PGRData/Script/matrix/xui/xuidormwork/XUiDormWorkMember.lua

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local XUiDormWorkMemberListItem = require("XUi/XUiDormWork/XUiDormWorkMemberListItem")
local XUiDormWorkMember = XClass(nil, "XUiDormWorkMember")
local Next = next
local DormWorkMaxCount = 0
local TextManager = CS.XTextManager
function XUiDormWorkMember:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
self.CurWorkCount = 0
self.RawWorkCount = 0
self.CurWorkMoney = 0
self.CurSeleWorkCharIds = {}
XTool.InitUiObject(self)
self:Init()
end
function XUiDormWorkMember:InitMaxCount()
DormWorkMaxCount = 0
local data = XDataCenter.DormManager.GetWorkCfg()
if data then
DormWorkMaxCount = data.Seat or 0
end
end
function XUiDormWorkMember:InitList()
self.DynamicTable = XDynamicTableNormal.New(self.MemberList)
self.DynamicTable:SetProxy(XUiDormWorkMemberListItem)
self.DynamicTable:SetDelegate(self)
end
-- [监听动态列表事件]
function XUiDormWorkMember:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.UiRoot, self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
grid:OnBtnClick()
end
end
function XUiDormWorkMember:RecordWorkIds(characterid)
self.CurSeleWorkCharIds[characterid] = characterid
end
function XUiDormWorkMember:RemoveWorkIds(characterid)
self.CurSeleWorkCharIds[characterid] = nil
end
function XUiDormWorkMember:IsExistWorkId(characterid)
return self.CurSeleWorkCharIds[characterid] ~= nil
end
function XUiDormWorkMember:OnBtnStartWorkClick()
local emptypos = self:GetEmptyWorkPosList()
if Next(emptypos) == nil then
return
end
local dormworklist = {}
for _, id in pairs(self.CurSeleWorkCharIds) do
local itemdata = {}
itemdata.CharacterId = id
itemdata.WorkPos = table.remove(emptypos)
table.insert(dormworklist, itemdata)
end
if Next(dormworklist) == nil then
if Next(self.ListData) ~= nil then
XUiManager.TipText("DormWorkNoPerson", XUiManager.UiTipType.Wrong)
else
XUiManager.TipText("DormWorkNoPerson1", XUiManager.UiTipType.Wrong)
end
return
end
XDataCenter.DormManager.RequestDormitoryWork(dormworklist, self.OnWorkListUpdate)
self.CurSeleWorkCharIds = {}
self.GameObject:SetActive(false)
end
-- 返回当前所有空的工位
function XUiDormWorkMember:GetEmptyWorkPosList()
local emptypos = {}
local poslist = XDataCenter.DormManager.GetDormWorkPosData()
for index = DormWorkMaxCount, 1, -1 do
local pos = poslist[index]
if not pos then
table.insert(emptypos, index)
end
end
return emptypos
end
function XUiDormWorkMember:OnBtnBgClick()
self:ClearListData()
self.UiRoot:PlayAnimation("MemberDisable")
self.GameObject:SetActive(false)
end
function XUiDormWorkMember:ClearListData()
self.ListData = {}
self.CurSeleWorkCharIds = {}
self.DynamicTable:Clear()
end
function XUiDormWorkMember:Init()
self:InitList()
self:InitMaxCount()
self.OnBtnBgClickCb = function() self:OnBtnBgClick() end
self.OnBtnStartWorkClickCb = function() self:OnBtnStartWorkClick() end
self.OnWorkListUpdate = function() self.UiRoot:UpdateWorkList() end
-- self.OnWorkListUpdate = function() self.UiRoot:SetListData() end
self.BtnCancel.CallBack = self.OnBtnBgClickCb
self.BtnTanchuangClose.CallBack = self.OnBtnBgClickCb
self.BtnStartWork.CallBack = self.OnBtnStartWorkClickCb
self.XUiBtnCancel = self.BtnCancel:GetComponent("XUiButton")
self.XUiBtnStartWork = self.BtnStartWork:GetComponent("XUiButton")
self.XUiBtnCancel:SetName(TextManager.GetText("CancelText"))
self.XUiBtnStartWork:SetName(TextManager.GetText("DormWorkStart"))
self.TxtNonePerson.text = TextManager.GetText("DormWorkNoPerson1")
end
-- 更新数据
function XUiDormWorkMember:OnRefresh(count)
self.RawWorkCount = count
self.CurWorkCount = count
self.CurWorkMoney = 0
local data = XDataCenter.DormManager.GetDormNotWorkData()
self.ListData = data
if not data or not Next(data) then
self.ImgNonePerson.gameObject:SetActive(true)
else
self.ImgNonePerson.gameObject:SetActive(false)
end
self.DynamicTable:SetDataSource(data)
self.DynamicTable:ReloadDataASync(1)
self.TxtWorkCount.text = TextManager.GetText("DormWorkSeleCount", self.RawWorkCount, DormWorkMaxCount)
self.TxtMoneyCount.text = 0
self.UiRoot:PlayAnimation("MemberEnable")
end
-- 更新工位数量和产出
function XUiDormWorkMember:UpdateWorkCountAndMoney(count, money, flag)
self.CurWorkCount = self.CurWorkCount + count * flag
if self.CurWorkCount < self.RawWorkCount then
self.CurWorkCount = self.RawWorkCount
end
self.CurWorkMoney = self.CurWorkMoney + money * flag
self.TxtWorkCount.text = TextManager.GetText("DormWorkSeleCount", self.CurWorkCount, DormWorkMaxCount)
self.TxtMoneyCount.text = self.CurWorkMoney
end
function XUiDormWorkMember:IsFullMaxWorkCount()
return self.CurWorkCount >= DormWorkMaxCount
end
return XUiDormWorkMember