127 lines
4.2 KiB
Lua
127 lines
4.2 KiB
Lua
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local XUiFightButtonSettings = XLuaUiManager.Register(XLuaUi, "UiFightButtonSettings")
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function XUiFightButtonSettings:OnAwake()
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self.CurrentBtnProj1 = nil
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self.CurrentBtnProj2 = nil
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self.CurSelect = 0
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XTool.InitUiObject(self)
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self:InitUI()
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end
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function XUiFightButtonSettings:OnStart(closeCb)
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self.CloseCb = closeCb
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local t
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if XUiFightButtonDefaultStyleConfig.IsHaveCurSchemeStyle() then
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t = XUiFightButtonDefaultStyleConfig.GetCurSchemeStyle()
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else
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t = XDataCenter.SetManager.GetCurSeleButton()
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end
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if t == 0 then
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self:OnButtonProject1()
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else
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self:OnButtonProject2()
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end
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end
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function XUiFightButtonSettings:InitUI()
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self:AddListener()
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end
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function XUiFightButtonSettings:InitFunction()
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end
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function XUiFightButtonSettings:AddListener()
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-- self.BtnCustomize.CallBack = function() self:OpenCustomFight() end
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self.BtnProject1.CallBack = function() self:OnButtonProject1() end
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self.BtnProject2.CallBack = function() self:OnButtonProject2() end
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self.BtnProject1PC.CallBack = function() self:OnButtonProject1() end
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self.BtnProject2PC.CallBack = function() self:OnButtonProject2() end
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self:RefreshBtnPoint()
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self.BtnGouxuan1.CallBack = function(value) self:OnBtnGouxuan1(value) end
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self.BtnGouxuan2.CallBack = function(value) self:OnBtnGouxuan2(value) end
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self.BtnClose.CallBack = function() self:OnBtnClose() end
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self.BtnTongBlue.CallBack = function() self:OnBtnClose() end
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end
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function XUiFightButtonSettings:OnEnable()
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CS.XPc.XCursorHelper.ForceResponse = true;
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end
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function XUiFightButtonSettings:OnDisable()
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CS.XPc.XCursorHelper.ForceResponse = false;
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end
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function XUiFightButtonSettings:RefreshBtnPoint()
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if XDataCenter.UiPcManager.IsPc() then
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self.BtnProject1.gameObject:SetActiveEx(false)
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self.BtnProject2.gameObject:SetActiveEx(false)
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self.BtnProject1PC.gameObject:SetActiveEx(true)
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self.BtnProject2PC.gameObject:SetActiveEx(true)
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self.CurrentBtnProj1 = self.BtnProject1PC
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self.CurrentBtnProj2 = self.BtnProject2PC
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else
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self.BtnProject1.gameObject:SetActiveEx(true)
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self.BtnProject2.gameObject:SetActiveEx(true)
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self.BtnProject1PC.gameObject:SetActiveEx(false)
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self.BtnProject2PC.gameObject:SetActiveEx(false)
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self.CurrentBtnProj1 = self.BtnProject1
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self.CurrentBtnProj2 = self.BtnProject2
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end
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end
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-- function XUiFightButtonSettings:OpenCustomFight()
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-- XLuaUiManager.Open("UiFightCustom",true)
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-- end
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function XUiFightButtonSettings:OnBtnClose()
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XUiFightButtonDefaultStyleConfig.SaveDefaultStyleById(self.CurSelect)
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XDataCenter.SetManager.SetCurSeleButton(self.CurSelect)
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CsXGameEventManager.Instance:Notify(CS.XEventId.EVENT_CUSTOM_UI_SCHEME_CHANGED);
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self:Close()
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if self.CloseCb then
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self.CloseCb()
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end
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end
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function XUiFightButtonSettings:OnBtnGouxuan1(value)
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self.CurSelect = 0
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self.CurrentBtnProj1:SetButtonState(XUiButtonState.Select)
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self.CurrentBtnProj2:SetButtonState(XUiButtonState.Normal)
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self.BtnGouxuan2:SetButtonState(XUiButtonState.Normal)
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if value == 0 then
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self:OnBtnGouxuan2()
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self.BtnGouxuan2:SetButtonState(XUiButtonState.Select)
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end
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end
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function XUiFightButtonSettings:OnBtnGouxuan2(value)
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self.CurSelect = 1
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self.CurrentBtnProj1:SetButtonState(XUiButtonState.Normal)
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self.CurrentBtnProj2:SetButtonState(XUiButtonState.Select)
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self.BtnGouxuan1:SetButtonState(XUiButtonState.Normal)
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if value == 0 then
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self:OnBtnGouxuan1()
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self.BtnGouxuan1:SetButtonState(XUiButtonState.Select)
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end
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end
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function XUiFightButtonSettings:OnButtonProject1()
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self.CurSelect = 0
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self.CurrentBtnProj1:SetButtonState(XUiButtonState.Select)
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self.CurrentBtnProj2:SetButtonState(XUiButtonState.Normal)
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self.BtnGouxuan1:SetButtonState(XUiButtonState.Select)
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self.BtnGouxuan2:SetButtonState(XUiButtonState.Normal)
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end
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function XUiFightButtonSettings:OnButtonProject2()
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self.CurSelect = 1
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self.CurrentBtnProj1:SetButtonState(XUiButtonState.Normal)
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self.CurrentBtnProj2:SetButtonState(XUiButtonState.Select)
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self.BtnGouxuan1:SetButtonState(XUiButtonState.Normal)
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self.BtnGouxuan2:SetButtonState(XUiButtonState.Select)
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end
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