PGRData/Script/matrix/xui/xuifubenexplore/XUiFubenExploreBuffDetail.lua

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XUiFubenExploreBuffDetail = XClass(nil, "XUiFubenExploreBuffDetail")
function XUiFubenExploreBuffDetail:Ctor(ui, buffInfo)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.BuffInfo = buffInfo
self:InitUiObjects()
self.UnlockColor = self.TxtLock.color
self:Update(self.BuffInfo)
end
function XUiFubenExploreBuffDetail:InitUiObjects()
XTool.InitUiObject(self)
end
function XUiFubenExploreBuffDetail:Update(buffInfo)
local isUnlock = true
for i = 1, #buffInfo.UnlockEvent do
if i == 1 then
if not XDataCenter.FubenExploreManager.IsBuffUnlockEvent(buffInfo, buffInfo.UnlockEvent[i]) then
isUnlock = false
self.TxtLock.color = CS.UnityEngine.Color.white
else
self.TxtLock.color = self.UnlockColor
end
elseif i == 2 then
if not XDataCenter.FubenExploreManager.IsBuffUnlockEvent(buffInfo, buffInfo.UnlockEvent[i]) then
isUnlock = false
self.TxtLock2.color = CS.UnityEngine.Color.white
else
self.TxtLock2.color = self.UnlockColor
end
end
end
if isUnlock then
self.Normal.gameObject:SetActive(true)
self.Lock.gameObject:SetActive(false)
else
self.Normal.gameObject:SetActive(false)
self.Lock.gameObject:SetActive(true)
end
self.ImgIco:SetRawImage(buffInfo.Icon)
self.TxtName.text = buffInfo.BuffName
self.TxtDis.text = buffInfo.Explain
self.TxtLock.text = buffInfo.GainDesc[1]
self.TxtLock2.text = buffInfo.GainDesc[2]
end