PGRData/Script/matrix/xui/xuiexhibition/XUiPanelCollection.lua

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Lua
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local XUiPanelCollection = XClass(nil, "XUiPanelCollection")
function XUiPanelCollection:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
end
function XUiPanelCollection:Refresh(exhibitionType)
local collectionRate = XDataCenter.ExhibitionManager.GetCollectionRate(true, exhibitionType)
self.TxtPanelCollectionRate.text = math.floor(collectionRate * 100)
self.ImgRate.fillAmount = collectionRate
if exhibitionType then
self.TextNameLabel.text = CS.XTextManager.GetText("ExhibitionCollectionLable" .. exhibitionType)
else
self.TextNameLabel.text = CS.XTextManager.GetText("ExhibitionCollectionDefaultLable")
end
local totalCharacterNum = XDataCenter.ExhibitionManager.GetCollectionTotalNum(exhibitionType)
local curFinishNum = XDataCenter.ExhibitionManager.GetTaskFinishNum(true, exhibitionType)
if totalCharacterNum == 0 then
self.ImgRateNew.fillAmount = 1
self.ImgRateLower.fillAmount = 1
self.ImgRateMiddle.fillAmount = 1
self.ImgRateHigher.fillAmount = 1
else
self.ImgRateNew.fillAmount = curFinishNum[XCharacterConfigs.GrowUpLevel.New] / totalCharacterNum
self.ImgRateLower.fillAmount = curFinishNum[XCharacterConfigs.GrowUpLevel.Lower] / totalCharacterNum
self.ImgRateMiddle.fillAmount = curFinishNum[XCharacterConfigs.GrowUpLevel.Middle] / totalCharacterNum
self.ImgRateHigher.fillAmount = curFinishNum[XCharacterConfigs.GrowUpLevel.Higher] / totalCharacterNum
end
self.TxtNumNew.text = curFinishNum[XCharacterConfigs.GrowUpLevel.New]
self.TxtTotalNew.text = totalCharacterNum
self.TxtNumLower.text = curFinishNum[XCharacterConfigs.GrowUpLevel.Lower]
self.TxtTotalLower.text = totalCharacterNum
self.TxtNumMiddle.text = curFinishNum[XCharacterConfigs.GrowUpLevel.Middle]
self.TxtTotalMiddle.text = totalCharacterNum
self.TxtNumHigher.text = curFinishNum[XCharacterConfigs.GrowUpLevel.Higher]
self.TxtTotalHigher.text = totalCharacterNum
self.InfoLabelNew.text = XExhibitionConfigs.GetExhibitionLevelNameByLevel(XCharacterConfigs.GrowUpLevel.New)
self.InfoLabelLower.text = XExhibitionConfigs.GetExhibitionLevelNameByLevel(XCharacterConfigs.GrowUpLevel.Lower)
self.InfoLabelMiddle.text = XExhibitionConfigs.GetExhibitionLevelNameByLevel(XCharacterConfigs.GrowUpLevel.Middle)
self.InfoLabelHigher.text = XExhibitionConfigs.GetExhibitionLevelNameByLevel(XCharacterConfigs.GrowUpLevel.Higher)
end
function XUiPanelCollection:Show(exhibitionType)
self:Refresh(exhibitionType)
self.GameObject:SetActive(true)
end
function XUiPanelCollection:Hide()
self.GameObject:SetActive(false)
end
return XUiPanelCollection