PGRData/Script/matrix/xui/xuidormwork/XUiDormFoundryDetailRewardItem.lua

44 lines
1.2 KiB
Lua
Raw Normal View History

local XUiDormFoundryDetailRewardItem = XClass(nil, "XUiDormFoundryDetailRewardItem")
function XUiDormFoundryDetailRewardItem:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
-- 更新数据
function XUiDormFoundryDetailRewardItem:OnRefresh(itemData, dircount, flag)
if not itemData then
return
end
self.ExtraAwardText.text = ""
self.GridItemUI:Refresh(itemData)
self:RefreshCount(dircount)
self:MarkFlag(flag)
end
function XUiDormFoundryDetailRewardItem:Init(root)
self.GridItemUI = XUiGridCommon.New(root, self.GridIcon)
end
function XUiDormFoundryDetailRewardItem:RefreshCount(count)
if self.GridItemUI and self.GridItemUI.TxtCount then
self.GridItemUI.TxtCount.text = CS.XTextManager.GetText("ShopGridCommonCount", count)
self.GridItemUI:ShowCount(true)
end
end
function XUiDormFoundryDetailRewardItem:RefreshExCount(count)
if count == 0 then
return
end
self.ExtraAwardText.text = string.format("(+%d)", count)
end
function XUiDormFoundryDetailRewardItem:MarkFlag(flag)
self.ExtraAward.gameObject:SetActiveEx(flag)
end
return XUiDormFoundryDetailRewardItem