PGRData/Script/matrix/xui/xuiexpedition/recruit/xuiexpeditionroledetails/XUiGridExpeditionFashion.lua

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local XUiGridExpeditionFashion = XClass(nil, "XUiGridExpeditionFashion")
function XUiGridExpeditionFashion:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:RegisterUiEvents()
self:SetSelect(false)
end
function XUiGridExpeditionFashion:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnBtnClick)
end
function XUiGridExpeditionFashion:OnBtnClick()
self.RootUi:OnChildBtnClick(self)
end
function XUiGridExpeditionFashion:Refresh(fashionId, characterId)
self.FashionId = fashionId
self.CharacterId = characterId
local template = XDataCenter.FashionManager.GetFashionTemplate(fashionId)
self.RImgIcon:SetRawImage(template.Icon)
local status = XDataCenter.FashionManager.GetFashionStatus(fashionId)
if status == XDataCenter.FashionManager.FashionStatus.Dressed then
self.ImgQuality.gameObject:SetActiveEx(true)
self.RootUi:OnChildBtnClick(self)
else
self.ImgQuality.gameObject:SetActiveEx(false)
end
end
function XUiGridExpeditionFashion:SetSelect(isSelect)
if self.BgSelect then
self.BgSelect.gameObject:SetActiveEx(isSelect)
end
end
function XUiGridExpeditionFashion:CheckDressedState()
local status = XDataCenter.FashionManager.GetFashionStatus(self.FashionId)
return status == XDataCenter.FashionManager.FashionStatus.Dressed
end
return XUiGridExpeditionFashion