PGRData/Script/matrix/xui/xuiequipresonanceselect/XUiEquipResonanceAwake.lua

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local CSXTextManagerGetText = CS.XTextManager.GetText
local DescriptionTitle = CSXTextManagerGetText("EquipResonanceAwakeExplainTitle")
local Description = string.gsub(CSXTextManagerGetText("EquipResonanceAwakeExplain"), "\\n", "\n")
local XUiGridResonanceSkill = require("XUi/XUiEquipResonanceSkill/XUiGridResonanceSkill")
local CONDITION_COLOR = {
[true] = CS.UnityEngine.Color.black,
[false] = CS.UnityEngine.Color.gray,
}
local TOG_STATE = {
NORMAL = 0,
SELECT = 2,
}
local XUiEquipResonanceAwake = XLuaUiManager.Register(XLuaUi, "UiEquipResonanceAwake")
function XUiEquipResonanceAwake:OnAwake()
self:AutoAddListener()
end
function XUiEquipResonanceAwake:OnStart(equipId, rootUi)
self.EquipId = equipId
self.RootUi = rootUi
end
function XUiEquipResonanceAwake:OnEnable(equipId)
self.EquipId = equipId or self.EquipId
self:SetTogRedPoint()
self:UpdateTogButtonState()
self:UpdateResonanceSkill()
self:UpdateConsumeCoin()
self:UpdateConsumeItem()
end
function XUiEquipResonanceAwake:OnGetEvents()
return {
XEventId.EVENT_EQUIP_AWAKE_NOTYFY,
XEventId.EVENT_ITEM_FAST_TRADING,
}
end
function XUiEquipResonanceAwake:OnNotify(evt, ...)
if evt == XEventId.EVENT_EQUIP_AWAKE_NOTYFY then
local args = { ... }
local equipId = args[1]
local pos = args[2]
if equipId ~= self.EquipId then return end
if pos ~= self.Pos then return end
self.RootUi:FindChildUiObj("UiEquipResonanceSkill").UiProxy:SetActive(true)
self.UiProxy:SetActive(false)
local isAwakeDes = true
local forceShowBindCharacter = self.RootUi.ForceShowBindCharacter
XLuaUiManager.Open("UiEquipResonanceSelectAfter", self.EquipId, self.Pos, self.RootUi.CharacterId, isAwakeDes, forceShowBindCharacter)
elseif evt == XEventId.EVENT_ITEM_FAST_TRADING then
self:UpdateResonanceSkill()
self:UpdateConsumeCoin()
self:UpdateConsumeItem()
end
end
function XUiEquipResonanceAwake:Refresh(pos)
self.Pos = pos
end
function XUiEquipResonanceAwake:UpdateResonanceSkill()
local isawake = true
self.TxtSlot.text = string.format("%02d", self.Pos)
self.ResonanceSkillGrid = self.ResonanceSkillGrid or XUiGridResonanceSkill.New(self.GridResonanceSkill, self.EquipId, self.Pos)
self.ResonanceSkillGrid:SetEquipIdAndPos(self.EquipId, self.Pos, isawake)
self.ResonanceSkillGrid:Refresh()
self.ResonanceSkillGrid.GameObject:SetActiveEx(true)
end
--@region 物品消耗列表
function XUiEquipResonanceAwake:GetAwakeConsumeCoin(equipAwakeTabIndex)
if equipAwakeTabIndex == XEquipConfig.EquipAwakeTabIndex.Material then
return XDataCenter.EquipManager.GetAwakeConsumeCoin(self.EquipId)
elseif equipAwakeTabIndex == XEquipConfig.EquipAwakeTabIndex.CrystalMoney then
return XDataCenter.EquipManager.GetAwakeConsumeCrystalCoin(self.EquipId)
end
end
function XUiEquipResonanceAwake:GetAwakeConsumeItemList(equipAwakeTabIndex)
if equipAwakeTabIndex == XEquipConfig.EquipAwakeTabIndex.Material then
return XDataCenter.EquipManager.GetAwakeConsumeItemList(self.EquipId)
elseif equipAwakeTabIndex == XEquipConfig.EquipAwakeTabIndex.CrystalMoney then
return XDataCenter.EquipManager.GetAwakeConsumeItemCrystalList(self.EquipId)
end
end
function XUiEquipResonanceAwake:UpdateConsumeCoin()
local equipId = self.EquipId
local consumeCoin = self:GetAwakeConsumeCoin(XEquipConfig.GetEquipAwakeTabIndex())
if consumeCoin == 0 then
self.PanelCostCoin.gameObject:SetActiveEx(false)
else
self.TxtCostCoin.text = consumeCoin
self.PanelCostCoin.gameObject:SetActiveEx(true)
end
local ownItemCount = XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.Coin)
local coinEnough = ownItemCount >= consumeCoin
self.TxtCostCoin.color = CONDITION_COLOR[coinEnough]
end
function XUiEquipResonanceAwake:UpdateConsumeItem()
local equipId = self.EquipId
local itemList = self:GetAwakeConsumeItemList(XEquipConfig.GetEquipAwakeTabIndex())
if next(itemList) then
self.ConsumeItem = self.ConsumeItem or {}
local length = #self.ConsumeItem > #itemList and #self.ConsumeItem or #itemList
for index=1,length do
local itemInfo = itemList[index]
if itemInfo then
local itemId = itemInfo.ItemId
local needCount = itemInfo.Count
local haveCount = XDataCenter.ItemManager.GetCount(itemId)
