73 lines
2 KiB
Lua
73 lines
2 KiB
Lua
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local CONDITION_COLOR = {
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[true] = CS.UnityEngine.Color.black,
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[false] = CS.UnityEngine.Color.red,
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}
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local XUiGridCostItem = XClass(nil, "XUiGridCostItem")
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function XUiGridCostItem:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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self:InitAutoScript()
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end
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function XUiGridCostItem:Refresh(itemId, needCount)
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self.ItemId = itemId
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self.NeedCount = needCount
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self:InitItemInfo()
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self:UpdateHaveCount()
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XDataCenter.ItemManager.AddCountUpdateListener(itemId, function()
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self:UpdateHaveCount()
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end, self.TxtHaveCount)
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end
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function XUiGridCostItem:InitItemInfo()
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local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.ItemId)
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self.RImgIcon:SetRawImage(goodsShowParams.Icon)
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XUiHelper.SetQualityIcon(self.RootUi, self.ImgQuality, goodsShowParams.Quality)
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self.TxtNeedCount.text = "/" .. self.NeedCount
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end
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function XUiGridCostItem:UpdateHaveCount()
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local haveCount = XDataCenter.ItemManager.GetCount(self.ItemId)
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self.TxtHaveCount.text = haveCount
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self.TxtHaveCount.color = CONDITION_COLOR[haveCount >= self.NeedCount]
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end
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function XUiGridCostItem:InitAutoScript()
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XTool.InitUiObject(self)
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self:AutoAddListener()
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end
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function XUiGridCostItem:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiGridCostItem:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiGridCostItem:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiGridCostItem:AutoAddListener()
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self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
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end
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function XUiGridCostItem:OnBtnClickClick()
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XLuaUiManager.Open("UiTip", XDataCenter.ItemManager.GetItem(self.ItemId))
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end
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return XUiGridCostItem
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