178 lines
7.1 KiB
Lua
178 lines
7.1 KiB
Lua
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local XUiDormWorkGridItem = XClass(nil, "XUiDormWorkGridItem")
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local TextManager = CS.XTextManager
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function XUiDormWorkGridItem:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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XTool.InitUiObject(self)
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self:InitFun()
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self:InitText()
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end
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function XUiDormWorkGridItem:InitText()
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self.TextDormWorked = TextManager.GetText("DormWorked")
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self.TextDormWorking = TextManager.GetText("DormWorking")
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self.TextDormReward = TextManager.GetText("DormRewardText")
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self.TextDormNoRewardGet = TextManager.GetText("DormWorkNoRewardTips")
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self.TextDormNoMood = TextManager.GetText("DormWorkNoMoodTips")
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end
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function XUiDormWorkGridItem:InitFun()
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self.Btnclickcb = function() self:OnBtnClick() end
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self.TimerFunCb = function() self:UpdateTimer() end
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self.GetRewardCb = function() self.UiRoot:SetListData() end
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self.UiRoot:RegisterClickEvent(self.Transform, self.Btnclickcb)
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end
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function XUiDormWorkGridItem:OnBtnClick()
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if not self.ItemData then
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return
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end
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if self.CurState == XDormConfig.WorkPosState.RewardEd then
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XUiManager.TipMsg(self.TextDormNoRewardGet)
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return
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end
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if self.CurState == XDormConfig.WorkPosState.Empty then
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self.UiRoot:OpenMemeberList()
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elseif self.CurState == XDormConfig.WorkPosState.Worked then
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self.UiRoot:OnBtnTotalGet()
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elseif self.CurState == XDormConfig.WorkPosState.Working then
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if self.CurDaigonState == XUiButtonState.Disable then
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XUiManager.TipMsg(self.TextDormNoMood)
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else
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local d = {}
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d.DaiGongData = self.DaiGongData
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d.WorkPos = self.ItemData.WorkPos
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d.CurIconpath = XDormConfig.GetCharacterStyleConfigQIconById(self.ItemData.CharacterId)
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self.UiRoot:OpenOneChildUi("UiDormFoundryDetail", self.UiRoot, { d })
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if not self.FundryDetail then
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self.FundryDetail = self.UiRoot:FindChildUiObj("UiDormFoundryDetail")
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end
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self.FundryDetail:OnRefreshData({ d })
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self.UiRoot.PanelWork.gameObject:SetActiveEx(false)
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end
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else
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XUiManager.TipText("DormWorkPosUnLockTips")
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end
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end
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-- 更新数据
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function XUiDormWorkGridItem:OnRefresh(itemData, index)
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if not itemData then
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return
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end
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index = string.format("%02d", index)
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self.CurIndex = index
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self.ItemData = itemData
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if itemData == XDormConfig.WorkPosState.Empty then
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self.TxtEmptyCount.text = index
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self.CurState = XDormConfig.WorkPosState.Empty
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self.ContainerEmpty.gameObject:SetActive(true)
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self.ContainerItem.gameObject:SetActive(false)
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self.ContainerFinish.gameObject:SetActive(false)
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self.ContainerFinishEd.gameObject:SetActive(false)
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self.ContainerLock.gameObject:SetActive(false)
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return
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elseif itemData == XDormConfig.WorkPosState.Lock then
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self.TxtLockCount.text = index
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self.CurState = XDormConfig.WorkPosState.Lock
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self.ContainerEmpty.gameObject:SetActive(false)
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self.ContainerItem.gameObject:SetActive(false)
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self.ContainerFinish.gameObject:SetActive(false)
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self.ContainerFinishEd.gameObject:SetActive(false)
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self.ContainerLock.gameObject:SetActive(true)
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return
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end
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self.ContainerEmpty.gameObject:SetActive(false)
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self.ContainerLock.gameObject:SetActive(false)
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local iconpath = XDormConfig.GetCharacterStyleConfigQSIconById(itemData.CharacterId)
