PGRData/Script/matrix/xui/xuidraw/XUiDrawRule.lua

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local XUiDrawRule = XLuaUiManager.Register(XLuaUi, "UiDrawRule")
local prob = require("XUi/XUiDraw/XUiPanelProbability")
function XUiDrawRule:OnAwake()
self:InitAutoScript()
end
function XUiDrawRule:OnStart(drawId, closeCb)
self.PanelProbability.gameObject:SetActive(false)
self.CloseCb = closeCb
self:SetData(drawId)
end
function XUiDrawRule:SetData(drawId)
local groupId = XDataCenter.DrawManager.GetDrawInfo(drawId).GroupId
local rules = XDataCenter.DrawManager.GetDrawGroupRule(groupId).BaseRules
local rule = rules[1]
for i = 2, #rules do
rule = rule .. "\n" .. rules[i]
end
self.TxtRule.text = rule
if not self.Probs then
self.Probs = {}
end
local list = XDataCenter.DrawManager.GetDrawProb(drawId)
if not list then
return
end
for i = 1, #list do
if not self.Probs[i] then
local go = CS.UnityEngine.Object.Instantiate(self.PanelProbability, self.PanelDetailContent)
local item = prob.New(go, self)
table.insert(self.Probs, item)
end
self.Probs[i]:SetData(list[i])
self.Probs[i]:SetActive(true)
end
if #list < #self.Probs then
for i = #list + 1, #self.Probs do
self.Probs[i]:SetActive(false)
end
end
end
function XUiDrawRule:SetActive(bool)
self.GameObject:SetActive(bool)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiDrawRule:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiDrawRule:AutoInitUi()
-- self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
-- self.PanelRule = self.Transform:Find("SafeAreaContentPane/PanelRule")
-- self.PanelDetailContent = self.Transform:Find("SafeAreaContentPane/PanelRule/PnlScrollView/PnlViewport/PanelDetailContent")
-- self.TxtRule = self.Transform:Find("SafeAreaContentPane/PanelRule/PnlScrollView/PnlViewport/PanelDetailContent/TxtRule"):GetComponent("Text")
-- self.PanelProbability = self.Transform:Find("SafeAreaContentPane/PanelRule/PnlScrollView/PnlViewport/PanelDetailContent/PanelProbability")
end
function XUiDrawRule:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiDrawRule:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then
return
end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiDrawRule:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiDrawRule:AutoAddListener()
self.AutoCreateListeners = {}
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
end
-- auto
function XUiDrawRule:OnBtnCloseClick()
if self.Closed then
return
end
self.Closed = true
end