PGRData/Script/matrix/xui/xuiequipstrengthen/XUiEquipStrengthen.lua

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local CONDITION_COLOR = {
[true] = CS.UnityEngine.Color.black,
[false] = CS.UnityEngine.Color.gray
}
local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
local XUiGridEquipReplaceAttr = require("XUi/XUiEquipReplaceNew/XUiGridEquipReplaceAttr")
local XUiPanelEquipScroll = require("XUi/XUiEquipAwarenessReplace/XUiPanelEquipScroll")
local XUiGridEquipExpItem = require("XUi/XUiEquipStrengthen/XUiGridEquipExpItem")
local mathMax = math.max
local mathFloor = math.floor
local next = next
local CSXTextManagerGetText = CS.XTextManager.GetText
local BtnTabIndex = {
Equips = 1,
Items = 2
}
local XUiEquipStrengthen = XLuaUiManager.Register(XLuaUi, "UiEquipStrengthen")
function XUiEquipStrengthen:OnAwake()
self:AutoAddListener()
self.GridEquip.gameObject:SetActiveEx(false)
self.GridEquipReplaceAttr.gameObject:SetActiveEx(false)
self.GridExpItem.gameObject:SetActiveEx(false)
self.BtnAllSelect.gameObject:SetActiveEx(
not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.EquipStrengthenAutoSelect)
)
self.BtnQuick.gameObject:SetActiveEx(
not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.EquipQuick)
)
self.PanelTabBtns:Init(
{
self.BtnEquips,
self.BtnItems
},
function(tabIndex)
self:OnClickTabCallBack(tabIndex)
end
)
end
function XUiEquipStrengthen:OnStart(equipId, rootUi)
self.EquipId = equipId
self.RootUi = rootUi
self.IsAscendOrder = true --初始升序
self.SelectedTabIndex =
XDataCenter.EquipManager.IsStrengthenDefaultUseEquip(equipId) and BtnTabIndex.Equips or BtnTabIndex.Items
self:InitEquipScroll()
self:InitItemScroll()
self:InitEquipAttr()
end
function XUiEquipStrengthen:OnEnable(equipId, rootUi)
self.EquipId = equipId or self.EquipId
self.PanelTabBtns:SelectIndex(self.SelectedTabIndex)
self.BtnQuick:SetDisable(not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.EquipQuick))
self:UpdateView()
self:PlayAnimation("PaneCommon")
end
function XUiEquipStrengthen:OnGetEvents()
return {
XEventId.EVENT_EQUIP_STRENGTHEN_NOTYFY,
XEventId.EVENT_EQUIP_BREAKTHROUGH_NOTYFY
}
end
function XUiEquipStrengthen:OnNotify(evt, ...)
local args = {...}
local equipId = args[1]
if equipId ~= self.EquipId then
return
end
if evt == XEventId.EVENT_EQUIP_STRENGTHEN_NOTYFY then
if XDataCenter.EquipManager.CanBreakThrough(self.EquipId) then
return
end
if XDataCenter.EquipManager.IsMaxLevel(self.EquipId) then
return
end
self:UpdateView()
elseif evt == XEventId.EVENT_EQUIP_BREAKTHROUGH_NOTYFY then
self:Close()
end
end
function XUiEquipStrengthen:OnClickTabCallBack(tabIndex)
if tabIndex == self.SelectedTabIndex then
return
end
self.SelectedTabIndex = tabIndex
self:UpdateView()
end
function XUiEquipStrengthen:UpdateView()
self:ResetSelectedData()
self:UpdateViewData()
self:UpdateScrollView()
self:UpdateEquipInfo()
self:UpdateEquipPreView()
end
function XUiEquipStrengthen:InitEquipAttr()
self.AttrGridList = {}
local curAttrMap = XDataCenter.EquipManager.GetEquipAttrMap(self.EquipId)
for attrIndex, attrInfo in pairs(curAttrMap) do
local ui = CS.UnityEngine.Object.Instantiate(self.GridEquipReplaceAttr)
