108 lines
3.2 KiB
Lua
108 lines
3.2 KiB
Lua
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local XUiPanelScoreInfo = XClass(nil, "XUiPanelScoreInfo")
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local XUiGridBossScore = require("XUi/XUiFubenBossSingle/XUiGridBossScore")
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function XUiPanelScoreInfo:Ctor(rootUi, ui, bossSingleData)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.BossSingleData = bossSingleData
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self.RootUi = rootUi
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self.GridBossScoreList = {}
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XTool.InitUiObject(self)
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self:AutoAddListener()
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self:Init()
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end
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function XUiPanelScoreInfo:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelScoreInfo:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelScoreInfo:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelScoreInfo:AutoAddListener()
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self:RegisterClickEvent(self.BtnBlock, self.OnBtnBlockClick)
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end
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function XUiPanelScoreInfo:Init()
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self.GridBossScore.gameObject:SetActive(false)
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self:Rrefrsh()
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end
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function XUiPanelScoreInfo:ShowPanel(bossSingleData)
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self.BossSingleData = bossSingleData
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self:Rrefrsh()
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self.GameObject:SetActive(true)
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end
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function XUiPanelScoreInfo:Rrefrsh()
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local cfgs = XDataCenter.FubenBossSingleManager.GetScoreRewardCfg(self.BossSingleData.LevelType)
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local canGetList = {}
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local unGetList = {}
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local gotList = {}
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for i = 1, #cfgs do
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local canGet = self.BossSingleData.TotalScore >= cfgs[i].Score
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local isGet = XDataCenter.FubenBossSingleManager.CheckRewardGet(cfgs[i].Id)
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if canGet and not isGet then
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table.insert(canGetList, cfgs[i])
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elseif not canGet then
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table.insert(unGetList, cfgs[i])
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else
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table.insert(gotList, cfgs[i])
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end
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end
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for i = 1, #unGetList do
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table.insert(canGetList, unGetList[i])
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end
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for i = 1, #gotList do
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table.insert(canGetList, gotList[i])
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end
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local curScore = CS.XTextManager.GetText("BossSingleScore2", self.BossSingleData.TotalScore)
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self.TxtCurScore.text = curScore
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for i = 1, #canGetList do
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local grid = self.GridBossScoreList[i]
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if not grid then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridBossScore)
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grid = XUiGridBossScore.New(self.RootUi, ui)
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grid.Transform:SetParent(self.PanelScoreContent, false)
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self.GridBossScoreList[i] = grid
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end
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grid:Refresh(canGetList[i], self.BossSingleData.TotalScore)
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grid.GameObject:SetActive(true)
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end
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for i = #canGetList + 1, #self.GridBossScoreList do
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self.GridBossScoreList[i].GameObject:SetActive(false)
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end
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end
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function XUiPanelScoreInfo:OnBtnBlockClick()
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self:HidePanel(true)
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end
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function XUiPanelScoreInfo:HidePanel(isAniam)
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if isAniam then
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self.RootUi:PlayAnimation("AnimScoreInfoDisable", function()
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self.GameObject:SetActive(false)
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end)
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else
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self.GameObject:SetActive(false)
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end
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end
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return XUiPanelScoreInfo
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