208 lines
8.1 KiB
Lua
208 lines
8.1 KiB
Lua
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local ConditionDesNum = 3
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local TabIndexToGrowUpLevel = {
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XCharacterConfigs.GrowUpLevel.Lower,
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XCharacterConfigs.GrowUpLevel.Middle,
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XCharacterConfigs.GrowUpLevel.Higher,
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}
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local XUiGridCondition = require("XUi/XUiExhibition/XUiGridCondition")
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local XUiExhibitionInfo = XLuaUiManager.Register(XLuaUi, "UiExhibitionInfo")
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function XUiExhibitionInfo:OnAwake()
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self.GridRewardItem.gameObject:SetActive(false)
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self:InitListener()
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end
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function XUiExhibitionInfo:OnStart(characterId, showType)
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self.CharacterId = characterId
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self.ShowType = showType or XDataCenter.ExhibitionManager.ExhibitionType.STRUCT
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self:InitModelRoot()
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self:InitTabBtnGroup()
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self:RegisterRedPointEvent()
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end
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function XUiExhibitionInfo:OnEnable()
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CS.XGraphicManager.UseUiLightDir = true
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end
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function XUiExhibitionInfo:OnDisable()
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CS.XGraphicManager.UseUiLightDir = false
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end
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function XUiExhibitionInfo:InitModelRoot()
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local root = self.UiModelGo
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self.PanelRoleModel = root:FindTransform("PanelRoleModel")
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self.EffectHuanren1 = root:FindTransform("ImgEffectHuanren1")
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self.EffectHuanren = root:FindTransform("ImgEffectHuanren")
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self.EffectHuanren.gameObject:SetActiveEx(false)
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self.EffectHuanren1.gameObject:SetActiveEx(false)
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true, nil, true)
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end
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function XUiExhibitionInfo:InitListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self.BtnBreak.CallBack = function() self:OnBtnBreakClick() end
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self.BtnShowInfoToggle.CallBack = function(value) self:OnBtnShowInfoToggleClick(value) end
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end
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function XUiExhibitionInfo:RegisterRedPointEvent()
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local characterId = self.CharacterId
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XRedPointManager.AddRedPointEvent(self.BtnTog1, self.OnCheckExhibitionRedPoint, self, { XRedPointConditions.Types.CONDITION_EXHIBITION_NEW }, { characterId, 1 })
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XRedPointManager.AddRedPointEvent(self.BtnTog2, self.OnCheckExhibitionRedPoint, self, { XRedPointConditions.Types.CONDITION_EXHIBITION_NEW }, { characterId, 2 })
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XRedPointManager.AddRedPointEvent(self.BtnTog3, self.OnCheckExhibitionRedPoint, self, { XRedPointConditions.Types.CONDITION_EXHIBITION_NEW }, { characterId, 3 })
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end
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function XUiExhibitionInfo:OnCheckExhibitionRedPoint(count, args)
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local characterId = args[1]
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local index = args[2]
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local growUpLevel = XDataCenter.ExhibitionManager.GetCharacterGrowUpLevel(characterId, true)
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self["BtnTog" .. index]:ShowReddot(count >= 0 and growUpLevel == index)
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end
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function XUiExhibitionInfo:InitTabBtnGroup()
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local tabGroup = {
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self.BtnTog1,
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self.BtnTog2,
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self.BtnTog3,
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}
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self.PanelTogs:Init(tabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
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local selected, lastIndex = false
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local growUpLevel = XDataCenter.ExhibitionManager.GetCharacterGrowUpLevel(self.CharacterId, true)
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for index, level in pairs(TabIndexToGrowUpLevel) do
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if level == growUpLevel + 1 then
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self.PanelTogs:SelectIndex(index)
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selected = true
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break
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end
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lastIndex = index
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end
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if not selected then
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self.PanelTogs:SelectIndex(lastIndex)
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end
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end
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function XUiExhibitionInfo:OnClickTabCallBack(tabIndex)
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if self.SelectedIndex and self.SelectedIndex == tabIndex then
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return
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end
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self.SelectedIndex = tabIndex
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self:UpdateView()
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self:PlayAnimation("ExhibitionTaskQiehuan")
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end
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function XUiExhibitionInfo:UpdateView()
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self.BtnShowInfoToggle:SetButtonState(XUiButtonState.Select)
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self:UpdateCharacterInfo()
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self:UpdateCharacterModel(TabIndexToGrowUpLevel[self.SelectedIndex])
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self:ShowTaskInfo()
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end
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function XUiExhibitionInfo:UpdateCharacterInfo()
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local characterId = self.CharacterId
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self.TxtName.text = XCharacterConfigs.GetCharacterName(characterId)
