoryEnd()
self:ClearTimer()
self.StageOngoing.gameObject:SetActiveEx(false)
self.StageCease.gameObject:SetActiveEx(true)
self.BtnSkip.gameObject:SetActiveEx(false)
self.BtnBack.gameObject:SetActiveEx(true)
if XDataCenter.FubenInfestorExploreManager.IsFightRewadsExist() then
XLuaUiManager.Open("UiInfestorExploreChoose")
end
if self.RewardMoney then
XDataCenter.FubenInfestorExploreManager.OnGetMoneyTip(self.RewardMoney)
self.RewardMoney = nil
end
if self.DelayChangeHp then
self.DelayChangeHp = nil
self:UpdateCharacterHp()
end
end
function XUiInfestorExploreOutpost:AutoAddListener()
self.BtnBack.CallBack = function() self:OnClickBack() end
self.BtnSkip.CallBack = function() self:OnClickBtnSkip() end
self.BtnSend.CallBack = function() self:OnClickBtnSend() end
for index = 1, MAX_OPTION_NUM do
self["BtnOption" .. index].CallBack = function() self:OnClickBtnOption(index) end
end
end
function XUiInfestorExploreOutpost:OnClickBack()
XDataCenter.FubenInfestorExploreManager.RequestFinishAction()
self:Close()
end
function XUiInfestorExploreOutpost:OnClickBtnSkip()
self:OnStoryEnd()
for _, grid in pairs(self.StoryGrids) do
grid.GameObject:SetActiveEx(true)
end
end
function XUiInfestorExploreOutpost:OnClickBtnSend()
local nodeId = self.NodeId
local characterId = self.SelectCharacterId
local function callBack(rewardMoney, subHpList)
self:OnSelectHowToFight(rewardMoney, subHpList)
end
XDataCenter.FubenInfestorExploreManager.RequestOutPostSend(nodeId, characterId, callBack)
end
function XUiInfestorExploreOutpost:OnClickBtnOption(index)
self.SelectOption = index
self:OnFightStory()
end