self.AttrGridList[attrIndex] = XUiGridEquipReplaceAttr.New(ui, attrInfo.Name, true)
self.AttrGridList[attrIndex].Transform:SetParent(self.PanelAttrParent, false)
self.AttrGridList[attrIndex].GameObject:SetActiveEx(true)
end
self.ExpBar = XUiPanelExpBar.New(self.PanelExpBar)
end
function XUiEquipStrengthen:InitEquipScroll()
local equipTouchCb = function(equipId, isSelect)
self:OnSelectEquip(equipId, isSelect)
end
local gridReloadCb = function()
self.BtnOrder.enabled = true
end
local addCountCheckCb = function()
return self:CheckCanSelect()
end
self.EquipScroll =
XUiPanelEquipScroll.New(self, self.PanelEquipScroll, equipTouchCb, gridReloadCb, true, addCountCheckCb)
end
function XUiEquipStrengthen:InitItemScroll()
self.DynamicTable = XDynamicTableNormal.New(self.PanelItemScroll)
self.DynamicTable:SetDelegate(self)
self.DynamicTable:SetProxy(XUiGridEquipExpItem)
end
function XUiEquipStrengthen:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
local addCountCb = function(itemId, addCount)
self:OnSelectItem(itemId, addCount)
end
local addCountCheckCb = function(doNotTip)
return self:CheckCanSelect(doNotTip)
end
grid:Init(self, addCountCb, addCountCheckCb)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local itemId = self.ItemIdList[index]
local selectCount = self.SelectItemDic[itemId] or 0
grid:Refresh(itemId, selectCount)
end
end
function XUiEquipStrengthen:UpdateViewData()
if self:IsEquipView() then
local equipIdList = XDataCenter.EquipManager.GetCanEatEquipIds(self.EquipId)
self.EquipIdList = not self.IsAscendOrder and XTool.ReverseList(equipIdList) or equipIdList
elseif self:IsItemView() then
self.ItemIdList = XDataCenter.EquipManager.GetCanEatItemIds(self.EquipId)
end
end
function XUiEquipStrengthen:UpdateScrollView()
if self:IsEquipView() then
self.BtnOrder.gameObject:SetActiveEx(true)
self.EquipScroll:UpdateEquipGridList(self.EquipIdList)
self.EquipScroll.GameObject:SetActiveEx(true)
self.PanelItemScroll.gameObject:SetActiveEx(false)
elseif self:IsItemView() then
self.BtnOrder.gameObject:SetActiveEx(false)
self.DynamicTable:SetDataSource(self.ItemIdList)
self.DynamicTable:ReloadDataSync()
self.PanelItemScroll.gameObject:SetActiveEx(true)
self.EquipScroll.GameObject:SetActiveEx(false)
end
end
function XUiEquipStrengthen:UpdateEquipInfo()
local equipId = self.EquipId
local equip = XDataCenter.EquipManager.GetEquip(equipId)
local maxExp = XDataCenter.EquipManager.GetNextLevelExp(equipId)
local curLv = equip.Level
local maxLv = XDataCenter.EquipManager.GetBreakthroughLevelLimit(equipId)
for _, grid in pairs(self.AttrGridList) do
grid:UpdateData()
end
self.TxtCurLv.text = CSXTextManagerGetText("EquipStrengthenCurLevel", curLv, maxLv)
self.TxtExp.text = mathFloor(equip.Exp) .. "/" .. maxExp
self.TxtPreExp.gameObject:SetActiveEx(false)
self.ImgPlayerExpFill.fillAmount = equip.Exp / maxExp
local curAttrMap = XDataCenter.EquipManager.GetEquipAttrMap(self.EquipId)
for attrIndex, attrInfo in pairs(curAttrMap) do
if self.AttrGridList[attrIndex] then
self.AttrGridList[attrIndex]:UpdateData(attrInfo.Value)
end
end
