PGRData/Script/matrix/xui/xuifubencouplecombat/XUiCoupleCombatMain.lua

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local XUiPanelChapter = require("XUi/XUiFubenCoupleCombat/ChildView/XUiPanelChapter")
local XUiGlobalComboIcon = require("XUi/XUiFubenCoupleCombat/ChildItem/XUiGlobalComboIcon")
local XUiGridSkill = require("XUi/XUiFubenCoupleCombat/ChildItem/XUiGridSkill")
--关卡选择界面
local XUiCoupleCombatMain = XLuaUiManager.Register(XLuaUi, "UiCoupleCombatMain")
function XUiCoupleCombatMain:OnAwake()
self.TabBtns = {}
self.SwitchEffect = {}
self.GridSkillTemplates = {}
self.GridSkill.gameObject:SetActiveEx(false)
end
function XUiCoupleCombatMain:OnEnable()
self:Refresh()
self:UpdateSkill()
XDataCenter.FubenCoupleCombatManager.CheckCharacterCareerSkillInDic()
end
function XUiCoupleCombatMain:OnStart(chapterId, chapterIndex)
self.ChapterId = chapterId
self.ChapterIndex = chapterIndex
self:InitGlobalCombo()
self.TxtTitle.text = XFubenCoupleCombatConfig.GetChapterName(chapterId)
self:InitUiView()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.PointRewardGridList = {}
end
function XUiCoupleCombatMain:OnReleaseInst()
return self.ChapterId
end
function XUiCoupleCombatMain:OnGetEvents()
return { XEventId.EVENT_FUBEN_COUPLECOMBAT_UPDATE,
CS.XEventId.EVENT_UI_DONE,
XEventId.EVENT_ACTIVITY_ON_RESET}
end
function XUiCoupleCombatMain:OnNotify(evt, ...)
local args = { ... }
if evt == XEventId.EVENT_FUBEN_COUPLECOMBAT_UPDATE then
self:Refresh()
elseif evt == CS.XEventId.EVENT_UI_DONE then
if XDataCenter.FubenCoupleCombatManager.GetIsActivityEnd() then
XDataCenter.FubenCoupleCombatManager.OnActivityEnd()
return
end
elseif evt == XEventId.EVENT_ACTIVITY_ON_RESET then
if args[1] ~= XDataCenter.FubenManager.StageType.CoupleCombat then return end
XDataCenter.FubenCoupleCombatManager.OnActivityEnd()
end
end
function XUiCoupleCombatMain:Refresh(isAutoScroll)
if XDataCenter.FubenCoupleCombatManager.GetIsActivityEnd() then
XDataCenter.FubenCoupleCombatManager.OnActivityEnd()
return
end
local chapterId = self:GetChapterId()
self.PanelStage:SetUiData(chapterId, isAutoScroll)
local passCount, allCount = XDataCenter.FubenCoupleCombatManager.GetStageSchedule(chapterId)
self.TxtPassCount.text = passCount
self.TxtStageCount.text = string.format("/%d", allCount)
end
function XUiCoupleCombatMain:UpdateSkill()
local usedSkillIds = XDataCenter.FubenCoupleCombatManager.GetUsedSkillIds()
local gridSkill
local skillCount = #usedSkillIds
for i, skillId in ipairs(usedSkillIds) do
gridSkill = self.GridSkillTemplates[i]
if not gridSkill then
local grid = CS.UnityEngine.Object.Instantiate(self.GridSkill.gameObject, self.PanelSkillList)
local index = skillCount - i + 1
gridSkill = XUiGridSkill.New(grid, self, index)
self.GridSkillTemplates[i] = gridSkill
end
gridSkill:RefreshData(skillId)
gridSkill.GameObject:SetActiveEx(true)
end
for i = skillCount + 1, #self.GridSkillTemplates do
self.GridSkillTemplates[i].GameObject:SetActiveEx(false)
end
end
function XUiCoupleCombatMain:OnDestroy()
self:StopActivityTimer()
if self.PanelStage then
self.PanelStage:OnDestroy()
end
end
function XUiCoupleCombatMain:InitGlobalCombo()
local chapterId = self:GetChapterId()
local showFightEventIds = XFubenCoupleCombatConfig.GetChapterShowFightEventIds(chapterId)
if not self.GlobalIcons then self.GlobalIcons = {} end
for i, showFightEventId in ipairs(showFightEventIds) do
if not self.GlobalIcons[i] then
local prefab = CS.UnityEngine.Object.Instantiate(self.GridBuffIcon.gameObject, self.PanelBuffIcon)
local icon = XUiGlobalComboIcon.New(prefab, self)
table.insert(self.GlobalIcons, icon)
end
self.GlobalIcons[i]:RefreshData(showFightEventId)
self.GlobalIcons[i].GameObject:SetActiveEx(true)
end
for i = #showFightEventIds + 1, #self.GlobalIcons do
self.GlobalIcons[i].gameObject:SetActiveEx(false)
end
self.GridBuffIcon.gameObject:SetActiveEx(false)
self.BtnBuff.gameObject:SetActiveEx(not XTool.IsTableEmpty(showFightEventIds))
end
function XUiCoupleCombatMain:InitUiView()
self.SceneBtnBack.CallBack = function() self:Close() end
self.SceneBtnMainUi.CallBack = function() XLuaUiManager.RunMain() end
self.BtnBuff.CallBack = function() self:OnBtnBuffClick() end
self.BtnSkill.CallBack = function() self:OnBtnSkillClick() end
self:BindHelpBtn(self.BtnHelp, "CoupleCombat")
self.PanelStage = XUiPanelChapter.New(self.PanelChapter, self, self.ChapterIndex)
self.RImgBgNor.gameObject:SetActiveEx(XFubenCoupleCombatConfig.GetChapterType(self.ChapterId) == XFubenCoupleCombatConfig.ChapterType.Normal)
self.RImgBgHard.gameObject:SetActiveEx(XFubenCoupleCombatConfig.GetChapterType(self.ChapterId) == XFubenCoupleCombatConfig.ChapterType.Hard)
end
function XUiCoupleCombatMain:OnBtnSkillClick()
XLuaUiManager.Open("UiCoupleCombatSwitchSkill")
end
function XUiCoupleCombatMain:OnBtnBuffClick()
local chapterId = self:GetChapterId()
XLuaUiManager.Open("UiCoupleCombatBuffTips", chapterId)
end
function XUiCoupleCombatMain:StopActivityTimer()
if self.ActivityTimer then
XScheduleManager.UnSchedule(self.ActivityTimer)
self.ActivityTimer = nil
end
if self.AnimTimer then
XScheduleManager.UnSchedule(self.AnimTimer)
self.AnimTimer = nil
end
end
function XUiCoupleCombatMain:GetChapterId()
return self.ChapterId
end