PGRData/Script/matrix/xui/xuidormwork/XUiDormWorkGridItem.lua

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local XUiDormWorkGridItem = XClass(nil, "XUiDormWorkGridItem")
local TextManager = CS.XTextManager
function XUiDormWorkGridItem:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
XTool.InitUiObject(self)
self:InitFun()
self:InitText()
end
function XUiDormWorkGridItem:InitText()
self.TextDormWorked = TextManager.GetText("DormWorked")
self.TextDormWorking = TextManager.GetText("DormWorking")
self.TextDormReward = TextManager.GetText("DormRewardText")
self.TextDormNoRewardGet = TextManager.GetText("DormWorkNoRewardTips")
self.TextDormNoMood = TextManager.GetText("DormWorkNoMoodTips")
end
function XUiDormWorkGridItem:InitFun()
self.Btnclickcb = function() self:OnBtnClick() end
self.TimerFunCb = function() self:UpdateTimer() end
self.GetRewardCb = function() self.UiRoot:SetListData() end
self.UiRoot:RegisterClickEvent(self.Transform, self.Btnclickcb)
end
function XUiDormWorkGridItem:OnBtnClick()
if not self.ItemData then
return
end
if self.CurState == XDormConfig.WorkPosState.RewardEd then
XUiManager.TipMsg(self.TextDormNoRewardGet)
return
end
if self.CurState == XDormConfig.WorkPosState.Empty then
self.UiRoot:OpenMemeberList()
elseif self.CurState == XDormConfig.WorkPosState.Worked then
self.UiRoot:OnBtnTotalGet()
elseif self.CurState == XDormConfig.WorkPosState.Working then
if self.CurDaigonState == XUiButtonState.Disable then
XUiManager.TipMsg(self.TextDormNoMood)
else
local d = {}
d.DaiGongData = self.DaiGongData
d.WorkPos = self.ItemData.WorkPos
d.CurIconpath = XDormConfig.GetCharacterStyleConfigQIconById(self.ItemData.CharacterId)
self.UiRoot:OpenOneChildUi("UiDormFoundryDetail", self.UiRoot, { d })
if not self.FundryDetail then
self.FundryDetail = self.UiRoot:FindChildUiObj("UiDormFoundryDetail")
end
self.FundryDetail:OnRefreshData({ d })
self.UiRoot.PanelWork.gameObject:SetActiveEx(false)
end
else
XUiManager.TipText("DormWorkPosUnLockTips")
end
end
-- 更新数据
function XUiDormWorkGridItem:OnRefresh(itemData, index)
if not itemData then
return
end
index = string.format("%02d", index)
self.CurIndex = index
self.ItemData = itemData
if itemData == XDormConfig.WorkPosState.Empty then
self.TxtEmptyCount.text = index
self.CurState = XDormConfig.WorkPosState.Empty
self.ContainerEmpty.gameObject:SetActive(true)
self.ContainerItem.gameObject:SetActive(false)
self.ContainerFinish.gameObject:SetActive(false)
self.ContainerFinishEd.gameObject:SetActive(false)
self.ContainerLock.gameObject:SetActive(false)
return
elseif itemData == XDormConfig.WorkPosState.Lock then
self.TxtLockCount.text = index
self.CurState = XDormConfig.WorkPosState.Lock
self.ContainerEmpty.gameObject:SetActive(false)
self.ContainerItem.gameObject:SetActive(false)
self.ContainerFinish.gameObject:SetActive(false)
self.ContainerFinishEd.gameObject:SetActive(false)
self.ContainerLock.gameObject:SetActive(true)
return
end
self.ContainerEmpty.gameObject:SetActive(false)
self.ContainerLock.gameObject:SetActive(false)
local iconpath = XDormConfig.GetCharacterStyleConfigQSIconById(itemData.CharacterId)
