78 lines
2.7 KiB
Lua
78 lines
2.7 KiB
Lua
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local XUiEquipResonanceSelectCharacter = XLuaUiManager.Register(XLuaUi, "UiEquipResonanceSelectCharacter")
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function XUiEquipResonanceSelectCharacter:OnAwake()
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self:InitAutoScript()
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self.GridCharacter.gameObject:SetActive(false)
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end
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function XUiEquipResonanceSelectCharacter:OnStart(equipId, confirmCb)
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self.EquipId = equipId
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self.ConfirmCb = confirmCb
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end
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function XUiEquipResonanceSelectCharacter:OnEnable(equipId)
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self.EquipId = equipId or self.EquipId
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self.SelectCharacterId = nil
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self:InitCharacterList()
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self:RefreshList()
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end
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function XUiEquipResonanceSelectCharacter:InitCharacterList()
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self.CharacterGridDic = self.CharacterGridDic or { }
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local clickCallback = function(character)
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self.SelectCharacterId = character.Id
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self:RefreshList(self.SelectCharacterId)
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end
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for i, v in pairs(self.CharacterGridDic) do
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v.GameObject:SetActiveEx(false)
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end
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local noCharacter = true
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local canResonanceCharacterList = XDataCenter.EquipManager.GetCanResonanceCharacterList(self.EquipId)
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for _, character in pairs(canResonanceCharacterList) do
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if not self.CharacterGridDic[character.Id] then
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local item = CS.UnityEngine.Object.Instantiate(self.GridCharacter)
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local grid = XUiGridCharacter.New(item, self, character, clickCallback)
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grid.GameObject:SetActive(true)
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grid.Transform:SetParent(self.PanelCharacterContent, false)
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self.CharacterGridDic[character.Id] = grid
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else
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local grid = self.CharacterGridDic[character.Id]
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grid.GameObject:SetActive(true)
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grid:UpdateGrid(character)
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end
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noCharacter = false
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end
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self.PanelNoCharacter.gameObject:SetActive(noCharacter)
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end
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function XUiEquipResonanceSelectCharacter:RefreshList(selectCharacterId)
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self.BtnConfirm:SetDisable(not selectCharacterId, true)
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for characterId, characterGridDic in pairs(self.CharacterGridDic) do
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characterGridDic:UpdateGrid(nil, selectCharacterId)
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiEquipResonanceSelectCharacter:InitAutoScript()
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self:AutoAddListener()
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end
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function XUiEquipResonanceSelectCharacter:AutoAddListener()
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self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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self:RegisterClickEvent(self.Btncancel, self.OnBtnCloseClick)
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end
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-- auto
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function XUiEquipResonanceSelectCharacter:OnBtnCloseClick()
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self:Close()
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end
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function XUiEquipResonanceSelectCharacter:OnBtnConfirmClick()
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if self.ConfirmCb and self.SelectCharacterId then
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self.ConfirmCb(self.SelectCharacterId)
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self:Close()
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end
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end
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