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self.TxtType.text = XCharacterConfigs.GetCharacterTradeName(characterId)
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self.TxtNumber.text = XCharacterConfigs.GetCharacterCodeStr(characterId)
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local growUpLevel = XDataCenter.ExhibitionManager.GetCharacterGrowUpLevel(characterId, true)
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local levelIcon = XExhibitionConfigs.GetExhibitionLevelIconByLevel(growUpLevel)
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if not levelIcon or levelIcon == "" then
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self.ImgClassIcon.gameObject:SetActive(false)
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else
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self:SetUiSprite(self.ImgClassIcon, levelIcon)
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self.ImgClassIcon.gameObject:SetActive(true)
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end
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end
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function XUiExhibitionInfo:UpdateCharacterModel(growUpLevel)
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local characterId = self.CharacterId
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growUpLevel = growUpLevel or XDataCenter.ExhibitionManager.GetCharacterGrowUpLevel(characterId, true)
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local modelId = XDataCenter.CharacterManager.GetCharLiberationLevelModelId(characterId, growUpLevel)
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self.RoleModelPanel:UpdateCharacterModelByModelId(modelId, characterId, self.PanelRoleModel, XModelManager.MODEL_UINAME.XUiExhibitionInfo, function(model)
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self.PanelDrag.Target = model.transform
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self.EffectHuanren.gameObject:SetActiveEx(false)
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self.EffectHuanren1.gameObject:SetActiveEx(false)
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if self.ShowType == XDataCenter.ExhibitionManager.ExhibitionType.STRUCT or self.ShowType == XDataCenter.ExhibitionManager.ExhibitionType.Linkage then
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self.EffectHuanren.gameObject:SetActiveEx(true)
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else
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self.EffectHuanren1.gameObject:SetActiveEx(true)
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end
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end, growUpLevel, true)
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end
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function XUiExhibitionInfo:ShowTaskInfo()
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local characterId = self.CharacterId
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local curSelectLevel = TabIndexToGrowUpLevel[self.SelectedIndex]
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local taskConfig = XExhibitionConfigs.GetCharacterGrowUpTask(characterId, curSelectLevel)
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local levelId = taskConfig.LevelId
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self.TxtTitle.text = XCharacterConfigs.GetCharLiberationLevelTitle(characterId, levelId)
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self.TxtDesc.text = XCharacterConfigs.GetCharLiberationLevelDesc(characterId, levelId)
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local passed = true
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self.ConditionGrids = self.ConditionGrids or {}
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local conditionIds = taskConfig.ConditionIds
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for i = 1, ConditionDesNum do
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local conditionGrid = self.ConditionGrids[i]
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if not conditionGrid then
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conditionGrid = XUiGridCondition.New(self["GridCondition" .. i])
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self.ConditionGrids[i] = conditionGrid
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end
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local conditionId = conditionIds[i]
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local subPassed = conditionGrid:Refresh(conditionId, characterId)
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passed = passed and subPassed
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end
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local rewardItems = XRewardManager.GetRewardList(taskConfig.RewardId)
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self.RewardPool = self.RewardPool or {}
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XUiHelper.CreateTemplates(self, self.RewardPool, rewardItems, XUiGridCommon.New, self.GridRewardItem, self.PanelRewardItem, function(grid, data)
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grid:Refresh(data)
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end)
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local taskId = taskConfig.Id
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local taskFinished = XDataCenter.ExhibitionManager.CheckGrowUpTaskFinish(taskId)
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local canGetReward = passed and not taskFinished
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self.BtnBreak:SetDisable(not canGetReward, canGetReward)
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self.PanelAlreadyBreak.gameObject:SetActive(taskFinished)
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self.BtnBreak.gameObject:SetActive(not taskFinished)
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self.BtnShowInfoToggle.gameObject:SetActiveEx(false)
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end
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function XUiExhibitionInfo:OnBtnBackClick()
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self:Close()
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end
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function XUiExhibitionInfo:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiExhibitionInfo:OnBtnBreakClick()
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local characterId = self.CharacterId
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local curSelectLevel = TabIndexToGrowUpLevel[self.SelectedIndex]
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local growUpLevel = XDataCenter.ExhibitionManager.GetCharacterGrowUpLevel(characterId, true)
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if curSelectLevel ~= growUpLevel + 1 then
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XUiManager.TipText("CharacterLiberateShouldFollowOrder")
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return
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end
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XDataCenter.ExhibitionManager.GetGatherReward(characterId, curSelectLevel, function()
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CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiCharacter_Liberation)
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self:UpdateView()
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end)
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end
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function XUiExhibitionInfo:OnBtnShowInfoToggleClick(value)
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local growUpLevel = value == XUiButtonState.Press and TabIndexToGrowUpLevel[self.SelectedIndex]
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self:UpdateCharacterModel(growUpLevel)
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end
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return XUiExhibitionInfo
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