92 lines
4.2 KiB
Lua
92 lines
4.2 KiB
Lua
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local XUiPanelFurnitureLike = XClass(nil, "XUiPanelFurnitureLike")
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function XUiPanelFurnitureLike:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self.OnBtnDetailClickCb = function() self:OnBtnDetailClick() end
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self:InitAddListen()
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end
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function XUiPanelFurnitureLike:InitAddListen()
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self.RootUi:RegisterClickEvent(self.BtnDetail, self.OnBtnDetailClickCb)
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end
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function XUiPanelFurnitureLike:OnBtnDetailClick()
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XLuaUiManager.Open("UiDormCharacterLikeInfo", self.CharacterId)
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end
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function XUiPanelFurnitureLike:Refresh(characterId, curRoomId)
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self.CharacterId = characterId
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local curRecoveryConfig, nextRecoveryConfig = XDataCenter.DormManager.GetCharRecoveryConfigs(characterId)
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local isMax = curRecoveryConfig == nil and nextRecoveryConfig ~= nil
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self.TxtNextDesc.text = isMax and CS.XTextManager.GetText("DormMaxRecovery") or CS.XTextManager.GetText("DormNextRecovery2")
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local scoreA, scoreB, scoreC = XDataCenter.DormManager.GetDormitoryScore(curRoomId)
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local allFurnitureAttrs = XHomeDormManager.GetFurnitureScoresByUnsaveRoom(curRoomId)
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local allScores = allFurnitureAttrs.TotalScore
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local indexA = XFurnitureConfigs.AttrType.AttrA - 1
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local indexB = XFurnitureConfigs.AttrType.AttrB - 1
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local indexC = XFurnitureConfigs.AttrType.AttrC - 1
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if nextRecoveryConfig then
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local vitalitySpeed = XFurnitureConfigs.GetRecoverSpeed(nextRecoveryConfig.VitalityRecovery)
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local moodSpeed = XFurnitureConfigs.GetRecoverSpeed(nextRecoveryConfig.MoodRecovery)
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local vContext = nextRecoveryConfig.VitalityRecoveryType > 0 and "DormVitalityRecovery1" or "DormVitalityRecovery"
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local mContext = nextRecoveryConfig.MoodRecoveryType > 0 and "DormMoodRecovery1" or "DormMoodRecovery"
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self.TxtResume.text = CS.XTextManager.GetText(vContext, vitalitySpeed)
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self.TxtMoodResume.text = CS.XTextManager.GetText(mContext, moodSpeed)
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if nextRecoveryConfig.AttrTotal > 0 then
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self.PanelAll.gameObject:SetActive(true)
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self.TxtAllScore.gameObject:SetActive(allScores >= nextRecoveryConfig.AttrTotal)
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self.TxtAllScore.text = "≥" .. nextRecoveryConfig.AttrTotal
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self.TxtAllDisScore.gameObject:SetActive(allScores < nextRecoveryConfig.AttrTotal)
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self.TxtAllDisScore.text = "≥" .. nextRecoveryConfig.AttrTotal
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else
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self.PanelAll.gameObject:SetActive(false)
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end
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if nextRecoveryConfig.AttrCondition[indexA] > 0 then
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self.PanelRed.gameObject:SetActive(true)
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self.TxtRedScore.gameObject:SetActive(scoreA >= nextRecoveryConfig.AttrCondition[indexA])
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self.TxtRedScore.text = "≥" .. nextRecoveryConfig.AttrCondition[indexA]
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self.TxtRedDisScore.gameObject:SetActive(scoreA < nextRecoveryConfig.AttrCondition[indexA])
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self.TxtRedDisScore.text = "≥" .. nextRecoveryConfig.AttrCondition[indexA]
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else
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self.PanelRed.gameObject:SetActive(false)
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end
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if nextRecoveryConfig.AttrCondition[indexB] > 0 then
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self.PanelYellow.gameObject:SetActive(true)
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self.TxtYellowScore.gameObject:SetActive(scoreB >= nextRecoveryConfig.AttrCondition[indexB])
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self.TxtYellowScore.text = "≥" .. nextRecoveryConfig.AttrCondition[indexB]
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self.TxtYellowDisScore.gameObject:SetActive(scoreB < nextRecoveryConfig.AttrCondition[indexB])
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self.TxtYellowDisScore.text = "≥" .. nextRecoveryConfig.AttrCondition[indexB]
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else
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self.PanelYellow.gameObject:SetActive(false)
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end
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if nextRecoveryConfig.AttrCondition[indexC] > 0 then
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self.PanelBlue.gameObject:SetActive(true)
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self.TxtBlueScore.gameObject:SetActive(scoreC >= nextRecoveryConfig.AttrCondition[indexC])
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self.TxtBlueScore.text = "≥" .. nextRecoveryConfig.AttrCondition[indexC]
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self.TxtBlueDisScore.gameObject:SetActive(scoreC < nextRecoveryConfig.AttrCondition[indexC])
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self.TxtBlueDisScore.text = "≥" .. nextRecoveryConfig.AttrCondition[indexC]
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else
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self.PanelBlue.gameObject:SetActive(false)
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end
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end
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end
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return XUiPanelFurnitureLike
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