PGRData/Script/matrix/xui/xuidormsecond/XUiDormBgmGrid.lua

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local XUiDormBgmGrid = XClass(nil, "XUiDormBgmGrid")
function XUiDormBgmGrid:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.GridNameItem.CallBack = function() self:OnBgmSelect() end
end
function XUiDormBgmGrid:Init(parent)
self.Parent = parent
end
-- 更新数据
function XUiDormBgmGrid:Refresh(index, data)
if not data then
return
end
self.Data = data
self.Index = index
self.TxtNormalName.text = data.Name
self.TxtPressName.text = data.Name
self.TxtSelectName.text = data.Name
end
function XUiDormBgmGrid:OnBgmSelect()
if not self.Parent then
return
end
self:SetSelect(true)
self.Parent:SelectBgm(self.Index, self.Data)
end
function XUiDormBgmGrid:SetSelect(bSelect)
local btnState = bSelect and XUiButtonState.Select or XUiButtonState.Normal
self.GridNameItem:SetButtonState(btnState)
end
return XUiDormBgmGrid