81 lines
2.3 KiB
Lua
81 lines
2.3 KiB
Lua
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XUiPanelFavorabilityFile = XClass(nil, "XUiPanelFavorabilityFile")
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function XUiPanelFavorabilityFile:Ctor(ui, uiRoot, parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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self.Parent = parent
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self.GridPool = {}
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XTool.InitUiObject(self)
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self.GridItem.gameObject:SetActiveEx(false)
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end
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function XUiPanelFavorabilityFile:OnRefresh()
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self:RefreshDatas()
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end
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function XUiPanelFavorabilityFile:RefreshDatas()
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local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
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if not characterId then
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return
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end
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local fileData = XFavorabilityConfigs.GetCharacterBaseDataById(characterId)
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if fileData == nil then
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return
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end
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self.TxtRoleName.text = XDataCenter.FavorabilityManager.GetNameWithTitleById(characterId)
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self.TxtTradeName.text = XCharacterConfigs.GetCharacterTradeName(characterId)
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self:GenerateDataGrid(fileData)
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end
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function XUiPanelFavorabilityFile:GenerateDataGrid(fileData)
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-- 回收格子
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for i = self.DataContent.transform.childCount - 1, 0, -1 do
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local grid = self.DataContent:GetChild(i)
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local gridGO = grid.gameObject
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if gridGO.activeSelf then
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gridGO:SetActiveEx(false)
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table.insert(self.GridPool, gridGO)
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end
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end
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-- 拿出格子
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for i, dataTitle in ipairs(fileData.BaseDataTitle) do
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local grid
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if next(self.GridPool) then
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grid = table.remove(self.GridPool)
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else
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grid = CS.UnityEngine.Object.Instantiate(self.GridItem)
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end
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-- 数据赋值
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grid.transform:SetParent(self.DataContent, false)
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local txtTitle = XUiHelper.TryGetComponent(grid.transform, "TxtBaseDataTitle", "Text")
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local txtData = XUiHelper.TryGetComponent(grid.transform, "TxtBaseData", "Text")
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txtTitle.text = dataTitle
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txtData.text = fileData.BaseData[i] or ""
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grid.gameObject:SetActiveEx(true)
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end
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end
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function XUiPanelFavorabilityFile:SetViewActive(isActive)
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self.GameObject:SetActive(isActive)
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if isActive then
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self:RefreshDatas()
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end
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end
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function XUiPanelFavorabilityFile:OnSelected(isSelected)
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self.GameObject:SetActive(isSelected)
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if isSelected then
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self:RefreshDatas()
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end
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end
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return XUiPanelFavorabilityFile
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