PGRData/Script/matrix/xui/xuidoubletowers/XUiDoubleTowersRoom.lua

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local XUiDeploySlotGrid = require("XUi/XUiDoubleTowers/Deploy/XUiDeploySlotGrid")
--==============================
---@desc 战备界面-插件格子
--==============================
local XUiSlotGrid = XClass(XUiDeploySlotGrid, "XUiSlotGrid")
function XUiSlotGrid:InitUi()
self.Icon = XUiHelper.TryGetComponent(self.Transform, "PartnerIcon", "RawImage")
self.BtnDetail = XUiHelper.TryGetComponent(self.Transform, "BtnCarryPartner", "XUiButton")
self.PanelNoPartner = XUiHelper.TryGetComponent(self.Transform, "PanelNoPartner")
self.ImgLevelBg = XUiHelper.TryGetComponent(self.Transform, "ImgLevelBg")
self.TxtSubSkillLevel = XUiHelper.TryGetComponent(self.ImgLevelBg.transform, "RawImage/TxtSubSkillLevel", "Text")
self.BtnLock = XUiHelper.TryGetComponent(self.Transform, "BtnLock", "XUiButton")
end
--==============================
---@desc 重写点击方法
--==============================
function XUiSlotGrid:OnBtnDetailClick()
XLuaUiManager.Open("UiDoubleTowersDeploy", self.ModuleType)
end
--==============================
---@desc 战备界面-天赋页签
--==============================
local XUiTalentPanel = XClass(nil, "XUiTalentPanel")
--模块类型 --> 最大插件数
local Type2SkillNumber = {
[XDoubleTowersConfigs.ModuleType.Role] = XDoubleTowersConfigs.GetRolePluginMaxCount(),
[XDoubleTowersConfigs.ModuleType.Guard] = XDoubleTowersConfigs.GetGuardPluginMaxCount()
}
function XUiTalentPanel:Ctor(ui, moduleType)
XTool.InitUiObjectByUi(self, ui)
self.MaxPluginCount = Type2SkillNumber[moduleType]
self.BaseInfo = XDataCenter.DoubleTowersManager.GetBaseInfo()
self.TeamDb = self.BaseInfo:GetTeamDb()
self.ModuleType = moduleType
self:InitCb()
end
function XUiTalentPanel:Refresh()
self.PluginGrids = {}
self.BasePluginId = self.TeamDb:GetBasePluginId(self.ModuleType)
self.PluginList = self.TeamDb:GetPluginList(self.ModuleType)
for idx = 1, self.MaxPluginCount do
local grid = self.PluginGrids[idx]
if not grid then
grid = XUiSlotGrid.New(self["Skill" .. idx], idx, true, self.ModuleType)
self.PluginGrids[idx] = grid
end
grid:Refresh(self.PluginList[idx])
end
local hasBasePlugin = XTool.IsNumberValid(self.BasePluginId)
self.RImgBasePluginIcon.gameObject:SetActiveEx(hasBasePlugin)
if hasBasePlugin then
if self.ModuleType == XDoubleTowersConfigs.ModuleType.Role then
local icon = XDoubleTowersConfigs.GetRoleIconByPluginLevelId(self.BasePluginId)
self.RImgBasePluginIcon:SetRawImage(icon)
elseif self.ModuleType == XDoubleTowersConfigs.ModuleType.Guard then
local icon = XDoubleTowersConfigs.GetGuardIconByPluginLevelId(self.BasePluginId, true)
self.RImgBasePluginIcon:SetRawImage(icon)
end
end
end
function XUiTalentPanel:InitCb()
self.BtnBasePlugin.CallBack = function()
XLuaUiManager.Open("UiDoubleTowersDeploy", self.ModuleType)
end
end
-- XUiCharacter
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
---@class XUiDoubleTowersRoom:XLuaUi
local XUiDoubleTowersRoom = XLuaUiManager.Register(XLuaUi, "UiDoubleTowersRoom")
function XUiDoubleTowersRoom:Ctor()
self._StageId = false
