PGRData/Script/matrix/xui/xuiequipbreakthrough/XUiEquipBreakThroughPopUp.lua

61 lines
1.9 KiB
Lua
Raw Normal View History

local CLOSE_TIME = 2
local XUiGridEquipReplaceAttr = require("XUi/XUiEquipReplaceNew/XUiGridEquipReplaceAttr")
local XUiEquipBreakThroughPopUp = XLuaUiManager.Register(XLuaUi, "UiEquipBreakThroughPopUp")
function XUiEquipBreakThroughPopUp:OnAwake()
self.GridEquipReplaceAttr.gameObject:SetActive(false)
end
function XUiEquipBreakThroughPopUp:OnStart(nextLevel, curAttrMap, preAttrMap, closeCb)
self.NextLevel = nextLevel
self.CurAttrMap = curAttrMap
self.PreAttrMap = preAttrMap
self.CloseCb = closeCb
self.BtnClose.CallBack = function()
self:Close()
end
end
function XUiEquipBreakThroughPopUp:OnEnable()
self:InitEquipPreInfo()
self:AddCloseTimer()
end
function XUiEquipBreakThroughPopUp:OnDestroy()
self:ClearCloseTimer()
if self.CloseCb then self.CloseCb() end
end
function XUiEquipBreakThroughPopUp:InitEquipPreInfo()
self.TxtNextLevel.text = self.NextLevel
self.AttrGridList = {}
for attrIndex, attrInfo in pairs(self.CurAttrMap) do
local ui = CS.UnityEngine.Object.Instantiate(self.GridEquipReplaceAttr)
self.AttrGridList[attrIndex] = XUiGridEquipReplaceAttr.New(ui, CS.XTextManager.GetText("EquipBreakThroughPopUpAttrPrefix", attrInfo.Name))
self.AttrGridList[attrIndex].Transform:SetParent(self.PanelAttrParent, false)
self.AttrGridList[attrIndex].GameObject:SetActive(true)
self.AttrGridList[attrIndex]:UpdateData(attrInfo.Value, self.PreAttrMap[attrIndex].Value)
end
end
function XUiEquipBreakThroughPopUp:AddCloseTimer()
self:ClearCloseTimer()
local time = 0
local function action()
time = time + 1
if time == CLOSE_TIME then
self:Close()
end
end
self.Timer = XScheduleManager.Schedule(action, XScheduleManager.SECOND, CLOSE_TIME, 0)
end
function XUiEquipBreakThroughPopUp:ClearCloseTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end