61 lines
1.9 KiB
Lua
61 lines
1.9 KiB
Lua
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local CLOSE_TIME = 2
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local XUiGridEquipReplaceAttr = require("XUi/XUiEquipReplaceNew/XUiGridEquipReplaceAttr")
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local XUiEquipBreakThroughPopUp = XLuaUiManager.Register(XLuaUi, "UiEquipBreakThroughPopUp")
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function XUiEquipBreakThroughPopUp:OnAwake()
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self.GridEquipReplaceAttr.gameObject:SetActive(false)
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end
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function XUiEquipBreakThroughPopUp:OnStart(nextLevel, curAttrMap, preAttrMap, closeCb)
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self.NextLevel = nextLevel
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self.CurAttrMap = curAttrMap
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self.PreAttrMap = preAttrMap
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self.CloseCb = closeCb
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self.BtnClose.CallBack = function()
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self:Close()
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end
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end
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function XUiEquipBreakThroughPopUp:OnEnable()
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self:InitEquipPreInfo()
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self:AddCloseTimer()
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end
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function XUiEquipBreakThroughPopUp:OnDestroy()
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self:ClearCloseTimer()
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if self.CloseCb then self.CloseCb() end
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end
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function XUiEquipBreakThroughPopUp:InitEquipPreInfo()
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self.TxtNextLevel.text = self.NextLevel
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self.AttrGridList = {}
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for attrIndex, attrInfo in pairs(self.CurAttrMap) do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridEquipReplaceAttr)
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self.AttrGridList[attrIndex] = XUiGridEquipReplaceAttr.New(ui, CS.XTextManager.GetText("EquipBreakThroughPopUpAttrPrefix", attrInfo.Name))
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self.AttrGridList[attrIndex].Transform:SetParent(self.PanelAttrParent, false)
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self.AttrGridList[attrIndex].GameObject:SetActive(true)
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self.AttrGridList[attrIndex]:UpdateData(attrInfo.Value, self.PreAttrMap[attrIndex].Value)
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end
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end
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function XUiEquipBreakThroughPopUp:AddCloseTimer()
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self:ClearCloseTimer()
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local time = 0
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local function action()
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time = time + 1
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if time == CLOSE_TIME then
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self:Close()
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end
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end
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self.Timer = XScheduleManager.Schedule(action, XScheduleManager.SECOND, CLOSE_TIME, 0)
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end
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function XUiEquipBreakThroughPopUp:ClearCloseTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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