self._PanelModelPanel = false
end
function XUiDoubleTowersRoom:OnAwake()
end
function XUiDoubleTowersRoom:OnStart(stageId)
self._StageId = stageId
self:InitUi()
-- back, main, asset
self:BindExitBtns(self.BtnBack, self.BtnMain)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.DoubleTower)
-- model
self:InitRole()
-- 角色点击
self:RegisterClickEvent(self.BtnChar2, self.OnBtnCharClicked)
-- 部署
self:RegisterClickEvent(
self.BtnDeploy,
function()
XLuaUiManager.Open("UiDoubleTowersDeploy")
end
)
-- fight
self:RegisterClickEvent(
self.BtnEnterFight,
function()
if not self._StageId then
return
end
local stageConfig = XDataCenter.FubenManager.GetStageCfg(self._StageId)
local teamId = XDoubleTowersConfigs.TeamId
local team = XDataCenter.DoubleTowersManager.GetXTeam()
local isEmpty = team and team:GetIsEmpty()
if isEmpty then
XUiManager.TipText("DoubleTowersChooseTeamMember")
return
end
local isAssist = false
local challengeCount = 1
XDataCenter.DoubleTowersManager.RequestDoubleTowerSetTeam(
function(res)
if XLuaUiManager.IsUiShow(self.Name) then
XLuaUiManager.Close(self.Name)
end
XDataCenter.FubenManager.EnterFight(stageConfig, teamId, isAssist, challengeCount)
end
)
end
)
-- pet
self:InitPet()
end
function XUiDoubleTowersRoom:OnEnable()
self:Refresh()
end
function XUiDoubleTowersRoom:InitRole(model)
local uiModelRoot = self.PanelFirstRole2
-- 背景特效
local teamConfig = XTeamConfig.GetTeamCfgById(1)
-- local panelRoleBGEffectGo = uiModelRoot:FindTransform("PanelRoleEffect").gameObject
-- panelRoleBGEffectGo:LoadPrefab(teamConfig.EffectPath, false)
local uiModelRoot = self.UiModelGo.transform
self._PanelModelPanel =
XUiPanelRoleModel.New(uiModelRoot:FindTransform("PanelRoleModel2"), self.Name, nil, true, nil, true, true)
self.BtnEnterFight:SetDisable(true)
end
function XUiDoubleTowersRoom:Refresh()
self:UpdateRoleModel()
self:UpdatePartners()
self.TalentPanelRole:Refresh()
self.TalentPanelGuard:Refresh()
end
--更新模型
function XUiDoubleTowersRoom:UpdateRoleModel()
local team = self:GetXTeam()
local entityId = team.EntitiyIds[team.CaptainPos]
local charId = XEntityHelper.GetCharacterIdByEntityId(entityId)
local roleModelPanel = self._PanelModelPanel
roleModelPanel:ShowRoleModel() -- 先Active 再加载模型以及播放动画
local callback = function()
self.BtnEnterFight:SetDisable(false)
end
local uiPanelRoleModel = self._PanelModelPanel
local characterViewModel = self.Proxy:GetCharacterViewModelByEntityId(entityId)
self.ImgAdd2.gameObject:SetActiveEx(characterViewModel == nil)
if characterViewModel then
local sourceEntityId = characterViewModel:GetSourceEntityId()
uiPanelRoleModel:UpdateCharacterModel(
sourceEntityId,
nil,
nil,
callback,
nil,
characterViewModel:GetFashionId()
)
uiPanelRoleModel:ShowRoleModel()
self:UpdateCharacterInfo(true)
else
uiPanelRoleModel:HideRoleModel()
self.CharacterInfo2.gameObject:SetActiveEx(false)
self.PanelFirstRole2.gameObject:SetActiveEx(false)
end
end
function XUiDoubleTowersRoom:UpdateCharacterInfo(isShow)
self.PanelFirstRole2.gameObject:SetActiveEx(isShow)
self.CharacterInfo2.gameObject:SetActiveEx(isShow)