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self.PanelLevel)
end
function XUiEquipStrengthen:UpdateEquipPreView()
local equipId = self.EquipId
local preLevel = self.PreLevel
local preExp = self.PreExp
local totalAddExp = self.TotalAddExp
local maxLv = XDataCenter.EquipManager.GetBreakthroughLevelLimit(equipId)
self.TxtCurLv.text = CSXTextManagerGetText("EquipStrengthenCurLevel", preLevel, maxLv)
if preExp == 0 then
self.ImgPlayerExpFill.gameObject:SetActiveEx(false)
else
local equip = XDataCenter.EquipManager.GetEquip(equipId)
if equip.Level ~= preLevel then
self.ImgPlayerExpFill.gameObject:SetActiveEx(false)
else
self.ImgPlayerExpFill.gameObject:SetActiveEx(true)
end
end
local maxExp = XDataCenter.EquipManager.GetNextLevelExp(equipId, preLevel)
self.TxtExp.text = mathFloor(preExp) .. "/" .. maxExp
self.ImgPlayerExpFillAdd.fillAmount = preExp / maxExp
local addExp = mathFloor(totalAddExp)
if addExp > 0 then
self.TxtPreExp.text = "+" .. addExp
self.TxtPreExp.gameObject:SetActiveEx(true)
else
self.TxtPreExp.gameObject:SetActiveEx(false)
end
local preAttrMap = XDataCenter.EquipManager.GetEquipAttrMap(equipId, preLevel)
for attrIndex, attrInfo in pairs(preAttrMap) do
if self.AttrGridList[attrIndex] then
self.AttrGridList[attrIndex]:UpdateData(nil, attrInfo.Value, true)
end
end
if self:IsEquipView() then
local costMoney = XDataCenter.EquipManager.GetEatEquipsCostMoney(self.SelectEquipIds)
self.TxtCost.text = costMoney
self.TxtCost.color = CONDITION_COLOR[XDataCenter.ItemManager.GetCoinsNum() >= costMoney]
local canStrengthen = next(self.SelectEquipIds)
self.BtnStrengthen:SetDisable(not canStrengthen)
elseif self:IsItemView() then
local costMoney = XDataCenter.EquipManager.GetEatItemsCostMoney(self.SelectItemDic)
self.TxtCost.text = costMoney
self.TxtCost.color = CONDITION_COLOR[XDataCenter.ItemManager.GetCoinsNum() >= costMoney]
local canStrengthen = next(self.SelectItemDic)
self.BtnStrengthen:SetDisable(not canStrengthen)
end
end
function XUiEquipStrengthen:CheckCanSelect(doNotTip)
local preLevel = self.PreLevel
local limitLevel = XDataCenter.EquipManager.GetBreakthroughLevelLimit(self.EquipId)
if preLevel >= limitLevel then
if not doNotTip then
XUiManager.TipMsg(CSXTextManagerGetText("EquipStrengthenMaxLevel"))
end
return false
else
return true
end
end
function XUiEquipStrengthen:OnSelectEquip(equipId, isSelect)
--取消选中直接刷新UI缓存
local count = 1
if isSelect then
self.SelectEquipIds[equipId] = true
else
count = -1
self.SelectEquipIds[equipId] = nil
end
local addExp = XDataCenter.EquipManager.GetEquipAddExp(equipId, count)
self.PreLevel, self.TotalAddExp, self.PreExp = self:GetStrengthenPreData(addExp)
self:UpdateEquipPreView()
end
function XUiEquipStrengthen:OnSelectItem(itemId, addCount)
local selectItemDic = self.SelectItemDic
local oldCount = selectItemDic[itemId] or 0
local newCount = mathMax(0, oldCount + addCount)
selectItemDic[itemId] = newCount > 0 and newCount or nil
local addExp = XDataCenter.ItemManager.GetItemsAddEquipExp(itemId, addCount)
self.PreLevel, self.TotalAddExp, self.PreExp = self:GetStrengthenPreData(addExp)
self:UpdateEquipPreView()
end
