PGRData/Script/matrix/xui/xuifightrollingnum/XUiFightRollingNum.lua

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local XUiFightRollingNum = XLuaUiManager.Register(XLuaUi, "UiFightRollingNum")
local XUiFightRollingNumGrid = require("XUi/XUiFightRollingNum/XUiFightRollingNumGrid")
local tableInsert = table.insert
local math = math
local ipairs = ipairs
function XUiFightRollingNum:OnStart(itemId)
--设置道具图标和数量
local item = XDataCenter.ItemManager.GetItem(itemId)
local count = XDataCenter.ItemManager.GetCount(itemId)
self.TotalCount = count
self.RImgItem:SetRawImage(item.Template.Icon)
--初始化文本
self.UiRollingNumGrids = {}
local height = self.NumTxts.transform.rect.height
local texts = self.NumTxts:GetComponentsInChildren(typeof(CS.UnityEngine.UI.Text))
self.MaxShowCount = math.pow(10, texts.Length - 1) - 1
self.MinShowCount = -self.MaxShowCount
local totalShowCount = self:GetTotalShowCount()
for i = 0, texts.Length - 1 do
local grid = XUiFightRollingNumGrid.New(texts[i], height, i, totalShowCount)
tableInsert(self.UiRollingNumGrids, grid)
end
end
function XUiFightRollingNum:OnDestroy()
for _, grid in ipairs(self.UiRollingNumGrids) do
grid:OnDestroy()
end
end
function XUiFightRollingNum:GetTotalShowCount()
if self.TotalCount > self.MaxShowCount then
return self.MaxShowCount
end
if self.TotalCount < self.MinShowCount then
return self.MinShowCount
end
return self.TotalCount
end
function XUiFightRollingNum:AddTotalCount(count)
if count == 0 then
return
end
local oldTotalShowCount = self:GetTotalShowCount()
self.TotalCount = self.TotalCount + count
local newTotalShowCount = self:GetTotalShowCount()
if oldTotalShowCount == newTotalShowCount then
return
end
local sign = 0
if newTotalShowCount > 0 then
sign = 1
elseif newTotalShowCount < 0 then
sign = -1
end
local isOpposite = oldTotalShowCount * newTotalShowCount < 0
newTotalShowCount = math.abs(newTotalShowCount) -- 保证TotalShowCount为非负数 统一处理不同情况
if isOpposite then
for _, grid in ipairs(self.UiRollingNumGrids) do
grid:SetTotalShowCount(0, 0)
end
end
for _, grid in ipairs(self.UiRollingNumGrids) do
grid:SetTotalShowCount(newTotalShowCount, sign)
end
end