PGRData/Script/matrix/xui/xuidormtemplate/XUiDormTemplate.lua

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local XUiDormTemplate = XLuaUiManager.Register(XLuaUi, "UiDormTemplate")
local XUiGridDormTemplate = require("XUi/XUiDormTemplate/XUiGridDormTemplate")
local DEFLUAT_INDEX = 1
function XUiDormTemplate:OnAwake()
self:AddListener()
self:BtnTableDisable()
end
function XUiDormTemplate:OnStart(selectIndex, enterSenceCb, curDormId)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset,
XDataCenter.ItemManager.ItemId.DormCoin,
XDataCenter.ItemManager.ItemId.FurnitureCoin,
XDataCenter.ItemManager.ItemId.DormEnterIcon)
self.EnterSenceCb = enterSenceCb
self.CurSelectIndex = selectIndex or DEFLUAT_INDEX
self.CurDormId = curDormId
self:InitDynamicTable()
self:SetTog()
end
function XUiDormTemplate:OnEnable()
self:OnSelectedTog(self.CurSelectIndex)
end
function XUiDormTemplate:AddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:BindHelpBtn(self.BtnHelp, "DormTemplate")
end
function XUiDormTemplate:BtnTableDisable()
self.BtnFirst.gameObject:SetActiveEx(false)
self.BtnFirstHasSnd.gameObject:SetActiveEx(false)
self.BtnSecondTop.gameObject:SetActiveEx(false)
self.BtnSecond.gameObject:SetActiveEx(false)
self.BtnSecondBottom.gameObject:SetActiveEx(false)
self.BtnSecondAll.gameObject:SetActiveEx(false)
end
function XUiDormTemplate:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiDormTemplate:OnBtnBackClick()
self:Close()
end
function XUiDormTemplate:SetTog()
self.InfoList = XDormConfig.GetDormTemplateGroupList()
self.BtnGoList = {}
for _, info in ipairs(self.InfoList) do
local btn
if info.SecondIndex <= 0 then
if info.HasScond then
btn = CS.UnityEngine.Object.Instantiate(self.BtnFirstHasSnd.gameObject)
else
btn = CS.UnityEngine.Object.Instantiate(self.BtnFirst.gameObject)
end
else
if info.SecondTagType == XShopManager.SecondTagType.Top then
btn = CS.UnityEngine.Object.Instantiate(self.BtnSecondTop.gameObject)
elseif info.SecondTagType == XShopManager.SecondTagType.Mid then
btn = CS.UnityEngine.Object.Instantiate(self.BtnSecond.gameObject)
elseif info.SecondTagType == XShopManager.SecondTagType.Btm then
btn = CS.UnityEngine.Object.Instantiate(self.BtnSecondBottom.gameObject)
else
btn = CS.UnityEngine.Object.Instantiate(self.BtnSecondAll.gameObject)
end
end
btn.gameObject.transform:SetParent(self.BtnTogs.gameObject.transform, false)
local uiButton = btn:GetComponent("XUiButton")
uiButton.SubGroupIndex = info.SecondIndex
uiButton:SetName(info.Name)
table.insert(self.BtnGoList, uiButton)
btn.gameObject:SetActiveEx(true)
end
self.BtnTogs:Init(self.BtnGoList, function(index)
self:OnSelectedTog(index)
end)
self.BtnTogs:SelectIndex(self.CurSelectIndex)
end
function XUiDormTemplate:OnSelectedTog(index)
self:PlayAnimation("QieHuan")
self.CurSelectIndex = index
local teamplateInfo = self.InfoList[index]
self.PageDatas = {}
self.RoomType = teamplateInfo.DormType
if self.RoomType == XDormConfig.DormDataType.Template then
self.PageDatas = XDataCenter.DormManager.GetTemplateDormitoryData(XDormConfig.DormDataType.Template, teamplateInfo.DormId)
elseif self.RoomType == XDormConfig.DormDataType.Collect then
local datas = XDataCenter.DormManager.GetTemplateDormitoryData(XDormConfig.DormDataType.Collect)
local collectCfgs = XDormConfig.GetDormTemplateCollectList()
for i = 1, #collectCfgs do
local tempDate = {}
if i > #datas then
tempDate.HomeRoomData = nil
else
tempDate.HomeRoomData = datas[i]
end
tempDate.CollectCfg = collectCfgs[i]
table.insert(self.PageDatas, tempDate)
end
end
self:SetupDynamicTable()
end
function XUiDormTemplate:InitDynamicTable()
self.GridDormTemplate.gameObject:SetActiveEx(false)
self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
self.DynamicTable:SetProxy(XUiGridDormTemplate)
self.DynamicTable:SetDelegate(self)
end
function XUiDormTemplate:SetupDynamicTable()
self.DynamicTable:SetDataSource(self.PageDatas)
self.DynamicTable:ReloadDataSync(1)
end
-- 动态列表事件
function XUiDormTemplate:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
if self.RoomType == XDormConfig.DormDataType.Template then
grid:Refresh(self.PageDatas[index], self.RoomType, nil, self.EnterSenceCb, self.CurDormId)
elseif self.RoomType == XDormConfig.DormDataType.Collect then
local d = self.PageDatas[index]
grid:Refresh(d.HomeRoomData, self.RoomType, d.CollectCfg, self.EnterSenceCb)
end
end
end