self.CurIconpath = iconpath
if iconpath then
self.UiRoot:SetUiSprite(self.ImgIcon, iconpath)
end
local workendtime = itemData.WorkEndTime
if workendtime == 0 then
self.TxtState.text = self.TextDormReward
self.TxtTimer.text = ""
self.TxtFinishedCount.text = index
self.CurState = XDormConfig.WorkPosState.RewardEd
self.ContainerFinishEd.gameObject:SetActive(true)
self.ContainerFinish.gameObject:SetActive(false)
self.ContainerItem.gameObject:SetActive(false)
self.UiRoot:RemoveWorkTimer(self.ItemData.WorkPos)
return
end
self.RetimeSec = workendtime - XTime.GetServerNowTimestamp()
if self.RetimeSec <= 0 then
self.TxtState.text = self.TextDormWorked
self.CurState = XDormConfig.WorkPosState.Worked
self.TxtTimer.text = ""
self.TxtFinishCount.text = index
self.ContainerFinish.gameObject:SetActive(true)
self.ContainerFinishEd.gameObject:SetActive(false)
self.ContainerItem.gameObject:SetActive(false)
local mood = XDataCenter.DormManager.GetMoodById(itemData.CharacterId)
self.MoodFinsihTxtValues.text = mood
local moodConfig = XDormConfig.GetMoodStateByMoodValue(mood)
self.UiRoot:SetUiSprite(self.MoodFinishIcon, moodConfig.Icon)
else
self.TxtTimer.text = XUiHelper.GetTime(self.RetimeSec, XUiHelper.TimeFormatType.HOSTEL)
self.TxtState.text = self.TextDormWorking
self.CurState = XDormConfig.WorkPosState.Working
self.UiRoot:RegisterWorkTimer(self.TimerFunCb, itemData.WorkPos)
self.TxtItemCount.text = index
self.ContainerItem.gameObject:SetActive(true)
self.ContainerFinish.gameObject:SetActive(false)
self.ContainerFinishEd.gameObject:SetActive(false)
local count = XDataCenter.DormManager.GetDormitoryCount()
self.DaiGongData = XDormConfig.GetDormCharacterWorkById(count)
local mood = XDataCenter.DormManager.GetMoodById(itemData.CharacterId)
if self.DaiGongData and self.DaiGongData.Mood then
local v = math.floor(self.DaiGongData.Mood / 100)
if v <= mood then
self.CurDaigonState = XUiButtonState.Normal
self.BtnDaigong:SetButtonState(XUiButtonState.Normal)
else
self.CurDaigonState = XUiButtonState.Disable
self.BtnDaigong:SetButtonState(XUiButtonState.Disable)
end
end
self.MoodTxtValues.text = mood
local moodConfig = XDormConfig.GetMoodStateByMoodValue(mood)
self.UiRoot:SetUiSprite(self.MoodIcon, moodConfig.Icon)
end
end
-- 更新倒计时
function XUiDormWorkGridItem:UpdateTimer()
if self.RetimeSec <= 0 then
self.TxtState.text = self.TextDormWorked
self.CurState = XDormConfig.WorkPosState.Worked
self.TxtTimer.text = ""
self.ContainerFinish.gameObject:SetActive(true)
self.ContainerFinishEd.gameObject:SetActive(false)
self.ContainerItem.gameObject:SetActive(false)
self.TxtFinishCount.text = self.CurIndex
if self.ItemData and self.ItemData.WorkPos then
self.UiRoot:RemoveWorkTimer(self.ItemData.WorkPos)
local mood = XDataCenter.DormManager.GetMoodById(self.ItemData.CharacterId)
self.MoodFinsihTxtValues.text = mood
local moodConfig = XDormConfig.GetMoodStateByMoodValue(mood)
self.UiRoot:SetUiSprite(self.MoodFinishIcon, moodConfig.Icon)
end
return
end
self.RetimeSec = self.RetimeSec - 1
self.TxtTimer.text = XUiHelper.GetTime(self.RetimeSec, XUiHelper.TimeFormatType.HOSTEL)
end
return XUiDormWorkGridItem