PGRData/Script/matrix/xui/xuifavorability/XUiPanelFavorabilityFile.lua

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2.3 KiB
Lua
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XUiPanelFavorabilityFile = XClass(nil, "XUiPanelFavorabilityFile")
function XUiPanelFavorabilityFile:Ctor(ui, uiRoot, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
self.Parent = parent
self.GridPool = {}
XTool.InitUiObject(self)
self.GridItem.gameObject:SetActiveEx(false)
end
function XUiPanelFavorabilityFile:OnRefresh()
self:RefreshDatas()
end
function XUiPanelFavorabilityFile:RefreshDatas()
local characterId = self.UiRoot:GetCurrFavorabilityCharacter()
if not characterId then
return
end
local fileData = XFavorabilityConfigs.GetCharacterBaseDataById(characterId)
if fileData == nil then
return
end
self.TxtRoleName.text = XDataCenter.FavorabilityManager.GetNameWithTitleById(characterId)
self.TxtTradeName.text = XCharacterConfigs.GetCharacterTradeName(characterId)
self:GenerateDataGrid(fileData)
end
function XUiPanelFavorabilityFile:GenerateDataGrid(fileData)
-- 回收格子
for i = self.DataContent.transform.childCount - 1, 0, -1 do
local grid = self.DataContent:GetChild(i)
local gridGO = grid.gameObject
if gridGO.activeSelf then
gridGO:SetActiveEx(false)
table.insert(self.GridPool, gridGO)
end
end
-- 拿出格子
for i, dataTitle in ipairs(fileData.BaseDataTitle) do
local grid
if next(self.GridPool) then
grid = table.remove(self.GridPool)
else
grid = CS.UnityEngine.Object.Instantiate(self.GridItem)
end
-- 数据赋值
grid.transform:SetParent(self.DataContent, false)
local txtTitle = XUiHelper.TryGetComponent(grid.transform, "TxtBaseDataTitle", "Text")
local txtData = XUiHelper.TryGetComponent(grid.transform, "TxtBaseData", "Text")
txtTitle.text = dataTitle
txtData.text = fileData.BaseData[i] or ""
grid.gameObject:SetActiveEx(true)
end
end
function XUiPanelFavorabilityFile:SetViewActive(isActive)
self.GameObject:SetActive(isActive)
if isActive then
self:RefreshDatas()
end
end
function XUiPanelFavorabilityFile:OnSelected(isSelected)
self.GameObject:SetActive(isSelected)
if isSelected then
self:RefreshDatas()
end
end
return XUiPanelFavorabilityFile