226 lines
5.6 KiB
Lua
226 lines
5.6 KiB
Lua
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local XUiDormBgm = XClass(nil, "XUiDormBgm")
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local XUiDormBgmGrid = require("XUi/XUiDormSecond/XUiDormBgmGrid")
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function XUiDormBgm:Ctor(uiRoot, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.UiRoot = uiRoot
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self.PlayingIndex = -1
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self.PlayingId = -1
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self.PlayRecordId = -1
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self.IsSelfRoom = false
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self.ShowList = false
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XTool.InitUiObject(self)
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self:InitBgmList()
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self.UiRoot:RegisterClickEvent(self.BtnClick, function() self:OnBtnClick()
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end)
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self.BtnNext.CallBack = function() self:PlayNext() end
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end
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function XUiDormBgm:InitBgmList()
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self.DynamicTable = XDynamicTableNormal.New(self.ViewSongList.gameObject)
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self.DynamicTable:SetProxy(XUiDormBgmGrid)
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self.DynamicTable:SetDelegate(self)
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end
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function XUiDormBgm:UpdateBgmList(dormId, isSelf)
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self.IsSelfRoom = isSelf
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local room = XHomeDormManager.GetRoom(dormId)
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local configs = room:GetAllFurnitureConfig()
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local result, musicList = XDormConfig.GetDormBgm(configs)
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self.Data = musicList
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self.ShowList = false
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if not result then
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self.PlayingIndex = 1
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self:Play(result, musicList[self.PlayingIndex])
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self.ShowList = false
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self.ViewSongList.gameObject:SetActiveEx(self.ShowList)
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self.GameObject:SetActiveEx(false)
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return
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end
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if not musicList then
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return
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end
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self.GameObject:SetActiveEx(isSelf)
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self.BtnNext.gameObject:SetActiveEx(#musicList > 1)
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self.BtnClick.gameObject:SetActiveEx(#musicList > 1)
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self.PlayingIndex = 1
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self.PlayRecordId = isSelf and CS.UnityEngine.PlayerPrefs.GetInt(tostring(dormId), -1) or -1
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for i, v in ipairs(musicList) do
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if self.PlayRecordId == v.BgmId then
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self.PlayingIndex = i
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end
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end
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self:Play(result, musicList[self.PlayingIndex])
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self.ViewSongList.gameObject:SetActiveEx(self.ShowList and #musicList > 1)
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if self.ShowList then
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self:ReloadBgmList()
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end
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end
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function XUiDormBgm:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(index, self.Data[index])
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grid:SetSelect(self.PlayingIndex == index)
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if self.PlayingIndex == index then
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self.SelectGrid = grid
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end
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end
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end
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function XUiDormBgm:SelectBgm(index, bgmConfig)
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self.ShowList = false
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self.ViewSongList.gameObject:SetActiveEx(self.ShowList)
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if self.PlayingIndex == index then
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return
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end
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if self.SelectGrid then
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self.SelectGrid:SetSelect(false)
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end
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self.SelectGrid = self.DynamicTable:GetGridByIndex(index)
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if self.SelectGrid then
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self.SelectGrid:SetSelect(true)
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end
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self.PlayingIndex = index
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self:Play(true, bgmConfig)
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end
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function XUiDormBgm:ReloadBgmList()
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self.DynamicTable:SetDataSource(self.Data)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiDormBgm:PlayNext()
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local index = self.PlayingIndex + 1
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if index > #self.Data then
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index = 1
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end
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self:SelectBgm(index, self.Data[index])
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end
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function XUiDormBgm:Play(result, bgmConfig)
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self.TxtSong.text = bgmConfig.Name
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if self.PlayingId == bgmConfig.BgmId then
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return
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end
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self.PlayingId = bgmConfig.BgmId
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self.UiRoot:PlayBgmMusic(result, bgmConfig)
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end
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function XUiDormBgm:OnBtnClick()
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self.ShowList = not self.ShowList
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self.ViewSongList.gameObject:SetActiveEx(self.ShowList)
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self:ReloadBgmList()
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end
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function XUiDormBgm:OnEnable(dormId)
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self:ResetBgmList(dormId, self.IsSelfRoom)
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end
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function XUiDormBgm:IsMusicListChange(newList)
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if not newList or not self.Data then
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return true
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end
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if #newList ~= #self.Data then
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return true
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end
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for _, v in ipairs(newList) do
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local isChanged = true
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for _, var in ipairs(self.Data) do
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if v.BgmId == var.BgmId then
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isChanged = false
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end
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end
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if isChanged then
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return true
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end
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end
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return false
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end
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function XUiDormBgm:ResetBgmList(dormId, isSelf)
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local room = XHomeDormManager.GetRoom(dormId)
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local configs = room:GetAllFurnitureConfig()
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local result, musicList = XDormConfig.GetDormBgm(configs)
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local isChanged = self:IsMusicListChange(musicList)
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self.Data = musicList
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self.PlayRecordId = isSelf and CS.UnityEngine.PlayerPrefs.GetInt(tostring(dormId), -1) or -1
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if isChanged then
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self.PlayRecordId = -1
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end
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if not result then
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self.PlayingIndex = 1
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self:Play(result, musicList[self.PlayingIndex])
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self.ShowList = false
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self.ViewSongList.gameObject:SetActiveEx(self.ShowList)
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self.GameObject:SetActiveEx(false)
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return
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end
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if not musicList then
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return
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end
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self.GameObject:SetActiveEx(isSelf)
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self.BtnNext.gameObject:SetActiveEx(#musicList > 1)
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self.BtnClick.gameObject:SetActiveEx(#musicList > 1)
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self.ViewSongList.gameObject:SetActiveEx(self.ShowList and #musicList > 1)
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if self.ShowList then
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self:ReloadBgmList()
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end
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local isExist = false
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for i, v in ipairs(self.Data) do
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if self.PlayRecordId == v.BgmId then
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self.PlayingIndex = i
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isExist = true
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end
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end
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if not isExist then
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self.PlayingIndex = 1
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self:Play(result, musicList[self.PlayingIndex])
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end
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end
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function XUiDormBgm:OnDisable()
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self.ViewSongList.gameObject:SetActiveEx(self.ShowList)
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end
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return XUiDormBgm
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