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self.CurIconpath = iconpath
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if iconpath then
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self.UiRoot:SetUiSprite(self.ImgIcon, iconpath)
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end
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local workendtime = itemData.WorkEndTime
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if workendtime == 0 then
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self.TxtState.text = self.TextDormReward
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self.TxtTimer.text = ""
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self.TxtFinishedCount.text = index
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self.CurState = XDormConfig.WorkPosState.RewardEd
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self.ContainerFinishEd.gameObject:SetActive(true)
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self.ContainerFinish.gameObject:SetActive(false)
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self.ContainerItem.gameObject:SetActive(false)
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self.UiRoot:RemoveWorkTimer(self.ItemData.WorkPos)
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return
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end
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self.RetimeSec = workendtime - XTime.GetServerNowTimestamp()
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if self.RetimeSec <= 0 then
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self.TxtState.text = self.TextDormWorked
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self.CurState = XDormConfig.WorkPosState.Worked
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self.TxtTimer.text = ""
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self.TxtFinishCount.text = index
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self.ContainerFinish.gameObject:SetActive(true)
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self.ContainerFinishEd.gameObject:SetActive(false)
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self.ContainerItem.gameObject:SetActive(false)
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local mood = XDataCenter.DormManager.GetMoodById(itemData.CharacterId)
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self.MoodFinsihTxtValues.text = mood
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local moodConfig = XDormConfig.GetMoodStateByMoodValue(mood)
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self.UiRoot:SetUiSprite(self.MoodFinishIcon, moodConfig.Icon)
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else
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self.TxtTimer.text = XUiHelper.GetTime(self.RetimeSec, XUiHelper.TimeFormatType.HOSTEL)
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self.TxtState.text = self.TextDormWorking
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self.CurState = XDormConfig.WorkPosState.Working
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self.UiRoot:RegisterWorkTimer(self.TimerFunCb, itemData.WorkPos)
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self.TxtItemCount.text = index
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self.ContainerItem.gameObject:SetActive(true)
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self.ContainerFinish.gameObject:SetActive(false)
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self.ContainerFinishEd.gameObject:SetActive(false)
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local count = XDataCenter.DormManager.GetDormitoryCount()
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self.DaiGongData = XDormConfig.GetDormCharacterWorkById(count)
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local mood = XDataCenter.DormManager.GetMoodById(itemData.CharacterId)
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if self.DaiGongData and self.DaiGongData.Mood then
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local v = math.floor(self.DaiGongData.Mood / 100)
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if v <= mood then
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self.CurDaigonState = XUiButtonState.Normal
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self.BtnDaigong:SetButtonState(XUiButtonState.Normal)
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else
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self.CurDaigonState = XUiButtonState.Disable
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self.BtnDaigong:SetButtonState(XUiButtonState.Disable)
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end
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end
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self.MoodTxtValues.text = mood
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local moodConfig = XDormConfig.GetMoodStateByMoodValue(mood)
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self.UiRoot:SetUiSprite(self.MoodIcon, moodConfig.Icon)
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end
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end
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-- 更新倒计时
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function XUiDormWorkGridItem:UpdateTimer()
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if self.RetimeSec <= 0 then
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self.TxtState.text = self.TextDormWorked
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self.CurState = XDormConfig.WorkPosState.Worked
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self.TxtTimer.text = ""
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self.ContainerFinish.gameObject:SetActive(true)
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self.ContainerFinishEd.gameObject:SetActive(false)
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self.ContainerItem.gameObject:SetActive(false)
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self.TxtFinishCount.text = self.CurIndex
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if self.ItemData and self.ItemData.WorkPos then
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self.UiRoot:RemoveWorkTimer(self.ItemData.WorkPos)
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local mood = XDataCenter.DormManager.GetMoodById(self.ItemData.CharacterId)
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self.MoodFinsihTxtValues.text = mood
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local moodConfig = XDormConfig.GetMoodStateByMoodValue(mood)
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self.UiRoot:SetUiSprite(self.MoodFinishIcon, moodConfig.Icon)
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end
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return
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end
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self.RetimeSec = self.RetimeSec - 1
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self.TxtTimer.text = XUiHelper.GetTime(self.RetimeSec, XUiHelper.TimeFormatType.HOSTEL)
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end
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return XUiDormWorkGridItem
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