233 lines
8.3 KiB
Lua
233 lines
8.3 KiB
Lua
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local XUiFubenExperiment = XLuaUiManager.Register(XLuaUi, "UiFubenExperiment")
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local ParseToTimestamp = XTime.ParseToTimestamp
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local XUiFubenExperimentBanner = require("XUi/XUiFubenExperiment/XUiFubenExperimentBanner")
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function XUiFubenExperiment:OnAwake()
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self:AddListener()
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end
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function XUiFubenExperiment:OnStart(selectIdx)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset,
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XDataCenter.ItemManager.ItemId.FreeGem,
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XDataCenter.ItemManager.ItemId.ActionPoint,
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XDataCenter.ItemManager.ItemId.Coin)
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self.TrialGroup = XDataCenter.FubenExperimentManager.GetShowTrialGroup(function(a, b)
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return a.Order < b.Order
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end)
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self.BtnTabGoList = {}
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self.CurSelectIndex = 1
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self.BannerList = {}
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self:InitDynamicTable()
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self:InitTab(selectIdx)
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XEventManager.AddEventListener(XEventId.EVENT_UPDATE_EXPERIMENT, self.UpdateCurBannerState, self)
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end
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function XUiFubenExperiment:OnEnable()
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self:UpdateLeftTabGroup()
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self:UpdateCurBannerState()
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self:UpdateToggleRedPoint()
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end
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function XUiFubenExperiment:OnDestroy()
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XCountDown.RemoveTimer(self.GameObject.name)
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XEventManager.RemoveEventListener(XEventId.EVENT_UPDATE_EXPERIMENT, self.UpdateCurBannerState, self)
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end
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function XUiFubenExperiment:InitTab(selectIdx)
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--CreateGameObject
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for i = 1, #self.TrialGroup do
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if not self.BtnTabGoList[i] then
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local tempBtnTab
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if self.TrialGroup[i].SubIndex > 0 then
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tempBtnTab = CS.UnityEngine.Object.Instantiate(self.Obj:GetPrefab("BtnTab2"))
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else
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tempBtnTab = CS.UnityEngine.Object.Instantiate(self.Obj:GetPrefab("BtnTab1"))
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end
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tempBtnTab.transform:SetParent(self.TabBtnContent, false)
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local uiButton = tempBtnTab:GetComponent("XUiButton")
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uiButton.SubGroupIndex = self.TrialGroup[i].SubIndex
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table.insert(self.BtnTabGoList, uiButton)
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end
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self.BtnTabGoList[i]:SetName(self.TrialGroup[i].Name)
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self.BtnTabGoList[i].gameObject:SetActiveEx(self:CheckTime(i))
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end
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--防止配置的subIndex因为有按钮隐藏指向错误的button,所以重新计算一遍
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local subIndex = 0
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for i = 1, #self.BtnTabGoList do
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if self.BtnTabGoList[i].SubGroupIndex > 0 then
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self.BtnTabGoList[i].SubGroupIndex = subIndex
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else
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subIndex = i
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end
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end
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for i = #self.BtnTabGoList, #self.TrialGroup + 1, -1 do
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CS.UnityEngine.Object.Destroy(self.BtnTabGoList[i].gameObject)
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table.remove(self.BtnTabGoList, i)
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end
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--BtnGroup
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self.TabBtnGroup:Init(self.BtnTabGoList, function(index) self:OnSelectedTog(index) end)
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--刷新Toggle红点
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self:UpdateToggleRedPoint()
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--default select
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self.LeftTabScroll.verticalNormalizedPosition = 1
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self.TabBtnGroup:SelectIndex(selectIdx or 1);
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end
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function XUiFubenExperiment:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskList)
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self.DynamicTable:SetProxy(XUiFubenExperimentBanner)
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self.DynamicTable:SetDelegate(self)
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self.FubenTriallBanner.gameObject:SetActiveEx(false)
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end
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function XUiFubenExperiment:SetupDynamicTable(id, IsTimeIn)
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if IsTimeIn then
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self.PageDatas = XDataCenter.FubenExperimentManager.GetTrialLevelByGroupID(id)
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else
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self.PageDatas = {}
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end
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self.DynamicTable:SetDataSource(self.PageDatas)
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self.DynamicTable:ReloadDataSync(1)
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end
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function XUiFubenExperiment:CheckTime(id)
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local endTime = XDataCenter.FubenExperimentManager.GetEndTime(id)
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if not endTime then
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return false
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end
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if endTime > 0 then
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if (endTime == nil) or (endTime - XTime.GetServerNowTimestamp() <= 0) then
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return false
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end
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end
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local startTime = XDataCenter.FubenExperimentManager.GetStartTime(id)
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if not startTime then
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return false
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end
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if startTime > 0 then
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if (startTime == nil) or (startTime - XTime.GetServerNowTimestamp() > 0) then
