PGRData/Script/matrix/xui/xuidraw/XUiPanelProbability.lua

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local XUiPanelProbability = XClass(nil, "XUiPanelProbability")
function XUiPanelProbability:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
self.Parent = parent
end
function XUiPanelProbability:SetData(data)
if not data or self.Data == data then
return
end
self.Data = data
self:SetIsUp(data.IsUp)
self.TxtName.text = data.Name
self.TxtType.text = data.Type
if data.IsUp then
self.TxtUpProb.text = data.ProbShow
else
self.TxtNorProb.text = data.ProbShow
end
self:SetActive(true)
end
function XUiPanelProbability:SetIsUp(bool)
self.TxtUp.gameObject:SetActive(bool)
self.TxtUpProb.gameObject:SetActive(bool)
self.TxtNorProb.gameObject:SetActive(not bool)
end
function XUiPanelProbability:SetActive(bool)
self.GameObject:SetActive(bool)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelProbability:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiPanelProbability:AutoInitUi()
self.TxtType = self.Transform:Find("TxtType"):GetComponent("Text")
self.TxtName = self.Transform:Find("TxtName"):GetComponent("Text")
self.TxtUpProb = self.Transform:Find("TxtUpProb"):GetComponent("Text")
self.TxtNorProb = self.Transform:Find("TxtNorProb"):GetComponent("Text")
self.TxtUp = self.Transform:Find("TxtUp"):GetComponent("Text")
end
function XUiPanelProbability:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiPanelProbability:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelProbability:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiPanelProbability:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
return XUiPanelProbability