function XUiEquipStrengthen:AutoAddListener()
self:RegisterClickEvent(self.BtnOrder, self.OnBtnOrderClick)
self:RegisterClickEvent(self.BtnStrengthen, self.OnBtnStrengthenClick)
self:RegisterClickEvent(self.BtnSource, self.OnBtnSourceClick)
self:RegisterClickEvent(self.BtnAllSelect, self.OnBtnAllSelectClick)
self.BtnQuick.CallBack = handler(self, self.OnClickBtnQuick)
end
function XUiEquipStrengthen:OnClickBtnQuick()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.EquipQuick) then
return
end
XLuaUiManager.Open("UiEquipCulture", self.EquipId)
end
function XUiEquipStrengthen:OnBtnOrderClick()
self.IsAscendOrder = not self.IsAscendOrder
XTool.ReverseList(self.EquipIdList)
self.BtnOrder.enabled = false
self.ImgAscend.gameObject:SetActiveEx(self.IsAscendOrder)
self.ImgDescend.gameObject:SetActiveEx(not self.IsAscendOrder)
self:ResetSelectedData()
self:UpdateEquipPreView()
self:UpdateScrollView()
end
function XUiEquipStrengthen:OnBtnStrengthenClick()
local equipId = self.EquipId
local equip = XDataCenter.EquipManager.GetEquip(equipId)
local lastLevel = equip.Level
local lastExp = equip.Exp
local lastMaxExp = XDataCenter.EquipManager.GetNextLevelExp(equipId, lastLevel)
local curLevel = self.PreLevel
local curExp = self.PreExp
local curMaxExp = XDataCenter.EquipManager.GetNextLevelExp(equipId, curLevel)
XDataCenter.EquipManager.LevelUp(
self.EquipId,
self.SelectEquipIds,
self.SelectItemDic,
function()
self.ExpBar:SkipRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp)
end
)
end
function XUiEquipStrengthen:OnBtnSourceClick()
local eatType = self:IsEquipView() and XEquipConfig.EatType.Equip or XEquipConfig.EatType.Item
local skipIds = XDataCenter.EquipManager.GetEquipSkipIds(eatType, self.EquipId)
XLuaUiManager.Open("UiEquipStrengthenSkip", skipIds)
end
function XUiEquipStrengthen:OnBtnAllSelectClick()
if self:IsEquipView() then
self:AutoSelectEquips()
elseif self:IsItemView() then
self:AutoSelectItems()
end
end
function XUiEquipStrengthen:IsEquipView()
return self.SelectedTabIndex == BtnTabIndex.Equips
end
function XUiEquipStrengthen:IsItemView()
return self.SelectedTabIndex == BtnTabIndex.Items
end
function XUiEquipStrengthen:ResetSelectedData()
local equip = XDataCenter.EquipManager.GetEquip(self.EquipId)
self.PreLevel = equip.Level
self.TotalAddExp = 0
self.PreExp = equip.Exp
self.SelectEquipIds = {}
self.SelectItemDic = {}
end
function XUiEquipStrengthen:GetStrengthenPreData(addExp)
local equipId = self.EquipId
local equip = XDataCenter.EquipManager.GetEquip(equipId)
local preLevel = equip.Level
local totalAddExp = self.TotalAddExp + addExp
local preExp = totalAddExp + equip.Exp
local limitLevel = XDataCenter.EquipManager.GetBreakthroughLevelLimit(equipId)
while true do
local nextExp = XDataCenter.EquipManager.GetNextLevelExp(equipId, preLevel)
if preExp < nextExp then
break
end
preExp = preExp - nextExp
preLevel = preLevel + 1
--超出需要吃的装备个数范围检测
if preLevel >= limitLevel then
preLevel = limitLevel
preExp = 0
return preLevel, totalAddExp, preExp
end
end
return preLevel, totalAddExp, preExp
end
function XUiEquipStrengthen:AutoSelectEquips()