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return false
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end
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end
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return true
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end
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function XUiFubenExperiment:SetTime(timestamp)
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if not timestamp then return end
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local leftTime = timestamp - XTime.GetServerNowTimestamp()
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XCountDown.CreateTimer(self.GameObject.name, leftTime)
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XCountDown.BindTimer(self.GameObject, self.GameObject.name, function(v)
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self.TxtTime.text = CS.XTextManager.GetText("DrawResetTimeShort", XUiHelper.GetTime(v, XUiHelper.TimeFormatType.DRAW))
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end)
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end
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function XUiFubenExperiment:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(index, function(idx, curType)
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self:OnBannerClick(idx, curType)
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end)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateBanner(self.PageDatas[index])
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end
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end
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function XUiFubenExperiment:AddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self:RegisterClickEvent(self.BtnActDesc, self.OnBtnActDescClick)
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end
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function XUiFubenExperiment:OnBtnActDescClick()
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XUiManager.UiFubenDialogTip("", self.TrialGroup[self.CurSelectIndex].Description or "")
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end
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function XUiFubenExperiment:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiFubenExperiment:OnBtnBackClick()
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self:Close()
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end
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function XUiFubenExperiment:OnBannerClick(index, curType)
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if curType == XDataCenter.FubenExperimentManager.TrialLevelType.SkinTrial then
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XLuaUiManager.Open("UiFubenExperimentSkinTrialDetail", self.PageDatas[index], curType)
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else
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XLuaUiManager.Open("UiFubenExperimentDetail", self.PageDatas[index], curType)
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end
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end
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function XUiFubenExperiment:OnSelectedTog(index)
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local endTime = XDataCenter.FubenExperimentManager.GetEndTime(self.TrialGroup[index].Id)
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local isTimeIn = false
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self.CurSelectIndex = index
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for i = 1, #self.BtnTabGoList do
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local tmp = self:CheckTime(i)
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if not tmp then self.BtnTabGoList[i].gameObject:SetActiveEx(tmp) end
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if i == index then isTimeIn = tmp end
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end
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self.PanelTime.gameObject:SetActiveEx(isTimeIn)
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if endTime and endTime > 0 then
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self:SetTime(endTime)
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else
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self.PanelTime.gameObject:SetActiveEx(false)
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end
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if self.TrialGroup[index].TimeId and self.TrialGroup[index].TimeId > 0 and not XDataCenter.FubenExperimentManager.CheckGroupHasInTimeTask(self.TrialGroup[index].Id) then
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self:UpdateLeftTabGroup()
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XUiManager.TipText("ActivityBranchNotOpen")
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return
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end
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self:SetupDynamicTable(self.TrialGroup[index].Id, isTimeIn)
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self.TxtModeExplain.text = self.TrialGroup[index].ModeExplainText
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end
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function XUiFubenExperiment:UpdateCurBannerState()
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self:OnSelectedTog(self.CurSelectIndex)
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end
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function XUiFubenExperiment:UpdateToggleRedPoint()
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local firstNeedShowRedIndexDic = {}
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for index, xBtn in ipairs(self.BtnTabGoList) do -- 先遍历二级toggle
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local isShowRed = false
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if xBtn.SubGroupIndex and xBtn.SubGroupIndex > 0 then
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if XDataCenter.FubenExperimentManager.CheckExperimentGroupHaveRedPoint(self.TrialGroup[index].Id) then
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isShowRed = true
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firstNeedShowRedIndexDic[xBtn.SubGroupIndex] = true
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else
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isShowRed = false
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end
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end
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xBtn:ShowReddot(isShowRed)
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end
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for index, xBtn in ipairs(self.BtnTabGoList) do -- 一级toggle红点
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if not xBtn.SubGroupIndex or xBtn.SubGroupIndex == 0 then
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if firstNeedShowRedIndexDic[index] then
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xBtn:ShowReddot(true)
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else
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xBtn:ShowReddot(XDataCenter.FubenExperimentManager.CheckExperimentGroupHaveRedPoint(self.TrialGroup[index].Id)) --只有一级toggle带关卡也需要检查红点
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end
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end
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end
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end
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function XUiFubenExperiment:UpdateLeftTabGroup()
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--返回到试玩区时,如果有时间到的活动隐藏
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for i = 1, #self.TrialGroup do
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if self.TrialGroup[i].TimeId and self.TrialGroup[i].TimeId > 0 and not XDataCenter.FubenExperimentManager.CheckGroupHasInTimeTask(self.TrialGroup[i].Id) then
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self.BtnTabGoList[i].gameObject:SetActiveEx(false)
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if self.CurSelectIndex == i then
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self.TabBtnGroup:SelectIndex(self.CurSelectIndex + 1);
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end
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end
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end
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end
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