267 lines
8.1 KiB
Lua
267 lines
8.1 KiB
Lua
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local XUiFubenFlopReward = XLuaUiManager.Register(XLuaUi, "UiFubenFlopReward")
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local PanelStatus = {
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SelectTime = 0,
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WaitForClose = 1
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}
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function XUiFubenFlopReward:OnAwake()
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self:InitAutoScript()
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end
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function XUiFubenFlopReward:OnStart(cb, winData)
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self.Cb = cb
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self.WinData = winData
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self.Animation = self.Transform:GetComponent("Animation")
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self.PanelRewardBox.gameObject:SetActive(false)
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self.RewardBox = {}
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local roomData = XDataCenter.RoomManager.RoomData
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if roomData then
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local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(roomData.StageId, roomData.StageLevel)
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self.TxtDifficulty.text = string.format("(%s)", levelControl.DifficultyDesc)
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end
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self:InitRewardBox()
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self.Selected = false
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self.Status = PanelStatus.SelectTime
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self:StartTimer()
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self.SelectedPlayerId = {}
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self.SelectedPos = {}
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for _, v in pairs(self.WinData.FlopRewardList) do
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if v.PlayerId and v.PlayerId ~= 0 then
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self.SelectedPlayerId[v.PlayerId] = false
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end
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end
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XEventManager.AddEventListener(XEventId.EVENT_ONLINEBOSS_DROPREWARD_NOTIFY, self.OnDropReaward, self)
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end
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function XUiFubenFlopReward:OnEnable()
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for _, v in pairs(self.RewardBox) do
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v:OnEnable()
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end
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end
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function XUiFubenFlopReward:OnDisable()
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for _, v in pairs(self.RewardBox) do
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v:OnDisable()
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end
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end
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function XUiFubenFlopReward:CheckAllSelected()
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for _, v in pairs(self.SelectedPlayerId) do
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if not v then
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return false
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end
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end
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return true
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end
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--选取奖励推送
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function XUiFubenFlopReward:OnDropReaward(dropData)
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if not self.RewardBox then
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return
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end
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local pos = dropData.Pos
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local playerId = dropData.PlayerId
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local flopRewardList = self.WinData.FlopRewardList
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if playerId == XPlayer.Id then
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self.Animation:Stop()
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self.Selected = true
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self.TxtDesc.color = CS.UnityEngine.Color(1, 1, 1, 1)
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self.TxtDesc.text = CS.XTextManager.GetText("FlopRewardWait")
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end
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self.SelectedPlayerId[playerId] = true
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for _, v in pairs(flopRewardList) do
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if v and playerId == v.PlayerId then
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self.RewardBox[pos]:Refresh(v)
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self.SelectedPos[pos] = true
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break
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end
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end
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if self:CheckAllSelected() then
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self:AutoDrawReward()
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end
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end
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--自动选择奖励
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function XUiFubenFlopReward:AutoDrawReward()
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self.Animation:Stop()
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self.Selected = true
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self.TotalTime = CS.XGame.Config:GetFloat("FlopRewardCloseTime")
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self.Time = self.TotalTime
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self.StartTicks = CS.XTimerManager.Ticks
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self.TxtDesc.text = CS.XTextManager.GetText("FlopRewardWaitClose")
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self.Status = PanelStatus.WaitForClose
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self.TxtDesc.color = CS.UnityEngine.Color(1, 1, 1, 1)
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local flopRewardList = self.WinData.FlopRewardList
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if not flopRewardList then
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return
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end
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for _, var in pairs(flopRewardList) do
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if not self.SelectedPlayerId[var.PlayerId] then
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for k, v in pairs(self.RewardBox) do
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if var and not self.SelectedPos[k] then
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v:Refresh(var)
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self.SelectedPos[k] = true
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break
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end
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end
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end
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end
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end