local recommendEatEquipIds = XDataCenter.EquipManager.GetRecomendEatEquipIds(self.EquipId)
if not next(recommendEatEquipIds) then
XUiManager.TipText("EquipStrengthenAutoSelectEmpty")
return
end
local equipScroll = self.EquipScroll
equipScroll:ResetSelectGrids()
self:ResetSelectedData()
local equipId = self.EquipId
local equipIds = {}
local preLevel, totalAddExp, preExp
local doNotTip = true
for _, costEquipId in ipairs(recommendEatEquipIds) do
local addExp = XDataCenter.EquipManager.GetEquipAddExp(costEquipId)
preLevel, totalAddExp, preExp = self:GetStrengthenPreData(addExp)
if not self:CheckCanSelect(doNotTip) then
break
end
self.PreLevel, self.TotalAddExp, self.PreExp = preLevel, totalAddExp, preExp
equipIds[costEquipId] = true
self.SelectEquipIds[costEquipId] = true
end
local limitLevel = XDataCenter.EquipManager.GetBreakthroughLevelLimit(equipId)
local totalNeedExp = XDataCenter.EquipManager.GetEquipLevelTotalNeedExp(equipId, limitLevel)
totalAddExp = self.TotalAddExp
for _, costEquipId in ipairs(recommendEatEquipIds) do
local addExp = XDataCenter.EquipManager.GetEquipAddExp(costEquipId)
addExp = -addExp
if totalAddExp + addExp < totalNeedExp then
break
end
preLevel, totalAddExp, preExp = self:GetStrengthenPreData(addExp)
self.PreLevel, self.TotalAddExp, self.PreExp = preLevel, totalAddExp, preExp
equipIds[costEquipId] = nil
self.SelectEquipIds[costEquipId] = nil
end
equipScroll:SelectGrids(equipIds)
self:UpdateEquipPreView()
end
function XUiEquipStrengthen:AutoSelectItems()
local recommendEatItemIds = self.ItemIdList
if not next(recommendEatItemIds) then
XUiManager.TipText("EquipStrengthenAutoSelectEmpty")
return
end
self:ResetSelectedData()
local equipId = self.EquipId
local costItemCount
local preLevel, totalAddExp, preExp, addExp
local doNotTip = true
for _, costItemId in ipairs(recommendEatItemIds) do
costItemCount = XDataCenter.ItemManager.GetCount(costItemId)
for costCount = 1, costItemCount do
addExp = XDataCenter.ItemManager.GetItemsAddEquipExp(costItemId, 1)
preLevel, totalAddExp, preExp = self:GetStrengthenPreData(addExp)
if not self:CheckCanSelect(doNotTip) then
break
end
self.PreLevel, self.TotalAddExp, self.PreExp = preLevel, totalAddExp, preExp
self.SelectItemDic[costItemId] = costCount > 0 and costCount or nil
end
end
local limitLevel = XDataCenter.EquipManager.GetBreakthroughLevelLimit(equipId)
local totalNeedExp = XDataCenter.EquipManager.GetEquipLevelTotalNeedExp(equipId, limitLevel)
local selectCount
totalAddExp = self.TotalAddExp
for _, costItemId in ipairs(recommendEatItemIds) do
costItemCount = XDataCenter.ItemManager.GetCount(costItemId)
for _ = 1, costItemCount do
addExp = XDataCenter.ItemManager.GetItemsAddEquipExp(costItemId, -1)
if totalAddExp + addExp < totalNeedExp then
break
end
preLevel, totalAddExp, preExp = self:GetStrengthenPreData(addExp)
self.PreLevel, self.TotalAddExp, self.PreExp = preLevel, totalAddExp, preExp
selectCount = self.SelectItemDic[costItemId] or 0
selectCount = selectCount - 1
self.SelectItemDic[costItemId] = selectCount > 0 and selectCount or nil
end
end
self:UpdateEquipPreView()
self:UpdateScrollView()
end