PGRData/Script/matrix/xui/xuiexpedition/combolist/XUiExpeditionComboTips.lua

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--虚像地平线羁绊组合详细页面
local XUiExpeditionComboTips = XLuaUiManager.Register(XLuaUi, "UiExpeditionComboTips")
local XUiExpeditionComboTipsTab = require("XUi/XUiExpedition/ComboList/XUiExpeditionComboTipsTab")
local XUiExpeditionComboTipsItemPanel = require("XUi/XUiExpedition/ComboList/XUiExpeditionComboTipsItemPanel")
local TabType = {
First = "BtnFirstHasSnd",
SecondTop = "BtnSecondTop",
SecondBottom = "BtnSecondBottom",
Second = "BtnSecond",
SecondAll = "BtnSecondAll"
}
local UiButtonState = CS.UiButtonState
function XUiExpeditionComboTips:OnAwake()
XTool.InitUiObject(self)
self:RegisterBtnEvent()
self:SetBtnTemplateDisable()
end
function XUiExpeditionComboTips:OnStart(eCombo, team)
self:InitComboTab(team)
self.ItemPanel = XUiExpeditionComboTipsItemPanel.New(self.PanelPart, self)
self.BtnContent:SelectIndex(eCombo and self.ChildTabList[eCombo:GetComboId()] or 1)
end
function XUiExpeditionComboTips:SetBtnTemplateDisable()
self.BtnFirst.gameObject:SetActiveEx(false)
self.BtnFirstHasSnd.gameObject:SetActiveEx(false)
self.BtnSecondTop.gameObject:SetActiveEx(false)
self.BtnSecond.gameObject:SetActiveEx(false)
self.BtnSecondBottom.gameObject:SetActiveEx(false)
self.BtnSecondAll.gameObject:SetActiveEx(false)
end
function XUiExpeditionComboTips:RegisterBtnEvent()
self:RegisterClickEvent(self.BtnTanchuangCloseBig, function() self:Close() end)
end
function XUiExpeditionComboTips:InitComboTab(team)
if not team then team = XDataCenter.ExpeditionManager.GetTeam() end
self.ComboList = team:GetAllCombos()
self.ComboTabDataList = self:InitComboTabDataList()
self:CreateComboTab()
end
function XUiExpeditionComboTips:InitComboTabDataList()
local comboList = {} -- {[BaseComboId] = {[1] = ComboListIndex…}}
local baseComboTypeCfgs = XExpeditionConfig.GetBaseComboTypeConfig()
for _, baseComboType in pairs(baseComboTypeCfgs) do
local baseId = baseComboType.Id
local orderId = baseComboType.OrderId
for _, eCombo in pairs(self.ComboList) do
if eCombo:GetComboTypeId() == baseId then
if not comboList[orderId] then comboList[orderId] = {} end
table.insert(comboList[orderId], eCombo)
end
end
end
local dataList = {}
local tabCount = 1
for orderId, childComboList in pairs(comboList) do
local comboTypeCfg = XExpeditionConfig.GetBaseComboTypeCfgByOrderId(orderId)
local tabData = {
TabType = TabType.First,
Name = comboTypeCfg.Name,
TabId = tabCount,
BaseComboId = comboTypeCfg.Id
}
table.insert(dataList, tabData)
local fatherTabId = tabCount
tabCount = tabCount + 1
local childNum = #childComboList
local childCount = 0
local activeChildCount = 0
for _, childCombo in pairs(childComboList) do
childCount = childCount + 1
local childTabData = {
Name = childCombo:GetName(),
TabId = tabCount,
FatherTabId = fatherTabId,
ComboId = childCombo:GetComboId(),
Combo = childCombo,
IsActive = childCombo:GetComboActive()
}
if childNum == 1 then
childTabData.TabType = TabType.SecondAll
elseif childNum > 1 and childCount == 1 then
childTabData.TabType = TabType.SecondTop
elseif childNum > 1 and childCount < childNum then
childTabData.TabType = TabType.Second
elseif childNum > 1 and childCount == childNum then
childTabData.TabType = TabType.SecondBottom
end
table.insert(dataList, childTabData)
tabCount = tabCount + 1
if childCombo:GetComboActive() then activeChildCount = activeChildCount + 1 end
end
tabData.ChildCount = childCount
tabData.ActiveChildCount = activeChildCount
end
return dataList
end
function XUiExpeditionComboTips:CreateComboTab()
self.TabList = {}
self.FirstTabList = {}
self.ChildTabList = {}
self.BtnList = {}
for i = 1, #self.ComboTabDataList do
local data = self.ComboTabDataList[i]
local btnPrefab = CS.UnityEngine.Object.Instantiate(self[data.TabType].gameObject)
btnPrefab.transform:SetParent(self.BtnContent.transform, false)
self.TabList[i] = XUiExpeditionComboTipsTab.New(btnPrefab, self, i, data,
function(index, tabType, isSelect) self:OnTabClick(index, tabType, isSelect) end)
btnPrefab.gameObject:SetActiveEx(data.TabType == TabType.First)
self.BtnList[i] = btnPrefab:GetComponent("XUiButton")
if data.TabType == TabType.First then
self.FirstTabList[data.BaseComboId] = i
end
if data.TabType ~= TabType.First then
self.BtnList[i].SubGroupIndex = data.FatherTabId
self.ChildTabList[data.ComboId] = i
end
self.BtnList[i]:SetButtonState(UiButtonState.Normal)
end
self.BtnContent:Init(self.BtnList, function(index) self.TabList[index]:OnClick() end)
end
function XUiExpeditionComboTips:RefreshComboList(childComboData)
self.ItemPanel:UpdateData(childComboData)
end