local consumeItemInfo = {
TemplateId = itemId,
Count = haveCount,
CostCount = needCount,
}
self.ConsumeItem[index] = self.ConsumeItem[index] or XUiGridCommon.New(self, CS.UnityEngine.Object.Instantiate(self.GridCostItem))
self.ConsumeItem[index].Transform:SetParent(self.PanelCostItem, false)
self.ConsumeItem[index]:Refresh(consumeItemInfo)
self.ConsumeItem[index].GameObject:SetActiveEx(true)
else
if self.ConsumeItem[index] then
self.ConsumeItem[index].GameObject:SetActiveEx(false)
end
end
end
self.PanelCostItem.gameObject:SetActiveEx(true)
else
self.PanelCostItem.gameObject:SetActiveEx(false)
end
self.GridCostItem.gameObject:SetActiveEx(false)
local imageRedPoint = self:GetImgRedPoint(XEquipConfig.GetEquipAwakeTabIndex())
imageRedPoint.gameObject:SetActiveEx(false)
end
--@endregion
--@region 点击事件
function XUiEquipResonanceAwake:AutoAddListener()
self:RegisterClickEvent(self.BtnHelp, self.OnBtnHelpClick)
self.BtnAwake.CallBack = function() self:OnBtnAwakeClick() end
self.TogConsumeType.CallBack = function(value) self:OnTogConsumeTypeClick(value, true) end
end
function XUiEquipResonanceAwake:OnBtnAwakeClick()
local equipId = self.EquipId
local pos = self.Pos
local coinEnough, itemEnough, consumeCoin = self:CheckIsEnough(XEquipConfig.GetEquipAwakeTabIndex())
if not coinEnough then
local closeCb = function ()
self:UpdateConsumeCoin()
self:OnBtnAwakeClick()
end
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.Coin, consumeCoin, 1, closeCb, "EquipAwakenCoinNotEnough") then
return
end
end
if not itemEnough then
XUiManager.TipText("EquipAwakenItemNotEnough")
return
end
local title = CSXTextManagerGetText("EquipAwakeTipTitle")
local bindCharacterId = XDataCenter.EquipManager.GetResonanceBindCharacterId(equipId, pos)
local name = XCharacterConfigs.GetCharacterTradeName(bindCharacterId)
local content = CSXTextManagerGetText("EquipAwakeTipContent", name)
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function()
XDataCenter.EquipManager.Awake(equipId, pos, XEquipConfig.GetEquipAwakeTabIndex())
end)
end
function XUiEquipResonanceAwake:OnBtnHelpClick()
XUiManager.UiFubenDialogTip(DescriptionTitle, Description)
end
function XUiEquipResonanceAwake:OnTogConsumeTypeClick(value, doTip)
XEquipConfig.SetEquipAwakeTabIndex(value == 0 and XEquipConfig.EquipAwakeTabIndex.Material or XEquipConfig.EquipAwakeTabIndex.CrystalMoney)
self:UpdateConsumeCoin()
self:UpdateConsumeItem()
end
--@endregion
function XUiEquipResonanceAwake:UpdateTogButtonState()
if XEquipConfig.GetEquipAwakeTabIndex() == XEquipConfig.EquipAwakeTabIndex.Material then
self.TogConsumeType:SetButtonState(TOG_STATE.NORMAL)
else
self.TogConsumeType:SetButtonState(TOG_STATE.SELECT)
end
end
function XUiEquipResonanceAwake:UpdateTogButtonState()
if XEquipConfig.GetEquipAwakeTabIndex() == XEquipConfig.EquipAwakeTabIndex.Material then
self.TogConsumeType:SetButtonState(TOG_STATE.NORMAL)
else
self.TogConsumeType:SetButtonState(TOG_STATE.SELECT)
end
end
function XUiEquipResonanceAwake:SetTogRedPoint()
local coinEnough, itemEnough, consumeCoin = self:CheckIsEnough(XEquipConfig.EquipAwakeTabIndex.CrystalMoney)
self.ImgRedPointCrystal.gameObject:SetActiveEx(coinEnough and itemEnough)
local coinEnough, itemEnough, consumeCoin = self:CheckIsEnough(XEquipConfig.EquipAwakeTabIndex.Material)
self.ImgRedPointMaterials.gameObject:SetActiveEx(coinEnough and itemEnough)
end
function XUiEquipResonanceAwake:GetImgRedPoint(equipAwakeTabIndex)
if equipAwakeTabIndex == XEquipConfig.EquipAwakeTabIndex.Material then
return self.ImgRedPointMaterials
else
return self.ImgRedPointCrystal
end
end
function XUiEquipResonanceAwake:CheckIsEnough(equipAwakeTabIndex)
local itemEnough = true
local itemList = self:GetAwakeConsumeItemList(equipAwakeTabIndex)
local consumeCoin = self:GetAwakeConsumeCoin(equipAwakeTabIndex)
local ownItemCount = XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.Coin)
local coinEnough = ownItemCount >= consumeCoin
for index=1,#itemList do
local itemInfo = itemList[index]
local itemId = itemInfo.ItemId
local needCount = itemInfo.Count
local haveCount = XDataCenter.ItemManager.GetCount(itemId)
if haveCount < needCount then
itemEnough = false
break
end
end
return itemEnough, coinEnough, consumeCoin
end