102 lines
3.4 KiB
Lua
102 lines
3.4 KiB
Lua
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local Object = CS.UnityEngine.Object
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local Vector3 = CS.UnityEngine.Vector3
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local V3O = Vector3.one
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local ItemType = {
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Normal = 1,
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Add = 2
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}
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local XUiDormPersonAttDesItem = require("XUi/XUiDormPerson/XUiDormPersonAttDesItem")
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local XUiDormPersonSingleItem = XClass(nil, "XUiDormPersonSingleItem")
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local TextManager = CS.XTextManager
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local MaxVitalValue = 100
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local MaxMoodValue = 100
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function XUiDormPersonSingleItem:Ctor(ui, uiRoot)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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MaxVitalValue = XDormConfig.DORM_VITALITY_MAX_VALUE
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MaxMoodValue = XDormConfig.DORM_MOOD_MAX_VALUE
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self.UiRoot = uiRoot
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self.PoolObjs = {}
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self.CurObjs = {}
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XTool.InitUiObject(self)
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local btnclick = function() self:OnBtnClick() end
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self.UiRoot:RegisterClickEvent(self.Transform, btnclick)
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self.Lovetxt = TextManager.GetText("DormLove") or ""
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self.Liketxt = TextManager.GetText("DormLike") or ""
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self.WorkingText.text = TextManager.GetText("DormWorkingText")
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end
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function XUiDormPersonSingleItem:OnBtnClick()
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self.UiRoot:SetSelectList(self.DormId)
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end
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function XUiDormPersonSingleItem:SetState(state)
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if not self.GameObject then
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return
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end
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self.GameObject:SetActive(state)
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end
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-- 更新数据
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function XUiDormPersonSingleItem:OnRefresh(characterId, dormId)
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if not characterId or not dormId then
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return
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end
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self.DormId = dormId
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if characterId == -1 then
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self.ItemType = ItemType.Add
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self.ItemAdd.gameObject:SetActive(true)
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self.ItemNormal.gameObject:SetActive(false)
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return
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end
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local iconpath = XDormConfig.GetCharacterStyleConfigQIconById(characterId)
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if iconpath then
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self.ImgIcon:SetRawImage(iconpath, nil, true)
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end
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self.ItemType = ItemType.Normal
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self.ItemAdd.gameObject:SetActive(false)
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self.ItemNormal.gameObject:SetActive(true)
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if XDataCenter.DormManager.IsWorking(characterId) then
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self.ImgWorking.gameObject:SetActive(true)
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else
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self.ImgWorking.gameObject:SetActive(false)
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end
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local curvital = XDataCenter.DormManager.GetVitalityById(characterId)
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self.TxtCount.text = TextManager.GetText("DormVilityTxt", curvital, MaxVitalValue)
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local curmood = XDataCenter.DormManager.GetMoodById(characterId)
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self.ImgProgress.fillAmount = curmood / MaxMoodValue
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self.ImgProgress.color = XDormConfig.GetMoodStateColor(curmood)
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local moodConfig = XDormConfig.GetMoodStateByMoodValue(curmood)
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self.UiRoot:SetUiSprite(self.ImgMood, moodConfig.Icon)
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local loveicon = XDataCenter.DormManager.GetCharacterLikeIconById(characterId, XDormConfig.CharacterLikeType.LoveType)
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local likeicon = XDataCenter.DormManager.GetCharacterLikeIconById(characterId, XDormConfig.CharacterLikeType.LikeType)
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if not self.Loveitem then
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self.Loveitem = self:GetItem()
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self.Loveitem:SetState(true)
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end
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self.Loveitem:OnRefresh(self.Lovetxt, loveicon)
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if not self.Likeitem then
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self.Likeitem = self:GetItem()
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self.Likeitem:SetState(true)
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end
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self.Likeitem:OnRefresh(self.Liketxt, likeicon)
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end
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function XUiDormPersonSingleItem:GetItem()
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local obj = Object.Instantiate(self.DesSingleItem)
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obj.transform:SetParent(self.DesItems.transform, false)
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obj.transform.localScale = V3O
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local item = XUiDormPersonAttDesItem.New(obj, self.UiRoot)
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return item
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end
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return XUiDormPersonSingleItem
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