if isShow then
local team = self:GetXTeam()
local entityId = team:GetEntityIdByTeamPos(team:GetCaptainPos())
local character = XDataCenter.CharacterManager.GetCharacter(entityId)
if character then
local characterViewModel = character:GetCharacterViewModel()
if characterViewModel then
self.TxtFight2.text = characterViewModel:GetAbility(entityId)
self.RImgType2:SetRawImage(characterViewModel:GetProfessionIcon())
else
self.PanelFirstRole2.gameObject:SetActiveEx(false)
self.CharacterInfo2.gameObject:SetActiveEx(false)
end
end
end
end
function XUiDoubleTowersRoom:OnBtnCharClicked()
RunAsyn(
function()
local team = self:GetXTeam()
local index = team:GetCaptainPos()
local oldEntityId = team:GetEntityIdByTeamPos(index)
local proxy = self.Proxy
XLuaUiManager.Open("UiBattleRoomRoleDetail", self._StageId, team, index, proxy)
local signalCode, newEntityId = XLuaUiManager.AwaitSignal("UiBattleRoomRoleDetail", "UpdateEntityId", self)
if signalCode ~= XSignalCode.SUCCESS then
return
end
if oldEntityId == newEntityId then
return
end
if team:GetEntityIdByTeamPos(index) <= 0 then
return
end
-- 播放音效
local soundType = XFavorabilityConfigs.SoundEventType.MemberJoinTeam
if team:GetCaptainPos() == index then
soundType = XFavorabilityConfigs.SoundEventType.CaptainJoinTeam
end
XDataCenter.FavorabilityManager.PlayCvByType(XEntityHelper.GetCharacterIdByEntityId(newEntityId), soundType)
XDataCenter.DoubleTowersManager.SetRoleId(newEntityId)
XDataCenter.DoubleTowersManager.RequestDoubleTowerSetTeam()
end
)
end
function XUiDoubleTowersRoom:InitPet()
-- 宠物加号点击
local btn = self.CharacterPets2:GetObject("BtnClick")
self:RegisterClickEvent(
btn,
function()
local team = self:GetXTeam()
XDataCenter.PartnerManager.GoPartnerCarry(team:GetEntityIdByTeamPos(team:GetCaptainPos()), false)
end
)
self:UpdatePartners()
end
-- 这一块都是复制的代码
function XUiDoubleTowersRoom:UpdatePartners()
local entityId = 0
local partner = nil
local characterViewModel = nil
local uiObjPartner
local rImgParnetIcon = nil
local team = self:GetXTeam()
entityId = team:GetEntityIdByTeamPos(team:GetCaptainPos())
partner = self.Proxy:GetPartnerByEntityId(entityId)
characterViewModel = self.Proxy:GetCharacterViewModelByEntityId(entityId)
uiObjPartner = self.CharacterPets2
uiObjPartner.gameObject:SetActiveEx(characterViewModel ~= nil)
rImgParnetIcon = uiObjPartner:GetObject("RImgType")
rImgParnetIcon.gameObject:SetActiveEx(partner ~= nil)
if partner then
rImgParnetIcon:SetRawImage(partner:GetIcon())
end
end
function XUiDoubleTowersRoom:InitUi()
self.UiPointerCharacter = self.BtnChar2:GetComponent("XUiPointer")
local XUiBattleRoleRoomDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoleRoomDefaultProxy")
self.Proxy = XUiBattleRoleRoomDefaultProxy.New(self:GetXTeam(), self._StageId)
self.TalentPanelRole = XUiTalentPanel.New(self.PanelTalentRole, XDoubleTowersConfigs.ModuleType.Role)
self.TalentPanelGuard = XUiTalentPanel.New(self.PanelTalentGuard, XDoubleTowersConfigs.ModuleType.Guard)
end
function XUiDoubleTowersRoom:GetXTeam()
return XDataCenter.DoubleTowersManager.GetXTeam()
end