PGRData/Script/matrix/xui/xuifubenflopreward/XUiPanelRewardBox.lua

213 lines
7 KiB
Lua
Raw Normal View History

XUiPanelRewardBox = XClass(nil, "XUiPanelRewardBox")
local RewardBoxState = {
LOCK = 1,
OPEN = 2,
UNREWARD = 3
}
function XUiPanelRewardBox:Ctor(ui, parent, pos, canSelect, isMultiplayer)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self.Pos = pos
self.CanSelect = canSelect
self.IsMultiplayer = isMultiplayer
self:InitAutoScript()
self.Animation = self.GameObject:GetComponent("Animation")
self.State = RewardBoxState.LOCK
self.Grid = XUiGridCommon.New(self.Parent, self.GridCommon)
self.Grid.BtnClick.gameObject:SetActive(false)
self.FxUiFanpaiBlue = self.Transform:Find("PanelBox/PanelEffect/FanpaiBlue"):GetComponent("Animation")
self.FxUiFanpaiGreen = self.Transform:Find("PanelBox/PanelEffect/FanpaiGreen"):GetComponent("Animation")
self.FxUiFanpaiOrange = self.Transform:Find("PanelBox/PanelEffect/FanpaiOrange"):GetComponent("Animation")
self.FxUiFanpaiPurple = self.Transform:Find("PanelBox/PanelEffect/FanpaiPurple"):GetComponent("Animation")
end
function XUiPanelRewardBox:OnEnable()
if self.IsPlaying then
self:PlayAnimationSelect()
end
end
function XUiPanelRewardBox:OnDisable()
self.IsPlaying = self.Animation.isPlaying
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelRewardBox:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiPanelRewardBox:AutoInitUi()
self.PanelBox = self.Transform:Find("PanelBox")
self.GridCommon = self.Transform:Find("PanelBox/GridCommon")
self.ImgIcon = self.Transform:Find("PanelBox/GridCommon/ImgIcon")
self.ImgQuality = self.Transform:Find("PanelBox/GridCommon/ImgQuality")
self.BtnClick = self.Transform:Find("PanelBox/GridCommon/BtnClick")
self.TxtNameB = self.Transform:Find("PanelBox/GridCommon/TxtName")
self.Panel_Lock = self.Transform:Find("PanelBox/Panel_Lock")
self.ImgDefault = self.Transform:Find("PanelBox/Panel_Lock/ImgDefault"):GetComponent("Image")
self.BtnOpen = self.Transform:Find("PanelBox/Panel_Lock/BtnOpen"):GetComponent("Button")
self.PanelRewards = self.Transform:Find("PanelBox/PanelRewards")
self.TxtName = self.Transform:Find("PanelBox/PanelRewards/TxtName"):GetComponent("Text")
self.PanelUnRewards = self.Transform:Find("PanelBox/PanelUnRewards")
self.TxtNameA = self.Transform:Find("PanelBox/PanelUnRewards/TxtName")
self.PanelEffect = self.Transform:Find("PanelBox/PanelEffect")
end
function XUiPanelRewardBox:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiPanelRewardBox:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelRewardBox:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiPanelRewardBox:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnOpen, self.OnBtnOpenClick)
end
-- auto
function XUiPanelRewardBox:Refresh(data)
if self.State ~= RewardBoxState.LOCK then
return
end
if not data.GoodsList then
return
end
self.Grid:ShowCount(true)
self.Grid:Refresh(data.GoodsList[1], { Disable = true })
self.State = RewardBoxState.OPEN
self.Panel_Lock.gameObject:SetActive(false)
self.Qulity = self.Grid:GetQuality()
self.GridCommon.gameObject:SetActive(true)
local name = ""
if data.PlayerId == XPlayer.Id then
name = XPlayer.Name
elseif self.Parent.WinData.PlayerList then
for _, v in pairs(self.Parent.WinData.PlayerList) do
if v.Id == data.PlayerId then
name = XDataCenter.SocialManager.GetPlayerRemark(data.PlayerId, v.Name)
end
end
end
-- 合众战局单机模式下不显示玩家名,显示“获得奖励”
if not self.IsMultiplayer and XDataCenter.ArenaOnlineManager.GetCurChallengeId() then
self.TxtName.text = CS.XTextManager.GetText("FlopRewardGetReward")
else
self.TxtName.text = name
end
if data.PlayerId ~= 0 then
self.State = RewardBoxState.OPEN
self:PlayAnimationSelect()
else
self.State = RewardBoxState.UNREWARD
self:PlayAnimationAutoShow()
end
end
function XUiPanelRewardBox:OnBtnOpenClick()
if not self.CanSelect or self.Parent.Selected then
return
end
if self.IsMultiplayer then
XDataCenter.RoomManager.SelectReward(self.Pos)
else
XEventManager.DispatchEvent(XEventId.EVENT_ONLINEBOSS_DROPREWARD_NOTIFY, {
PlayerId = XPlayer.Id,
Pos = self.Pos
})
end
end
-- function XUiPanelRewardBox:SetupRewards(pos, goodsList)
-- if self.Pos ~= pos then
-- return
-- end
-- end
function XUiPanelRewardBox:PlayAnimationSelect()
local aniName = 'UiFanpai0'
self.Animation:Play(aniName)
local clip = self.Animation:GetClip(aniName)
XScheduleManager.Schedule(function()
self:PlayQualityAni()
XScheduleManager.Schedule(function()
self.PanelRewards.gameObject:SetActive(true)
self.Animation:Play("UiFanpai1")
self.Grid.BtnClick.gameObject:SetActive(true)
end, 500, 1, clip.length * 1000)
end, clip.length * 1000, 1, clip.length * 1000)
end
function XUiPanelRewardBox:PlayAnimationAutoShow()
local aniName = 'UiFanpai0'
self.Animation:Play(aniName)
local clip = self.Animation:GetClip(aniName)
XScheduleManager.Schedule(function()
self:PlayQualityAni()
XScheduleManager.Schedule(function()
self.PanelUnRewards.gameObject:SetActive(true)
self.Animation:Play("UiFanpai2")
self.Grid.BtnClick.gameObject:SetActive(true)
end, 500, 1, clip.length * 1000)
end, clip.length * 1000, 1, clip.length * 1000)
end
function XUiPanelRewardBox:PlayQualityAni()
if self.Qulity <= 2 then
self.FxUiFanpaiGreen.gameObject:SetActive(true)
self.FxUiFanpaiGreen:Play("FanpaiGreen")
end
if self.Qulity == 3 then
self.FxUiFanpaiBlue.gameObject:SetActive(true)
self.FxUiFanpaiBlue:Play("FanpaiBlue")
end
if self.Qulity == 4 then
self.FxUiFanpaiPurple.gameObject:SetActive(true)
self.FxUiFanpaiPurple:Play("FanpaiPurple")
end
if self.Qulity > 4 then
self.FxUiFanpaiOrange.gameObject:SetActive(true)
self.FxUiFanpaiOrange:Play("FanpaiOrange")
end
end
return XUiPanelRewardBox