PGRData/Script/matrix/xui/xuidormwork/XUiDormFoundryDetail.lua

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local Object = CS.UnityEngine.Object
local XUiDormFoundryDetail = XLuaUiManager.Register(XLuaUi, "UiDormFoundryDetail")
local XUiDormFoundryDetailItem = require("XUi/XUiDormWork/XUiDormFoundryDetailItem")
local XUiDormFoundryDetailRewardItem = require("XUi/XUiDormWork/XUiDormFoundryDetailRewardItem")
function XUiDormFoundryDetail:OnAwake()
self.RewardGoPool = {}
XTool.InitUiObject(self)
self:Initfun()
self:InitList()
end
function XUiDormFoundryDetail:InitList()
self.DynamicTable = XDynamicTableNormal.New(self.PanelExpendContent.gameObject)
self.DynamicTable:SetProxy(XUiDormFoundryDetailItem)
self.DynamicTable:SetDelegate(self)
end
-- [监听动态列表事件]
function XUiDormFoundryDetail:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self, self.UiRoot)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data)
end
end
function XUiDormFoundryDetail:OnStart(uiRoot, datalist)
self.UiRoot = uiRoot
self.ListData = datalist
self:OnRefresh()
end
function XUiDormFoundryDetail:OnEnable()
self:OnRefresh()
end
function XUiDormFoundryDetail:OnDisable()
for _, v in pairs(self.RewardGoPool) do
if v then
v.GameObject:SetActiveEx(false)
end
end
self.UiRoot.PanelWork.gameObject:SetActiveEx(true)
end
function XUiDormFoundryDetail:OnDestroy()
end
function XUiDormFoundryDetail:OnRefreshData(datalist)
self.ListData = datalist
self:OnRefresh()
end
function XUiDormFoundryDetail:OnRefresh()
self.DynamicTable:SetDataSource(self.ListData)
self.DynamicTable:ReloadDataSync(1)
self.WorkposList = {}
self.WorkRewardCount = {}
self.TotalWorkRewCount = 0
for _, v in pairs(self.ListData) do
table.insert(self.WorkposList, v.WorkPos)
local c = XDataCenter.DormManager.GetDormWorkRewCounrByPos(v.WorkPos)
self.TotalWorkRewCount = self.TotalWorkRewCount + c
end
local count = #self.ListData
local dormcount = XDataCenter.DormManager.GetDormitoryCount()
local daiGongData = XDormConfig.GetDormCharacterWorkById(dormcount)
local index = 1
if daiGongData then
local cfg = XDataCenter.ItemManager.GetItemTemplate(daiGongData.ItemId)
local item = self:GetGride(index)
item:OnRefresh(cfg, self.TotalWorkRewCount, false)
--local extracount = 0
local rewardList = XRewardManager.GetRewardList(daiGongData.ExtraReward)
if rewardList then
for _, v in pairs(rewardList) do
-- if v.TemplateId == cfg.Id then
-- extracount = extracount + v.Count
-- else
index = index + 1
local itemNext = self:GetGride(index)
itemNext:OnRefresh(v, count * v.Count, true)
-- end
end
end
-- item:RefreshExCount(extracount)
end
end
function XUiDormFoundryDetail:GetGride(index)
if self.RewardGoPool[index] then
self.RewardGoPool[index].GameObject:SetActiveEx(true)
return self.RewardGoPool[index]
end
local obj = Object.Instantiate(self.RewardGrid, self.Rewards)
obj.gameObject:SetActive(true)
local item = XUiDormFoundryDetailRewardItem.New(obj)
item:Init(self.UiRoot)
table.insert(self.RewardGoPool, item)
return item
end
function XUiDormFoundryDetail:Initfun()
self.BtnCloseFun = function() self:Close() end
self.OnCompleteFun = function() self:OnComplete() end
self.BtnComplete.CallBack = self.OnCompleteFun
self.BtncCancel.CallBack = self.BtnCloseFun
self.BtnClose.CallBack = self.BtnCloseFun
self.BtnBg.CallBack = self.BtnCloseFun
end
function XUiDormFoundryDetail:OnComplete()
XDataCenter.DormManager.DormWordDoneReq(self.WorkposList, function()
XDataCenter.DormManager.QuickDormDoneCallBack(self.WorkposList)
end)
end