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function XUiFubenFlopReward:StartTimer()
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if self.Timers then
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self:StopTimer()
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end
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self.TotalTime = CS.XGame.Config:GetInt("OnlineBossResultSelectTime")
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self.Time = self.TotalTime
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self.StartTicks = CS.XTimerManager.Ticks
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self.Timers = XScheduleManager.ScheduleForever(function(timer)
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self:OnUpdateTime(timer)
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end, 0)
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end
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function XUiFubenFlopReward:StopTimer()
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if self.Timers then
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XScheduleManager.UnSchedule(self.Timers)
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self.ImgCountDownBarRight.fillAmount = 0
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self.ImgCountDownBarLeft.fillAmount = 0
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self.Timers = nil
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self:OnBtnBgClick()
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end
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end
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function XUiFubenFlopReward:OnUpdateTime()
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if not self.ImgCountDownBarRight.gameObject:Exist() or not self.ImgCountDownBarLeft.gameObject:Exist() then
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self:StopTimer()
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return
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end
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self.ImgCountDownBarRight.fillAmount = self.Time / self.TotalTime
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self.ImgCountDownBarLeft.fillAmount = self.Time / self.TotalTime
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local t = self.TotalTime - (CS.XTimerManager.Ticks - self.StartTicks) / CS.System.TimeSpan.TicksPerSecond
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self.Time = t
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if self.Time <= 0 then
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if self.Status == PanelStatus.SelectTime then
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self:AutoDrawReward()
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else
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self:StopTimer()
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end
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiFubenFlopReward:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiFubenFlopReward:AutoInitUi()
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self.PanelBase = self.Transform:Find("SafeAreaContentPane/PanelBase")
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self.PanelCountDown = self.Transform:Find("SafeAreaContentPane/PanelBase/PanelCountDown")
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self.ImgCountDownBarRight = self.Transform:Find("SafeAreaContentPane/PanelBase/PanelCountDown/ImgCountDownBarRight"):GetComponent("Image")
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self.ImgCountDownBarLeft = self.Transform:Find("SafeAreaContentPane/PanelBase/PanelCountDown/ImgCountDownBarLeft"):GetComponent("Image")
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self.TxtDesc = self.Transform:Find("SafeAreaContentPane/PanelBase/TxtDesc"):GetComponent("Text")
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self.TxtDifficulty = self.Transform:Find("SafeAreaContentPane/PanelBase/PanelTxt/TxtDifficulty"):GetComponent("Text")
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self.PanelReward = self.Transform:Find("SafeAreaContentPane/PanelReward")
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self.PanelLayout = self.Transform:Find("SafeAreaContentPane/PanelReward/PanelLayout")
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self.PanelRewardBox = self.Transform:Find("SafeAreaContentPane/PanelReward/PanelLayout/PanelRewardBox")
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self.BtnBg = self.Transform:Find("FullScreenBackground/BtnBg"):GetComponent("Button")
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end
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function XUiFubenFlopReward:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiFubenFlopReward:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiFubenFlopReward:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiFubenFlopReward:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnBg, self.OnBtnBgClick)
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end
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-- auto
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function XUiFubenFlopReward:OnBtnBgClick()
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if self.Time > 0 then
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return
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end
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if self.Selected == false then
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return
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end
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if self.Cb then
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self.Cb()
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else
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self:Close()
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end
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end
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function XUiFubenFlopReward:InitRewardBox()
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local rewardCount = XDataCenter.FubenManager.FubenFlopCount
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local canSelect = XDataCenter.FubenManager.CheckHasFlopReward(self.WinData, true)
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local stage = XDataCenter.FubenManager.GetStageCfg(self.WinData.StageId)
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for i = 1, rewardCount do
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local ui = CS.UnityEngine.Object.Instantiate(self.PanelRewardBox)
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local grid = XUiPanelRewardBox.New(ui, self, i, canSelect, stage.IsMultiplayer)
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grid.Transform:SetParent(self.PanelLayout, false)
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grid.GameObject:SetActive(true)
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self.RewardBox[i] = grid
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end
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self.Animation:Stop()
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if XDataCenter.FubenManager.CheckHasFlopReward(self.WinData, true) then
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self.TxtDesc.text = CS.XTextManager.GetText("FlopRewardSelect")
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self.Animation:Play("UiTxtTips")
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else
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self.TxtDesc.text = CS.XTextManager.GetText("FlopRewardWait")
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end
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end
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function XUiFubenFlopReward:OnDestroy()
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self:StopTimer()
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XEventManager.RemoveEventListener(XEventId.EVENT_ONLINEBOSS_DROPREWARD_NOTIFY, self.OnDropReaward, self)
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end
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