PGRData/Script/matrix/xui/xuiexhibition/XUiGridCondition.lua

25 lines
702 B
Lua
Raw Normal View History

local XUiGridCondition = XClass(nil, "XUiGridCondition")
function XUiGridCondition:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridCondition:Refresh(conditionId, characterId)
if not conditionId or conditionId == 0 then
self.GameObject:SetActive(false)
return true
end
self.GameObject:SetActive(true)
local passed, desc = XConditionManager.CheckCondition(conditionId, characterId)
self.TxtPass.text = desc
self.TxtNotPass.text = desc
self.TxtPass.gameObject:SetActive(passed)
self.TxtNotPass.gameObject:SetActive(not passed)
return passed
end
return XUiGridCondition