162 lines
5.2 KiB
Lua
162 lines
5.2 KiB
Lua
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local XUiDormWorkMemberListItem = require("XUi/XUiDormWork/XUiDormWorkMemberListItem")
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local XUiDormWorkMember = XClass(nil, "XUiDormWorkMember")
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local Next = next
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local DormWorkMaxCount = 0
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local TextManager = CS.XTextManager
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function XUiDormWorkMember:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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self.CurWorkCount = 0
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self.RawWorkCount = 0
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self.CurWorkMoney = 0
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self.CurSeleWorkCharIds = {}
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiDormWorkMember:InitMaxCount()
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DormWorkMaxCount = 0
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local data = XDataCenter.DormManager.GetWorkCfg()
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if data then
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DormWorkMaxCount = data.Seat or 0
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end
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end
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function XUiDormWorkMember:InitList()
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self.DynamicTable = XDynamicTableNormal.New(self.MemberList)
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self.DynamicTable:SetProxy(XUiDormWorkMemberListItem)
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self.DynamicTable:SetDelegate(self)
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end
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-- [监听动态列表事件]
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function XUiDormWorkMember:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self.UiRoot, self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ListData[index]
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grid:OnRefresh(data)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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grid:OnBtnClick()
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end
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end
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function XUiDormWorkMember:RecordWorkIds(characterid)
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self.CurSeleWorkCharIds[characterid] = characterid
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end
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function XUiDormWorkMember:RemoveWorkIds(characterid)
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self.CurSeleWorkCharIds[characterid] = nil
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end
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function XUiDormWorkMember:IsExistWorkId(characterid)
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return self.CurSeleWorkCharIds[characterid] ~= nil
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end
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function XUiDormWorkMember:OnBtnStartWorkClick()
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local emptypos = self:GetEmptyWorkPosList()
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if Next(emptypos) == nil then
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return
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end
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local dormworklist = {}
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for _, id in pairs(self.CurSeleWorkCharIds) do
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local itemdata = {}
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itemdata.CharacterId = id
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itemdata.WorkPos = table.remove(emptypos)
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table.insert(dormworklist, itemdata)
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end
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if Next(dormworklist) == nil then
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if Next(self.ListData) ~= nil then
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XUiManager.TipText("DormWorkNoPerson", XUiManager.UiTipType.Wrong)
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else
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XUiManager.TipText("DormWorkNoPerson1", XUiManager.UiTipType.Wrong)
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end
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return
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end
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XDataCenter.DormManager.RequestDormitoryWork(dormworklist, self.OnWorkListUpdate)
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self.CurSeleWorkCharIds = {}
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self.GameObject:SetActive(false)
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end
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-- 返回当前所有空的工位
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function XUiDormWorkMember:GetEmptyWorkPosList()
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local emptypos = {}
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local poslist = XDataCenter.DormManager.GetDormWorkPosData()
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for index = DormWorkMaxCount, 1, -1 do
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local pos = poslist[index]
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if not pos then
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table.insert(emptypos, index)
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end
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end
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return emptypos
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end
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function XUiDormWorkMember:OnBtnBgClick()
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self:ClearListData()
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self.UiRoot:PlayAnimation("MemberDisable")
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self.GameObject:SetActive(false)
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end
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function XUiDormWorkMember:ClearListData()
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self.ListData = {}
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self.CurSeleWorkCharIds = {}
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self.DynamicTable:Clear()
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end
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function XUiDormWorkMember:Init()
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self:InitList()
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self:InitMaxCount()
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self.OnBtnBgClickCb = function() self:OnBtnBgClick() end
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self.OnBtnStartWorkClickCb = function() self:OnBtnStartWorkClick() end
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self.OnWorkListUpdate = function() self.UiRoot:UpdateWorkList() end
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-- self.OnWorkListUpdate = function() self.UiRoot:SetListData() end
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self.BtnCancel.CallBack = self.OnBtnBgClickCb
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self.BtnTanchuangClose.CallBack = self.OnBtnBgClickCb
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self.BtnStartWork.CallBack = self.OnBtnStartWorkClickCb
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self.XUiBtnCancel = self.BtnCancel:GetComponent("XUiButton")
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self.XUiBtnStartWork = self.BtnStartWork:GetComponent("XUiButton")
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self.XUiBtnCancel:SetName(TextManager.GetText("CancelText"))
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self.XUiBtnStartWork:SetName(TextManager.GetText("DormWorkStart"))
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self.TxtNonePerson.text = TextManager.GetText("DormWorkNoPerson1")
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end
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-- 更新数据
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function XUiDormWorkMember:OnRefresh(count)
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self.RawWorkCount = count
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self.CurWorkCount = count
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self.CurWorkMoney = 0
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local data = XDataCenter.DormManager.GetDormNotWorkData()
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self.ListData = data
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if not data or not Next(data) then
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self.ImgNonePerson.gameObject:SetActive(true)
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else
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self.ImgNonePerson.gameObject:SetActive(false)
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end
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self.DynamicTable:SetDataSource(data)
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self.DynamicTable:ReloadDataASync(1)
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self.TxtWorkCount.text = TextManager.GetText("DormWorkSeleCount", self.RawWorkCount, DormWorkMaxCount)
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self.TxtMoneyCount.text = 0
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self.UiRoot:PlayAnimation("MemberEnable")
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end
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-- 更新工位数量和产出
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function XUiDormWorkMember:UpdateWorkCountAndMoney(count, money, flag)
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self.CurWorkCount = self.CurWorkCount + count * flag
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if self.CurWorkCount < self.RawWorkCount then
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self.CurWorkCount = self.RawWorkCount
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end
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self.CurWorkMoney = self.CurWorkMoney + money * flag
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self.TxtWorkCount.text = TextManager.GetText("DormWorkSeleCount", self.CurWorkCount, DormWorkMaxCount)
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self.TxtMoneyCount.text = self.CurWorkMoney
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end
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function XUiDormWorkMember:IsFullMaxWorkCount()
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return self.CurWorkCount >= DormWorkMaxCount
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end
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return XUiDormWorkMember
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