PGRData/Script/matrix/xui/xuiequipstrengthen/XUiEquipCultureConfirm.lua

103 lines
3.9 KiB
Lua
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--一键培养确认弹窗
local XUiEquipCultureConfirm = XLuaUiManager.Register(XLuaUi, "UiEquipCultureConfirm")
function XUiEquipCultureConfirm:OnAwake()
self:AutoAddListener()
self.GridAttackChange.gameObject:SetActiveEx(false)
end
function XUiEquipCultureConfirm:OnStart(templateId, originLevelUnit, targetLevelUnit, realTargetLevel, confirmCb)
self.TemplateId = templateId
self.OriginLevelUnit = originLevelUnit
self.TargetLevelUnit = targetLevelUnit
self.RealTargetLevel = realTargetLevel
self.ConfirmCb = confirmCb
self.GridCostItems = {}
self:InitView()
end
function XUiEquipCultureConfirm:InitView()
self.TxtTips.text = CsXTextManagerGetText("EquipMultiStrengthenTips")
local templateId = self.TemplateId
local breakthrough, level = XDataCenter.EquipManager.ConvertToBreakThroughAndLevel(templateId, self.OriginLevelUnit)
local targetBreakthrough, targetLevel =
XDataCenter.EquipManager.ConvertToBreakThroughAndLevel(templateId, self.TargetLevelUnit)
local realTargetLevel = self.RealTargetLevel
if not XTool.IsNumberValid(realTargetLevel) then
realTargetLevel = targetLevel
end
--等级溢出提醒
local isOver = realTargetLevel > targetLevel
self.TxtTips.gameObject:SetActiveEx(isOver)
self.ImgTips.gameObject:SetActiveEx(isOver)
--等级,突破显示
self.ImgBreachBefore:SetSprite(XEquipConfig.GetEquipBreakThroughIcon(breakthrough))
self.ImgBreachAfter:SetSprite(XEquipConfig.GetEquipBreakThroughIcon(targetBreakthrough))
self.TxtLv1.text = level
self.TxtLv2.text = realTargetLevel
local gridCount = 1
--属性展示
local attrMap = XDataCenter.EquipManager.ConstructTemplateEquipAttrMap(templateId, breakthrough, level)
local newAttrMap = XDataCenter.EquipManager.ConstructTemplateEquipAttrMap(templateId, targetBreakthrough, realTargetLevel)
for attrCount, attrInfo in pairs(attrMap) do
local grid = self.GridCostItems[gridCount]
if not grid then
local ui = CSObjectInstantiate(self.GridAttackChange, self.PanelAttrParent)
grid = XTool.InitUiObjectByUi({}, ui)
self.GridCostItems[gridCount] = grid
end
grid.TxtName.text = attrInfo.Name
grid.TxtCurLevel.text = attrInfo.Value
local newAttrInfo = newAttrMap[attrCount]
grid.TxtNextLevel.text = newAttrInfo.Value
grid.GameObject:SetActiveEx(true)
gridCount = gridCount + 1
end
--成长属性展示
local promotedAttrMap = XDataCenter.EquipManager.ConstructTemplateEquipPromotedAttrMap(templateId, breakthrough)
local newPromotedAttrMap = XDataCenter.EquipManager.ConstructTemplateEquipPromotedAttrMap(templateId, targetBreakthrough)
for attrCount, attrInfo in pairs(promotedAttrMap) do
local grid = self.GridCostItems[gridCount]
if not grid then
local ui = CSObjectInstantiate(self.GridAttackChange, self.PanelAttrParent)
grid = XTool.InitUiObjectByUi({}, ui)
self.GridCostItems[gridCount] = grid
end
grid.TxtName.text = CsXTextManagerGetText("EquipBreakThroughPopUpAttrPrefix", attrInfo.Name)
grid.TxtCurLevel.text = attrInfo.Value
local newAttrInfo = newPromotedAttrMap[attrCount]
grid.TxtNextLevel.text = newAttrInfo.Value
grid.GameObject:SetActiveEx(true)
gridCount = gridCount + 1
end
for index, grid in pairs(self.GridCostItems) do
self.GridCostItems[index].GameObject:SetActiveEx(index <= gridCount)
end
end
function XUiEquipCultureConfirm:AutoAddListener()
self.BtnClose.CallBack = handler(self, self.Close)
self.BtnCloseMask.CallBack = handler(self, self.Close)
self.BtnCancel.CallBack = handler(self, self.Close)
self.BtnDetermine.CallBack = handler(self, self.OnClickBtnEvoConfirm)
end
function XUiEquipCultureConfirm:OnClickBtnEvoConfirm()
if self.ConfirmCb then
self.ConfirmCb()
end
self:Close()
end