120 lines
4.1 KiB
Lua
120 lines
4.1 KiB
Lua
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local XUiGridSkillGroup = require("XUi/XUiFubenCoupleCombat/ChildItem/XUiGridSkillGroup")
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local CsXTextManagerGetText = CsXTextManagerGetText
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local TWEE_DURATION
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--技能切换界面
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local XUiCoupleCombatSwitchSkill = XLuaUiManager.Register(XLuaUi, "UiCoupleCombatSwitchSkill")
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function XUiCoupleCombatSwitchSkill:OnAwake()
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self:AutoAddListener()
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local viewPortWidth = self.ViewPort.rect.width
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self.MarkX = viewPortWidth * 0.25
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self.InitPos = self.PanelStageContent.localPosition
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self.CurSelectGroupType = 1
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self.SkillGridTemplates = {} --技能组控件集合
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TWEE_DURATION = XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self:InitSkillGroup()
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end
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function XUiCoupleCombatSwitchSkill:OnStart(skillId)
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self:SelectGroupType(skillId)
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end
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--选中技能组并打开选择技能的界面
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function XUiCoupleCombatSwitchSkill:SelectGroupType(skillId)
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if not skillId then
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return
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end
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local skillType = XFubenCoupleCombatConfig.GetCharacterCareerSkillType(skillId)
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for _, skillGrid in pairs(self.SkillGridTemplates) do
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if skillType == skillGrid:GetSkillType() then
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skillGrid:OnBtnSkillIconClick()
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return
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end
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end
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end
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function XUiCoupleCombatSwitchSkill:Refresh(skillIds)
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for _, skillGrid in pairs(self.SkillGridTemplates) do
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skillGrid:UpdateSkillLv(skillIds)
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end
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end
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function XUiCoupleCombatSwitchSkill:InitSkillGroup()
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local skillGroupTypeToSkillIdsMap = XFubenCoupleCombatConfig.GetSkillGroupTypeToSkillIdsMap()
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local index = 1
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for type in pairs(skillGroupTypeToSkillIdsMap) do
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if self["GridSkill" .. index] then
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self.SkillGridTemplates[index] = XUiGridSkillGroup.New(self["GridSkill" .. index], self, handler(self, self.ClickGridCallback))
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self.SkillGridTemplates[index]:RefreshData(type)
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else
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XLog.Error("未找到GridSkill" .. index .. "的引用")
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end
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index = index + 1
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end
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end
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function XUiCoupleCombatSwitchSkill:ClickGridCallback(grid)
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self.LastSelectGrid = grid
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self:PlayScrollViewMove(grid)
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end
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function XUiCoupleCombatSwitchSkill:PlayScrollViewMove(grid)
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local skillType = grid:GetSkillType()
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local gridX = grid.Transform.localPosition.x
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local markX = self.MarkX
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local diffX = gridX + markX
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local targetPosX = self.InitPos.x - diffX
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local gridY = grid.Transform.localPosition.y
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local targetPosY = self.InitPos.y - gridY
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local contentPos = self.PanelStageContent.localPosition
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local tarPos = contentPos
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tarPos.x = targetPosX
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tarPos.y = targetPosY
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XLuaUiManager.SetMask(true)
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self.AssetPanel.GameObject:SetActiveEx(false)
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XLuaUiManager.Open("UiCoupleCombatSkillDetail", skillType, handler(self, self.CancalSelectLastGrid))
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XUiHelper.DoMove(self.PanelStageContent, tarPos, TWEE_DURATION, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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function XUiCoupleCombatSwitchSkill:CancalSelectLastGrid()
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if self.LastSelectGrid then
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self.LastSelectGrid:SetSelect(false)
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end
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self.AssetPanel.GameObject:SetActiveEx(true)
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.PanelStageContent, self.InitPos, TWEE_DURATION, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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function XUiCoupleCombatSwitchSkill:OnGetEvents()
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return { XEventId.EVENT_FUBEN_COUPLECOMBAT_AMEND_CHARACTER_CAREER_SKILL}
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end
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function XUiCoupleCombatSwitchSkill:OnNotify(evt, ...)
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local args = { ... }
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if evt == XEventId.EVENT_FUBEN_COUPLECOMBAT_AMEND_CHARACTER_CAREER_SKILL then
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self:Refresh(args[1])
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end
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end
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function XUiCoupleCombatSwitchSkill:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.Close)
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self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end
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end
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function XUiCoupleCombatSwitchSkill:GetCurSelectGroupType()
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return self.CurSelectGroupType
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end
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