PGRData/Script/matrix/xui/xuidraw/XUiDrawControl.lua

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local XUiDrawControl = XClass(nil, "XUiDrawControl")
local characterRecord = require("XUi/XUiDraw/XUiDrawTools/XUiDrawCharacterRecord")
local MAX_DRAW_BTN_COUNT = 3
function XUiDrawControl:Ctor(rootUi, drawInfo, drawCb, uiDraw)
self.RootUi = rootUi
self.DrawInfo = drawInfo
self.DrawCb = drawCb
self.UiDraw = uiDraw
self.DrawBtns = {}
self.IsCanDraw = true
self:InitRes()
self:InitButtons()
self:Update(drawInfo)
return self
end
function XUiDrawControl:InitRes()
self.UseItemIcon = XDataCenter.ItemManager.GetItemBigIcon(self.DrawInfo.UseItemId)
self.TxtDrawCount = XUiHelper.TryGetComponent(self.RootUi.PanelDrawButtons, "TxtTotalDrawCount", "Text")
end
function XUiDrawControl:InitButtons()
for i = 1, MAX_DRAW_BTN_COUNT do
local btnName = "BtnDraw" .. i
local btn = XUiHelper.TryGetComponent(self.RootUi.PanelDrawButtons, btnName)
if btn then
self:InitButton(btn, i)
end
end
end
---@param btn UnityEngine.RectTransform
function XUiDrawControl:InitButton(btn, index)
--@DATA
local drawCount = self.DrawInfo.BtnDrawCount[index]
local btnComponent = btn:GetComponent(typeof(CS.XUiComponent.XUiButton))
btnComponent:SetNameByGroup(0, CS.XTextManager.GetText("DrawCount", drawCount))
btnComponent:SetRawImage(self.UseItemIcon)
btnComponent:SetNameByGroup(1, drawCount * self.DrawInfo.UseItemCount)
self.DrawBtns[index] = {
Tips = btn:FindTransform("ImgTips"),
DrawCount = drawCount,
Btn = btn
}
self.RootUi:RegisterClickEvent(btn:GetComponent("Button"), function()
self:OnDraw(drawCount)
end)
end
function XUiDrawControl:OnDraw(drawCount)
local info
local list
if self.DrawInfo.CapacityCheckType == XDrawConfigs.DrawCapacityCheckType.Partner then
if not XDataCenter.PartnerManager.CheckPartnerCount() then
return
end
end
if XDataCenter.EquipManager.CheckBoxOverLimitOfDraw() then
return
end
if XDataCenter.DrawManager.CheckDrawIsTimeOver(self.DrawInfo.Id) then
XUiManager.TipText("DrawAimLeftTimeOver")
return
end
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(self.DrawInfo.UseItemId,
self.DrawInfo.UseItemCount,
drawCount,
function()
--self.UiDraw:UpdateItemCount()
end,
"DrawNotEnoughError") then
return
end
if self.IsCanDraw then
self.IsCanDraw = false
local onAnimFinish = function()
if list and #list > 0 then
self.IsCanDraw = true
--self.UiDraw:PushShow(info, list)
end
end
characterRecord.Record()
XDataCenter.DrawManager.DrawCard(self.DrawInfo.Id, drawCount, function(drawInfo, rewardList, extraRewardList)
XDataCenter.AntiAddictionManager.BeginDrawCardAction()
if self.DrawCb then
self.DrawCb()
end
self:Update(drawInfo)
info = drawInfo
list = rewardList
XLuaUiManager.Open("UiDrawNew",info,list)
--self.UiDraw:SetExtraRewardList(extraRewardList)
--self.UiDraw:HideUiView(onAnimFinish)
onAnimFinish()
self:SetDrawEvent(drawInfo,drawCount)
end, function()
self.IsCanDraw = true
end)
end
end
function XUiDrawControl:SetDrawEvent(drawInfo, drawCount)
if drawCount < 10 then
return
end
local combination = XDataCenter.DrawManager.GetDrawCombination(drawInfo.Id)
if combination then
if combination.Type == XDrawConfigs.CombinationsTypes.Aim then
local aimType = combination.GoodsId[1]
if aimType ~= nil then
aimType = XArrangeConfigs.GetType(aimType)
end
if not aimType or aimType == XArrangeConfigs.Types.Character then
--CheckPoint: APPEVENT_DRAWS_ROLE_10_1
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.draws_role_10)
else
--CheckPoint: APPEVENT_DRAWS_WEAPON_10_1
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.draws_weapon_10)
end
elseif combination.Type == XDrawConfigs.CombinationsTypes.NewUp then
--CheckPoint: APPEVENT_DRAWS_LIMIT_10
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.draws_limit_10)
end
else
if drawInfo.Id == 101 then
--CheckPoint: APPEVENT_DRAWS_ROLE_10_2
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.draws_role_10)
elseif drawInfo.Id == 201 then
--CheckPoint: APPEVENT_DRAWS_WEAPON_10_2
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.draws_weapon_10)
end
end
end
function XUiDrawControl:Update(drawInfo)
self.DrawInfo = drawInfo
self.UseItemIcon = XDataCenter.ItemManager.GetItemBigIcon(self.DrawInfo.UseItemId)
for i = 1, MAX_DRAW_BTN_COUNT do
local btnName = "BtnDraw" .. i
local btn = XUiHelper.TryGetComponent(self.RootUi.PanelDrawButtons, btnName)
if btn then
---@type XUiComponent.XUiButton
local btnComponent = btn:GetComponent(typeof(CS.XUiComponent.XUiButton))
local drawCount = self.DrawInfo.BtnDrawCount[i]
btnComponent:SetNameByGroup(0, CS.XTextManager.GetText("DrawCount", drawCount))
btnComponent:SetRawImage(self.UseItemIcon)
btnComponent:SetNameByGroup(1, drawCount * self.DrawInfo.UseItemCount)
end
end
if self.TxtDrawCount then
self.TxtDrawCount.text = CS.XTextManager.GetText("DrawTotalCount", drawInfo.TotalCount)
end
end
return XUiDrawControl